Complete Magic 2011 Spoiler

July 7, 2010 by Mark Ian  
Filed under Magic The Gathering

Magic 2011 Spoiler 249/249

*source: MTG Salvation

White (40/40)

Name: Ajani Goldmane
Cost: 2{W}{W}
Type: Planeswalker - Ajani
Pow/Tgh: 4
Rules Text: +1: You gain 2 life.

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Put a white Avatar creature token onto the battlefield. It has “This creature’s power and toughness are each equal to your life total.”

Rarity: Mythic Rare
Set Number: #1/249
Name: Ajani’s Mantra
Cost: 1W
Type: Enchantment
Rules Text: At the beginning of your upkeep, you may gain 1 life.
Flavor Text: He hasn’t returned to the Cloud Forest. But I can still sense his calming presense.
-Zaliki of Naya
Illus. James Paick
Rarity: Common
Set Number: #2/249
Name: Ajani’s Pridemate
Cost: 1W
Type: Creature - Cat Soldier
Pow/Tgh: 2/2
Rules Text: Whenever you gain life, you may put a +1/+1 counter on Ajani’s Pridemate.
Flavor Text: “When one of us prospers, the pride prospers.”
-Jazal Goldmane
Illus. Svetlin Velinov
Rarity: Uncommon
Set Number: #3/249
Name: Angelic Arbiter
Cost: 5WW
Type: Creature - Angel
Pow/Tgh: 5/6
Rules Text: Flying
Each opponent who cast a spell this turn can’t attack with creatures.
Each opponent who attacked with creatures this turn can’t cast spells.
Rarity: Rare
Set Number: #4/249
Name: Armored Ascension
Cost: 3{W}
Type: Enchantment - Aura
Rules Text: Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Rarity: Uncommon
Set Number: #5/249
Name: Assault Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 3/2
Rules Text: Flying
Illus. Jesper Ejsing
Rarity: Common
Set Number: #6/249
Name: Baneslayer Angel
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 5/5
Rules Text: Flying, first strike, lifelink, protection from Demons and from Dragons
Flavor Text: Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
Illus. Greg Staples
Rarity: Mythic Rare
Set Number: #7/249
Name: Blinding Mage
Cost: 1{W}
Type: Creature - Human Wizard
Pow/Tgh: 1/2
Rules Text: {W}, {T}: Tap target creature.
Rarity: Common
Set Number: #8/249
Name: Celestial Purge
Cost: 1{W}
Type: Instant
Rules Text: Exile target black or red permanent.
Illus. David Palumbo
Rarity: Uncommon
Set Number: #9/249
Name: Cloud Crusader
Cost: 2{W}{W}
Type: Creature - Human Knight
Pow/Tgh: 2/3
Rules Text: Flying, first strike
Rarity: Common
Set Number: #10/249
Name: Condemn
Cost: W
Type: Instant
Rules Text: Put target attacking creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.
Rarity: Uncommon
Set Number: #11/249
Name: Day of Judgment
Cost: 2{W}{W}
Type: Sorcery
Rules Text: Destroy all creatures.
Rarity: Rare
Set Number: #12/249
Name: Elite Vanguard
Cost: {W}
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Rarity: Uncommon
Set Number: #13/249
Name: Excommunicate
Cost: 2{W}
Type: Sorcery
Rules Text: Put target creature on top of its owner’s library.
Rarity: Common
Set Number: #14/249
Name: Goldenglow Moth
Cost: W
Type: Creature - Insect
Pow/Tgh: 0/1
Rules Text: Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Flavor Text: “Little moth, fluttering bright,
What luck will you bring tonight? ”
- Benalish children’s rhyme
Rarity: Common
Set Number: #15/249
Name: Holy Strength
Cost: W
Type: Enchantment - Aura
Rules Text: Enchant creature

Enchanted creature gets +1/+2.

Rarity: Common
Set Number: #16/249
Name: Honor of the Pure
Cost: 1{W}
Type: Enchantment
Rules Text: White creatures you control get +1/+1.
Illus. Greg Staples
Rarity: Rare
Set Number: #17/249
Name: Infantry Veteran
Cost: {W}
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Rules Text: {T}: Target attacking creature gets +1/+1 until end of turn
Rarity: Common
Set Number: #18/249
Name: Inspired Charge
Cost: 2WW
Type: Instant
Rules Text: Creatures you control get +2/+1 until end of turn.
Rarity: Common
Set Number: #19/249
Name: Knight Exemplar
Cost: 1{W}{W}
Type: Creature - Human Knight
Pow/Tgh: 2/2
Rules Text: First strike

Other Knight creatures you control get +1/+1 and are indestructible.

Illus. Jason Chan
Rarity: Rare
Set Number: #20/249
Name: Leyline of Sanctity
Cost: 2{W}{W}
Type: Enchantment
Rules Text: If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You can’t be the target of spells or abilities your opponents control.

Rarity: Rare
Set Number: #21/249
Name: Mighty Leap
Cost: 1{W}
Type: Instant
Rules Text: Target creature gets +2/+2 and gains flying until end of turn.
Rarity: Common
Set Number: #22/249
Name: Pacifism
Cost: 1W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature can’t attack or block.
Rarity: Common
Set Number: #23/249
Name: Palace Guard
Cost: 2{W}
Type: Creature - Human Soldier
Pow/Tgh: 1/4
Rules Text: Palace Guard can block any number of creatures.
Illus. Volkan Baga
Rarity: Common
Set Number: #24/249
Name: Roc Egg
Cost: 2{W}
Type: Creature - Bird
Pow/Tgh: 0/3
Rules Text: Defender

When Roc Egg is put into a graveyard from the battlefield, put a 3/3 white Bird creature token with flying onto the battlefield.

