Unavoidable Laws

1. Law of Mechanical Repair: After your hands become coated with grease, your nose will begin to itch or you will have to pee.

2. Law of the Workshop: Any tool, when dropped, will roll to the least accessible corner.

3. Law of probability: The probability of ‘being watched’ is directly proportional to the stupidity of your act.

4. Law of the Telephone: When you dial a wrong number, you never get a busy signal.

5. Law of the Alibi: If you tell the boss you were late for work because you had a flat tire, the very next morning or soon thereafter, you will have a flat tire.

6. Variation Law: If you change lines (or traffic lanes), the one you were in will start to move faster than the one you are in now. (Happens every time).

7. Bath Theorem: When the body is fully immersed in water or in the shower, the telephone rings.

8. Law of Close Encounters: The probability of meeting someone you know increases when you are with someone you do not want to be seen with.

9. Law of the Result: When you try to prove to someone that a machine won’t work, it will.

10. Law of Biomechanics: The severity of the itch is inversely proportional to the reach.

11. Theater Rule: At any event, the people whose seats are furthest from the aisle arrive last.

12. Law of Coffee: As soon as you sit down to a cup of hot coffee, your boss will ask you to do something, which will last until the coffee is cold.

13. Murphy’s Law of Lockers: If there are only two people in a locker room, they will have adjacent lockers.

14. Law of Dirty Rugs/Carpets: The chances of an open-faced jelly sandwich of landing face down on a floor covering are directly correlated to the newness, color and cost of the carpet/rug.

15. Law of Location: No matter where you go, there you are.

16. Law of Logical Argument: Anything is possible if you don’t know what you are talking about.

17. Brown’s Law: If the shoe fits, it’s ugly.

18. Oliver’s Law: A closed mouth gathers no feet.

19. Wilson’s Law: As soon as you find a product that you really like, they will stop making it.

*found this at someone’s Tumblr. funny and true.

Bored and Currently Listening To…

Yes, I’m currently bored. Not because its Friday but because I’ve got no client again. It was sudden and unexpected and he got no other choice. Oh well. Its been a week since my last task. The good thing though is that it gave me time to update my blogs, do some research and somehow update my ears with the latest Electro and Funky house music.

Here’s what I’m currently listening to as of the writing of this post, Funky House Music London. Enjoy and happy weekend all! 😀

Zendikar Completes Your Goblin Deck

You might be curious about the title, but today’s Zendikar previews proved my post title above and you will be happily swinging with your Goblin friends again. First, let’s do a recap.

I remembered my early days of playing Magic wherein I first gazed upon the Goblin deck in Standard at the time of Tempest and Urza block. That deck featured powerful Goblin cards, a couple of burn spells, and fueled late game with the insane artifact named Cursed Scroll. I’m sure you’ll remember this particular Goblin which was also popular in Legacy and was even banned at one time. Yep, I’m talking about this card: Continue reading

Zendikar Cards from Lotus Noir Magazine

Hey y’all, here’s another Zendikar update we all been waiting for. Here are the seven cards spoiled from the Lotus Noir magazine. These cards featured cool abilities of Landfall and Trap effects. Check it out below.

Blood Extractor BB
Creature – Vampire Spirit
(Rare)
Blood Abomination can’t block.
Blood Abomination has haste if an opponent has 10 life or less.
Landfall – Whenever a land enters the battlefield under your control, you may return Blood Abomination from your graveyard onto the battlefield.
2/1

Lavaball Trap 6RR
Instant – Trap
(Rare)
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay 3RR rather than pay Lavaball Trap’s casting cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.

Oran-Reef Survivalist 1G
Creature – Human Warrior Ally
(Common)
Whenever Oran-Reef Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Reef Survivalist.
“I am strong enough to survive alone. I am smart enough to want companions by my side.”
1/1

Predatory Urge* 3G
Enchantment – Aura
(Rare)
Enchant creature.
Enchanted creature has “{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.”

Plated Centipede 1R
Creature – Insect
(Common)
First strike
Landfall – Whenever a land enters the battlefield under your control, Plated Centipede get +2/+2 until end of turn.
“The Kor-Armorers buy the scales and claws. The Elvish oracles buy the rest.” – Nablus, North-Hada Trapper
1/1

Tomb Lord’s Quest B
Enchantment
(Uncommon)
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Tomb Lord’s Quest.
Remove three quest counters from Tomb Lord’s Quest, sacrifice Tomb Lord’s Quest: Put a 5/5 black Zombie Giant creature token onto the battlefield.

Wavering Peaks*
Land
(rarity still unknown)
Wavering Peaks enters the battlefield tapped.
When Wavering Peaks enters the battlefield, target creature gains +2/+0 until end of turn.
{T}: Add R to your mana pool.

You can check out the magazine and card scans from MTG Realm here.