Illus. Paul Bonner
Rarity: Uncommon
Set Number: #25/249
Name: Safe Passage
Cost: 2W
Type: Instant
Rules Text: Prevent all damage that would be dealt to you and creatures you control this turn.
Rarity: Common
Set Number: #26/249
Name: Serra Angel
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 4/4
Rules Text: Flying, vigilance
Rarity: Uncommon
Set Number: #27/249
Name: Serra Ascendant
Cost: {W}
Type: Creature - Human Monk
Pow/Tgh: 1/1
Rules Text: Lifelink
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Rarity: Rare
Set Number: #28/249
Name: Siege Mastodon
Cost: 4{W}
Type: Creature - Elephant
Pow/Tgh: 3/5
Illus. Matt Cavotta
Rarity: Common
Set Number: #29/249
Name: Silence
Cost: {W}
Type: Instant
Rules Text: Your opponents can’t cast spells this turn.
Illus. Wayne Reynolds
Rarity: Rare
Set Number: #30/249
Name: Silvercoat Lion
Cost: 1{W}
Type: Creature - Cat
Pow/Tgh: 2/2
Rarity: Common
Set Number: #31/249
Name: Solemn Offering
Cost: 2W
Type: Sorcery
Rules Text: Destroy target artifact or enchantment. You gain 4 life.
Rarity: Common
Set Number: #32/249
Name: Squadron Hawk
Cost: 1{W}
Type: Creature - Bird
Pow/Tgh: 1/1
Rules Text: Flying

When Squardon Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.

Illus. Rob Alexander
Rarity: Common
Set Number: #33/249
Name: Stormfront Pegasus
Cost: 1{W}
Type: Creature - Pegasus
Pow/Tgh: 2/1
Rules Text: Flying
Rarity: Common
Set Number: #34/249
Name: Sun Titan
Cost: 4{W}{W}
Type: Creature - Giant
Pow/Tgh: 6/6
Rules Text: Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Flavor Text: A blazing sun that never sets.
Illus. Chris Rahn
Rarity: Mythic Rare
Set Number: #35/249
Name: Tireless Missionaries
Cost: 4W
Type: Creature - Human Cleric
Pow/Tgh: 2/3
Rules Text: When Tireless Missionaries enters the battlefield, you gain 3 life.
Illus. Dave Kendall
Rarity: Common
Set Number: #36/249
Name: Vengeful Archon
Cost: 4{W}{W}{W}
Type: Creature - Archon
Pow/Tgh: 7/7
Rules Text: Flying

{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.

Illus. Greg Staples
Rarity: Rare
Set Number: #37/249
Name: War Priest of Thune
Cost: 1{W}
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Rules Text: When War Priest of Thune enters the battlefield, you may destroy target enchantment.
Illus. Izzy
Rarity: Uncommon
Set Number: #38/249
Name: White Knight
Cost: {W}{W}
Type: Creature - Human Knight
Pow/Tgh: 2/2
Rules Text: First strike

Protection from black

Rarity: Uncommon
Set Number: #39/249
Name: Wild Griffin
Cost: 2{W}
Type: Creature - Griffin
Pow/Tgh: 2/2
Rules Text: Flying (This creature can’t be blocked except by creatures with flying or reach.)
Rarity: Common
Set Number: #40/249

Blue (40/40)

Name: Æther Adept
Cost: 1{U}{U}
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Rules Text: When Æther Adept enters the battlefield, return target creature to its owner’s hand.
Flavor Text: Some mages do their best work in solitude. Other do their best work creating it.
Rarity: Common
Set Number: #41/249
Name: Air Servant
Cost: 4U
Type: Creature - Elemental
Pow/Tgh: 4/3
Rules Text: Flying
{2}{U}: Tap target creature with flying.
Flavor Text: “Wind is forcefull, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered”
- Jestus Dreya, Of Elements and Eternity
Rarity: Uncommon
Set Number: #42/249
Name: Alluring Siren
Cost: 1{U}
Type: Creature - Siren
Pow/Tgh: 1/1
Rules Text: {T}: Target creature an opponent controls attacks you this turn if able.
Illus. Chippy
Rarity: Uncommon
Set Number: #43/249
Name: Armored Cancrix
Cost: 4{U}
Type: Creature - Crab
Pow/Tgh: 2/5
Rarity: Common
Set Number: #44/249
Name: Augury Owl
Cost: 1U
Type: Creature - Bird
Pow/Tgh: 1/1
Rules Text: Flying
When Augury Owl enters the battlefield, scry 3.
Illus. Jim Nelson
Rarity: Common
Set Number: #45/249
Name: Azure Drake
Cost: 3U
Type: Creature - Drake
Pow/Tgh: 2/4
Rules Text: Flying
Flavor Text: More so than “storm” or “pirate”, “drake” is the word a sailor least wants to hear.
Rarity: Common
Set Number: #46/249
Name: Call to Mind
Cost: 2{U}
Type: Sorcery
Rules Text: Return target instant or sorcery card from your graveyard to your hand.
Illus. Terese Nielsen
Rarity: Uncommon
Set Number: #47/249
Name: Cancel
Cost: 1{U}{U}
Type: Instant
Rules Text: Counter target spell.
Illus. David Palumbo
Rarity: Common
Set Number: #48/249
Name: Clone
Cost: 3{U}
Type: Creature - Shapeshifter
Rules Text: You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Illus. Kev Walker
Rarity: Rare
Set Number: #49/249
Name: Cloud Elemental
Cost: 2{U}
Type: Creature - Elemental
Pow/Tgh: 2/3
Rules Text: Flying (This creature can’t be blocked except by creatures with flying or reach.)

Cloud Elemental can block only creatures with flying.

Flavor Text: “The sky teems with just as much life as the forest or the deep seas”
- Hadi Kasten, Calla Dale naturalist
Rarity: Common
Set Number: #50/249
Name: Conundrum Sphinx
Cost: 2{U}{U}
Type: Creature - Sphinx
Pow/Tgh: 4/4
Rules Text: Flying

Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts that card into his or her hand. If it’s not, that player puts it on the bottom of his or her library.

Illus. Michael Comarck
Rarity: Rare
Set Number: #51/249
Name: Diminish
Cost: U
Type: Instant
Rules Text: Target creature becomes 1/1 until end of turn.
Flavor Text: “‘That was a narrow escape!’ said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence.”
–Lewis Carroll, Alice’s Adventures in Wonderland
Illus. Eric Deschamps
Rarity: Common
Set Number: #52/249
Name: Flashfreeze
Cost: 1{U}
Type: Instant
Rules Text: Counter target red or green spell.
Illus. Brian Despain
Rarity: Uncommon
Set Number: #53/249
Name: Foresee
Cost: 3U
Type: Sorcery
Rules Text: Scry 4, then draw two cards.
Rarity: Common
Set Number: #54/249
Name: Frost Titan
Cost: 4{U}{U}
Type: Creature - Giant
Pow/Tgh: 6/6
Rules Text: Whenever Frost Titan becomes the target of a spell or ability and opponent controls, counter that spell or ability unless its controller pays {2}.

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. That permanent doesn’t untap during its controller’s next untap step.

Illus. Mike Bierek
Rarity: Mythic Rare
Set Number: #55/249
Name: Harbor Serpent
Cost: 4UU
Type: Creature - Serpent
Pow/Tgh: 5/5
Rules Text: Islandwalk
Harbor Serpent can’t attack unless there are five or more Islands on the battlefield.
Flavor Text: Like most giant monsters villagers worship as gods, it proves a fickle master.
Illus. Daarken
Rarity: Common
Set Number: #56/249
Name: Ice Cage
Cost: 1{U}
Type: Enchantment - Aura
Rules Text: Enchant creature

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

Rarity: Common
Set Number: #57/249
Name: Jace Beleren
Cost: 1{U}{U}
Type: Planeswalker - Jace
Pow/Tgh: 3
Rules Text: +2: Each player draws a card.

-1: Target player draws a card.

-10: Target player puts the top twenty cards of his or her library into his or her graveyard.

Rarity: Mythic Rare
Set Number: #58/249
Name: Jace’s Erasure
Cost: 1U
Type: Enchantment
Rules Text: Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Flavor Text: You should try to clear your mind of idle thoughts. And if you can’t, I will.
Illus. Jason Chan
Rarity: Common
Set Number: #59/249
Name: Jace’s Ingenuity
Cost: 3UU
Type: Instant
Rules Text: Draw three cards.
Flavor Text: Brute force can sometimes kick down a locked door, but knowledge is a skeleton key.
Illus. Igor Kieryluk
Rarity: Uncommon
Set Number: #60/249
Name: Leyline of Anticipation
Cost: 2{U}{U}
Type: Enchantment
Rules Text: If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast nonland cards as though they had flash.

Illus. Charles Urbach
Rarity: Rare
Set Number: #61/249
Name: Mana Leak
Cost: 1{U}
Type: Instant
Rules Text: Counter target spell unless its controller pays {3}.
Illus. Howard Lyon
Rarity: Common
Set Number: #62/249
Name: Maritime Guard
Cost: 1{U}
Type: Creature - Merfolk Soldier
Pow/Tgh: 1/3
Rarity: Common
Set Number: #63/249
Name: Mass Polymorph
Cost: 5U
Type: Sorcery
Rules Text: Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield and shuffle the rest into your library.
Rarity: Rare
Set Number: #64/249
Name: Merfolk Sovereign
Cost: 1{U}{U}
Type: Creature - Merfolk
Pow/Tgh: 2/2
Rules Text: Other Merfolk creatures you control get +1/+1.

{T}: Target Merfolk creature is unblockable this turn.

Illus. Jesper Ejsing
Rarity: Rare
Set Number: #65/249
Name: Merfolk Spy
Cost: {U}
Type: Creature - Merfolk Rogue
Pow/Tgh: 1/1
Rules Text: Islandwalk

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.

Rarity: Common
Set Number: #66/249
Name: Mind Control
Cost: 3UU
Type: Enchantment - Aura
Rules Text: Enchant creature
You control enchanted creature.
Flavor Text: “The mind: a great weapon and an even greater weakness”
- Jace Beleren
Rarity: Uncommon
Set Number: #67/249
Name: Negate
Cost: 1U
Type: Instant
Rules Text: Counter target noncreature spell.
Rarity: Common
Set Number: #68/249
Name: Phantom Beast
Cost: 3{U}
Type: Creature - Illusion Beast
Pow/Tgh: 4/5
Rules Text: When Phantom Beast becomes the target of a spell or ability, sacrifice it.
Flavor Text: As insubstantial as fear, and as dangerous.
Rarity: Common
Set Number: #69/249
Name: Preordain
Cost: U
Type: Sorcery
Rules Text: Scry 2, then draw a card.
Illus. Svetlin Velinov
Rarity: Common
Set Number: #70/249
Name: Redirect
Cost: {U}{U}
Type: Instant
Rules Text: You may choose new targets for target spell.
Flavor Text: “Your strategy is extraordinary. I just adjusted a few minor details.”
-Veris, Guardian of the fortress Indi
Illus. Izzy
Rarity: Rare
Set Number: #71/249
Name: Scroll Thief
Cost: 2{U}
Type: Creature - Merfolk Rogue
Pow/Tgh: 1/3
Rules Text: Whenever Scroll Thief deals combat damage to a player, draw a card.
Illus. Alex Horley-Orlandelli
Rarity: Common
Set Number: #72/249
Name: Sleep
Cost: 2UU
Type: Sorcery
Rules Text: Tap all creatures target player controls. Those creatures don’t untap during that player’s next untap step.
Flavor Text: “I give them dreams so wondrous that they hesitate to return to the world of the conscious.”
- Garild, merfolk mage
Rarity: Uncommon
Set Number: #73/249
Name: Stormtide Leviathan
Cost: 5UUU
Type: Creature - Leviathan
Pow/Tgh: 8/8
Rules Text: Islandwalk
All lands are Islands in addition to their original type.
Creatures without flying or islandwalk can’t attack.
Rarity: Rare
Name: Time Reversal
Cost: 3{U}{U}
Type: Sorcery
Rules Text: Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.
Illus. Howard Lyon
Rarity: Mythic Rare
Set Number: #75/249
Name: Tome Scour
Cost: U
Type: Sorcery
Rules Text: Target player puts the top five cards of his or her library into his or her graveyard.
Rarity: Common
Set Number: #76/249
Name: Traumatize
Cost: 3{U}{U}
Type: Sorcery
Rules Text: Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Illus. Greg Staples
Rarity: Rare
Set Number: #77/249
Name: Unsummon
Cost: U
Type: Instant
Rules Text: Return target creature to its owner’s hand.
Flavor Text: “You’re trespassing in my reality. Ask permission next time.”
- Simven the Quiet
Rarity: Common
Set Number: #78/249
Name: Wall of Frost
Cost: 1UU
Type: Creature - Wall
Pow/Tgh: 0/7
Rules Text: Defender (This creature can’t attack.)
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.
Rarity: Uncommon
Set Number: #79/249
Name: Water Servant
Cost: 2UU
Type: Creature - Elemental
Pow/Tgh: 3/4
Rules Text: {U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
Rarity: Uncommon
Set Number: #80/249

Black (40/40)

Name: Assassinate
Cost: 2{B}
Type: Sorcery
Rules Text: Destroy target tapped creature.
Illus. Kev Walker
Rarity: Common
Set Number: #81/249
Name: Barony Vampire
Cost: 2{B}
Type: Creature - Vampire
Pow/Tgh: 3/2
Flavor Text: Uncle Sengir, is that you?
Rarity: Common
Set Number: #82/249
Name: Black Knight
Cost: {B}{B}
Type: Creature - Human Knight
Pow/Tgh: 2/2
Rules Text: First strike

Protection from white

Rarity: Uncommon
Set Number: #83/249
Name: Blood Tithe
Cost: 3B
Type: Sorcery
Rules Text: Each opponent loses 3 life. You gain life equal to the life lost this way.
Rarity: Common
Set Number: #84/249
Name: Bloodthrone Vampire
Cost: 1{B}
Type: Creature - Vampire
Pow/Tgh: 1/1
Rules Text: Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Illus. Steve Argyle
Rarity: Common
Set Number: #85/249
Name: Bog Raiders
Cost: 2{B}
Type: Creature - Zombie
Pow/Tgh: 2/2
Rules Text: Swampwalk
Illus. Carl Critchlow
Rarity: Common
Set Number: #86/249
Name: Captivating Vampire
Cost: 1BB
Type: Creature - Vampire
Pow/Tgh: 2/2
Rules Text: Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. (This effect doesn’t end at end of turn)
Rarity: Rare
Set Number: #87/249
Name: Child of Night
Cost: 1{B}
Type: Creature - Vampire
Pow/Tgh: 2/1
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Rarity: Common
Set Number: #88/249
Name: Corrupt
Cost: 5B
Type: Sorcery
Rules Text: Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Rarity: Uncommon
Set Number: #89/249
Name: Dark Tutelage
Cost: 2{B}
Type: Enchantment
Rules Text: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Rarity: Rare
Set Number: #90/249
Name: Deathmark
Cost: {B}
Type: Sorcery
Rules Text: Destroy target green or white creature.
Illus. Steven Belledin
Rarity: Uncommon
Set Number: #91/249
Name: Demon of Death’s Gate
Cost: 6BBB
Type: Creature - Demon
Pow/Tgh: 9/9
Rules Text: You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death’s Gate’s mana cost.
Flying, trample
Rarity: Mythic Rare
Set Number: #92/249
Name: Diabolic Tutor
Cost: 2BB
Type: Sorcery
Rules Text: Search your library for a card and put that card into your hand. Then shuffle your library.
Rarity: Uncommon
Set Number: #93/249
Name: Disentomb
Cost: {B}
Type: Sorcery
Rules Text: Return target creature card from your graveyard to your hand.
Rarity: Common
Set Number: #94/249
Name: Doom Blade
Cost: 1B
Type: Instant
Rules Text: Destroy target nonblack creature.
Rarity: Common
Set Number: #95/249
Name: Duress
Cost: {B}
Type: Sorcery
Rules Text: Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Rarity: Common
Set Number: #96/249
Name: Grave Titan
Cost: 4{B}{B}
Type: Creature - Giant
Pow/Tgh: 6/6
Rules Text: Deathtouch

Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.

Flavor Text: Death in form and function.
Illus. Nils Hamm
Rarity: Mythic Rare
Set Number: #97/249
Name: Gravedigger
Cost: 3B
Type: Creature - Zombie
Pow/Tgh: 2/2
Rules Text: When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Rarity: Common
Set Number: #98/249
Name: Haunting Echoes
Cost: 3{B}{B}
Type: Sorcery
Rules Text: Exile all cards from target player’s graveyard other than basic land cards. For each card exiled this way, search that player’s library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Illus. Nils Hamm
Rarity: Rare
Set Number: #99/249
Name: Howling Banshee
Cost: 2{B}{B}
Type: Creature - Spirit
Pow/Tgh: 3/3
Rules Text: Flying

When Howling Banshee enters the battlefield, each player loses 3 life.

Illus. Andrew Robinson
Rarity: Uncommon
Set Number: #100/249
Name: Leyline of the Void
Cost: 2{B}{B}
Type: Enchantment
Rules Text: If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent’s graveyard from anywhere, exile it instead.

Illus. Rob Alexander
Rarity: Rare
Set Number: #101/249
Name: Liliana Vess
Cost: 3{B}{B}
Type: Planeswalker - Liliana
Pow/Tgh: 5
Rules Text: +1: Target player discards a card.

-2: Search your library for a card, then shuffle your library and put that card on top of it.

-8: Put all creature cards from all graveyards onto the battlefield under your control.

Rarity: Mythic Rare
Set Number: #102/249
Name: Liliana’s Caress
Cost: 1B
Type: Enchantment
Rules Text: Whenever an opponent discards a card, that player loses 2 life.
Flavor Text: “This might hurt less if you don’t fight so hard. But I doubt it.”
Illus. Steve Argyle
Rarity: Uncommon
Set Number: #103/249
Name: Liliana’s Specter
Cost: 1BB
Type: Creature - Specter
Pow/Tgh: 2/1
Rules Text: Flying
When Liliana’s Specter enters the battlefield, each opponent discards a card.
Flavor Text: “The finest minions know what I need without me ever saying a thing.”
-Liliana Vess
Illus. Vance Kovacs
Rarity: Common
Set Number: #104/249
Name: Mind Rot
Cost: 2B
Type: Sorcery
Rules Text: Target player discards two cards.
Rarity: Common
Set Number: #105/249
Name: Nantuko Shade
Cost: {B}{B}
Type: Creature - Insect Shade
Pow/Tgh: 2/1
Rules Text: {B}: Nantuko Shade gets +1/+1 until end of turn.
Rarity: Rare
Set Number: #106/249
Name: Necrotic Plague
Cost: 2{B}{B}
Type: Enchantment - Aura
Rules Text: Enchant creature

Enchanted creature has “At the beginning of your upkeep, sacrifice this creature.”

When enchanted creature is put into a graveyard, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner’s graveyard to the battlefield attached to that creature.

Illus. Jaime Jones
Rarity: Rare
Set Number: #107/249
Name: Nether Horror
Cost: 3B
Type: Creature - Horror
Pow/Tgh: 4/2
Flavor Text: “My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity.”
-Sunniva, witch of Holm Hollow
Illus. Allen Williams
Rarity: Common
Set Number: #108/249
Name: Nightwing Shade
Cost: 4B
Type: Creature - Shade
Pow/Tgh: 2/2
Rules Text: Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
Flavor Text: “There is one hour of the night even we do not watch.”
-Sedva, captain of the watch
Illus. Lucas Graciano
Rarity: Common
Set Number: #109/249
Name: Phylactery Lich
Cost: BBB
Type: Creature - Zombie
Pow/Tgh: 5/5
Rules Text: As Phylactery Lich enters the battlefield, put a Phylactery counter on an artifact you control.
Phylactery Lich is indestructible.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
Rarity: Rare
Set Number: #110/249
Name: Quag Sickness
Cost: 2{B}
Type: Enchantment - Aura
Rules Text: Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.

Flavor Text: The dread gases didn’t kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advancing on him, he wished they had.
Rarity: Common
Set Number: #111/249
Name: Reassembling Skeleton
Cost: 1B
Type: Creature - Skeleton Warrior
Pow/Tgh: 1/1
Rules Text: {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Flavor Text: Though you may see the same spoiler, you’ll never see the same skeleton twice.
Rarity: Uncommon
Set Number: #112/249
Name: Relentless Rats
Cost: 1{B}{B}
Type: Creature - Rat
Pow/Tgh: 2/2
Rules Text: Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.

Illus. Thomas M. Baxa
Rarity: Uncommon
Set Number: #113/249
Name: Rise from the Grave
Cost: 4{B}
Type: Sorcery
Rules Text: Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Rarity: Uncommon
Set Number: #114/249
Name: Rotting Legion
Cost: 4{B}
Type: Creature - Zombie
Pow/Tgh: 4/5
Rules Text: Rotting Legion enters the battlefield tapped.
Flavor Text: Zombies have one speed: shamble.
Illus. Carl Critchlow
Rarity: Common
Set Number: #115/249
Name: Royal Assassin
Cost: 1{B}{B}
Type: Creature - Human Assassin
Pow/Tgh: 1/1
Rules Text: {T}: Destroy target tapped creature.
Illus. Mark Zug
Rarity: Rare
Set Number: #116/249
Name: Sign in Blood
Cost: {B}{B}
Type: Sorcery
Rules Text: Target player draws two cards and loses 2 life.
Rarity: Common
Set Number: #117/249
Name: Stabbing Pain
Cost: B
Type: Instant
Rules Text: Target creature gets -1/-1 until end of turn. Tap that creature.
Rarity: Common
Set Number: #118/249
Name: Unholy Strength
Cost: {B}
Type: Enchantment - Aura
Rules Text: Enchant creature

Enchanted creature gets +2/+1.

Rarity: Common
Set Number: #119/249
Name: Viscera Seer
Cost: {B}
Type: Creature - Vampire Wizard
Pow/Tgh: 1/1
Rules Text: Sacrifice a creature: Scry 1
Flavor Text: In matters of life and death, he trusts his gut.
Rarity: Common
Set Number: #120/249

Red (40/40)

Name: Act of Treason
Cost: 2R
Type: Sorcery
Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Rarity: Common
Set Number: #121/249
Name: Ancient Hellkite
Cost: 4RRR
Type: Creature - Dragon
Pow/Tgh: 6/6
Rules Text: Flying
{R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
Flavor Text: When a dragon attacks, there are no bystanders.
Rarity: Rare
Set Number: #122/249
Name: Arc Runner
Cost: 2R
Type: Creature - Elemental Ox
Pow/Tgh: 5/1
Rules Text: Haste
At the beginning of the end step, sacrifice Arc Runner.
Rarity: Common
Set Number: #123/249
Name: Berserkers of Blood Ridge
Cost: 4{R}
Type: Creature - Human Berserker
Pow/Tgh: 4/4
Rules Text: Berserkers of Blood Ridge attacks each turn if able.
Illus. Karl Kopinski
Rarity: Common
Set Number: #124/249
Name: Bloodcrazed Goblin
Cost: {R}
Type: Creature - Goblin Berserker
Pow/Tgh: 2/2
Rules Text: Bloodcrazed Goblin can’t attack unless an opponent was dealt damage this turn.
Illus. Steve Prescott
Rarity: Common
Set Number: #125/249
Name: Canyon Minotaur
Cost: 3{R}
Type: Creature - Minotaur Warrior
Pow/Tgh: 3/3
Rarity: Common
Set Number: #126/249
Name: Chandra Nalaar
Cost: 3{R}{R}
Type: Planeswalker - Chandra
Pow/Tgh: 6
Rules Text: +1: Chandra Nalaar deals 1 damage to target player.

-X: Chandra Nalaar deals X damage to target creature.

-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.

Rarity: Mythic Rare
Set Number: #127/249
Name: Chandra’s Outrage
Cost: 2RR
Type: Instant
Rules Text: Chandra’s Outrage deals 4 damage to target creature and 2 damage to that creature’s controller.
Flavor Text: “Her mind is an incredible mix of emotion and power. Even if I could grasp it, I couldn’t hold it for long.” -Jace Beleren, on Chandra Nalaar
Rarity: Common
Set Number: #128/249
Name: Chandra’s Spitfire
Cost: 2R
Type: Creature - Elemental
Pow/Tgh: 1/3
Rules Text: Flying
Whenever an opponent is dealt noncombat damage, Chandra’s Spitfire gets +3/+0 until end of turn.
Rarity: Uncommon
Set Number: #129/249
Name: Combust
Cost: 1{R}
Type: Instant
Rules Text: Combust can’t be countered by a spell or ability.

Combust deals 5 damage to target blue or white creature. This damage can’t be prevented.

Illus. Jaime Jones
Rarity: Uncommon
Set Number: #130/249
Name: Cyclops Gladiator
Cost: 1{R}{R}{R}
Type: Creature - Giant
Pow/Tgh: 4/4
Rules Text: When Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
Rarity: Rare
Set Number: #131/249
Name: Demolish
Cost: 3{R}
Type: Sorcery
Rules Text: Destroy target artifact or land.
Illus. John Avon
Rarity: Common
Set Number: #132/249
Name: Destructive Force
Cost: 5RR
Type: Sorcery
Rules Text: Each player sacrifices five lands.
Destructive force deals 5 damage to each creature.
Rarity: Rare
Set Number: #133/249
Name: Earth Servant
Cost: 5{R}
Type: Creature - Elemental
Pow/Tgh: 4/4
Rules Text: Earth Servant gets +0/+1 for each Mountain you control.
Rarity: Uncommon
Set Number: #134/249
Name: Ember Hauler
Cost: RR
Type: Creature - Goblin
Pow/Tgh: 2/2
Rules Text: {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
Flavor Text: Flurk’s crude Goblin language didn’t differentiate between “I bring the flame” and “I am the flame”.
Illus. Steve Prescott
Rarity: Uncommon
Set Number: #135/249
Name: Fiery Hellhound
Cost: 1RR
Type: Creature - Elemental Hound
Pow/Tgh: 2/2
Rules Text: {R}: Fiery Hellhound gets +1/+0 until end of turn.
Rarity: Common
Set Number: #136/249
Name: Fire Servant
Cost: 3RR
Type: Creature - Elemental
Pow/Tgh: 4/3
Rules Text: If a red instant or sorcery spell you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Rarity: Uncommon
Set Number: #137/249
Name: Fireball
Cost: XR
Type: Sorcery
Rules Text: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs {1} more to cast for each target beyond the first.

Rarity: Uncommon
Set Number: #138/249
Name: Fling
Cost: 1R
Type: Instant
Rules Text: As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature’s power to target creature or player.
Rarity: Common
Set Number: #139/249
Name: Goblin Balloon Brigade
Cost: R
Type: Creature - Goblin Warrior
Pow/Tgh: 1/1
Rules Text: {R}: Goblin Balloon Brigade gains flying until end of turn.
Flavor Text: “The enemy is getting too close! Quickly! Inflate the toad!”
Illus. Lars Grant-West
Rarity: Common
Set Number: #140/249
Name: Goblin Chieftain
Cost: 1RR
Type: Creature - Goblin
Pow/Tgh: 2/2
Rules Text: Haste (This creature can attack and Tap as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Rarity: Rare
Set Number: #141/249
Name: Goblin Piker
Cost: 1R
Type: Creature - Goblin Warrior
Pow/Tgh: 2/1
Rarity: Common
Set Number: #142/249
Name: Goblin Tunneler
Cost: 1{R}
Type: Creature - Goblin Rogue
Pow/Tgh: 1/1
Rules Text: {T}: Target creature with power 2 or less is unblockable this turn.
Flavor Text: “You never know what’s going to be in goblin tunnels. Even in the best case, there will still be goblins.”—Sachir, Akoum Expeditionary House
Illus. Jesper Ejsing
Rarity: Common
Set Number: #143/249
Name: Hoarding Dragon
Cost: 3{R}{R}
Type: Creature - Dragon
Pow/Tgh: 4/4
Rules Text: Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

When Hoarding Dragon is put into a graveyard from the battlefield, you may put the exiled card into its owner’s hand.

Illus. Matt Cavotta
Rarity: Rare
Set Number: #144/249
Name: Incite
Cost: {R}
Type: Instant
Rules Text: Target creature becomes red until end of turn and attacks this turn if able.
Rarity: Common
Set Number: #145/249
Name: Inferno Titan
Cost: 4{R}{R}
Type: Creature - Giant
Pow/Tgh: 6/6
Rules Text: {R}: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two or three target creatures and/or players.

Illus. Kev Walker
Rarity: Mythic Rare
Set Number: #146/249
Name: Lava Axe
Cost: 4R
Type: Sorcery
Rules Text: Lava Axe deals 5 damage to target player.
Rarity: Common
Set Number: #147/249
Name: Leyline of Punishment
Cost: 2{R}{R}
Type: Enchantment
Rules Text: If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.

Players can’t gain life.

Damage can’t be prevented.

Illus. Charles Urbach
Rarity: Rare
Set Number: #148/249
Name: Lightning Bolt
Cost: R
Type: Instant
Rules Text: Lightning Bolt deals 3 damage to target creature or player.
Illus. Christopher Moeller
Rarity: Common
Set Number: #149/249
Name: Magma Phoenix
Cost: 3{R}{R}
Type: Creature - Phoenix
Pow/Tgh: 3/3
Rules Text: Flying

When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.

{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.

Illus. Raymond Swanland
Rarity: Rare
Set Number: #150/249
Name: Manic Vandal
Cost: 2{R}
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Rules Text: When Manic Vandal enters the battlefield, destroy target artifact.
Flavor Text: It’s fun. He doesn’t need another reason.
Illus. Christopher Moeller
Rarity: Common
Set Number: #151/249
Name: Prodigal Pyromancer
Cost: 2R
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Rules Text: {T}: Prodigal Pyromancer deals 1 damage to target creature or player.
Rarity: Uncommon
Set Number: #152/249
Name: Pyretic Ritual
Cost: 1R
Type: Instant
Rules Text: Add {R}{R}{R} to your mana pool.
Rarity: Common
Set Number: #153/249
Name: Pyroclasm
Cost: 1{R}
Type: Sorcery
Rules Text: Pyroclasm deals 2 damage to each creature.
Flavor Text: “Who’d want to ignite things one at a time?”
-Chandra Nalaar
Illus. John Avon
Rarity: Uncommon
Set Number: #154/249
Name: Reverberate
Cost: {R}{R}
Type: Instant
Rules Text: Copy target instant or sorcery spell. You may choose new targets for the copy.
Rarity: Rare
Set Number: #155/249
Name: Shiv’s Embrace
Cost: 2RR
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.
Illus. Dave Kendall
Rarity: Uncommon
Set Number: #156/249
Name: Thunder Strike
Cost: 1{R}
Type: Instant
Rules Text: Target creature gets +2/+0 and gains first strike until end of turn.
Rarity: Common
Set Number: #157/249
Name: Volcanic Strength
Cost: 1R
Type: Enchantment - Aura
Rules Text: Enchant Creature
Enchanted creature gets +2/+2 and has mountainwalk.
Flavor Text: His blood boiled over, and he erupted with fists of stone.
Illus. Izzy
Rarity: Common
Set Number: #158/249
Name: Vulshok Berserker
Cost: 3R
Type: Creature - Human Berserker
Pow/Tgh: 3/2
Rules Text: Haste
Rarity: Common
Set Number: #159/249
Name: Wild Evocation
Cost: 5{R}
Type: Enchantment
Rules Text: At the beginning of each player’s upkeep, that player reveals a card at random from his or her hand. If it’s a land card, the player puts in onto battlefield. Otherwise, the players casts it without paying its mana cost if able.
Rarity: Rare
Set Number: #160/249

Green (40/40)

Name: Acidic Slime
Cost: 3{G}{G}
Type: Creature - Ooze
Pow/Tgh: 2/2
Rules Text: Deathtouch

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Rarity: Uncommon
Set Number: #161/249
Name: Autumn’s Veil
Cost: G
Type: Instant
Rules Text: Spells you control can’t be countered by blue or black spells this turn, and creatures you control can’t be the targets of blue or black spells this turn.
Rarity: Uncommon
Set Number: #162/249
Name: Awakener Druid
Cost: 2{G}
Type: Creature - Human Druid
Pow/Tgh: 1/1
Rules Text: When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It’s still a land.
Flavor Text: The druids of Mazar treat each seedcone with respect for the warrior it will become.
Rarity: Uncommon
Set Number: #163/249
Name: Back to Nature
Cost: 1{G}
Type: Instant
Rules Text: Destroy all enchantments.
Illus. Howard Lyon
Rarity: Uncommon
Set Number: #164/249
Name: Birds of Paradise
Cost: G
Type: Creature - Bird
Pow/Tgh: 0/1
Rules Text: Flying

{T}: Add one mana of any color to your mana pool.

Rarity: Rare
Set Number: #165/249
Name: Brindle Boar
Cost: 2{g}
Type: Creature - Boar
Pow/Tgh: 2/2
Rules Text: Sacrifice Brindle Boar: You gain 4 life.
Rarity: Common
Set Number: #166/249
Name: Cudgel Troll
Cost: 2{G}{G}
Type: Creature - Troll
Pow/Tgh: 4/3
Rules Text: {G}: Regenerate Cudgel Troll.
Illus. Jesper Ejsing
Rarity: Uncommon
Set Number: #167/249
Name: Cultivate
Cost: 2G
Type: Sorcery
Rules Text: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library.
Flavor Text: All seeds share a common bond, calling to each other across infinity.
Illus. Anthony Palumbo
Rarity: Common
Set Number: #168/249
Name: Dryad’s Favor
Cost: {G}
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has forestwalk.
Rarity: Common
Set Number: #169/249
Name: Duskdale Wurm
Cost: 5{g}{g}
Type: Creature - Wurm
Pow/Tgh: 7/7
Rules Text: Trample
Rarity: Uncommon
Set Number: #170/249
Name: Elvish Archdruid
Cost: 1{G}{G}
Type: Creature - Elf Druid
Pow/Tgh: 2/2
Rules Text: Other Elf creatures you control get +1/+1.

{T}: Add {G} to your mana pool for each Elf you control.

Rarity: Rare
Set Number: #171/249
Name: Fauna Shaman
Cost: 1{G}
Type: Creature - Elf Shaman
Pow/Tgh: 2/2
Rules Text: {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
Flavor Text: She wears the talismans of every creature she can evoke.
Illus. Steve Prescott
Rarity: Rare
Set Number: #172/249
Name: Fog
Cost: {G}
Type: Instant
Rules Text: Prevent all combat damage that would be dealt this turn.
Flavor Text: “I fear no army or beast, but only the morning fog. Our assault can survive everything else.”
- Lord Hilneth
Rarity: Common
Set Number: #173/249
Name: Gaea’s Revenge
Cost: 5{G}{G}
Type: Creature - Elemental
Pow/Tgh: 8/5
Rules Text: Gaea’s Revenge can’t be countered.

Haste

Gaea’s Revenge can’t be the target of nongreen spells or abilities from nongreen sources.

Illus. Kekai Kotaki
Rarity: Mythic Rare
Set Number: #174/249
Name: Garruk Wildspeaker
Cost: 2{G}{G}
Type: Planeswalker - Garruk
Pow/Tgh: 3
Rules Text: +1: Untap two target lands.

-1: Put a 3/3 green Beast creature token onto the battlefield.

-4: Creatures you control get +3/+3 and gain trample until end of turn.

Illus. Aleksi Briclot
Rarity: Mythic Rare
Set Number: #175/249
Name: Garruk’s Companion
Cost: GG
Type: Creature - Beast
Pow/Tgh: 3/2
Rules Text: Trample
Rarity: Common
Set Number: #176/249
Name: Garruk’s Packleader
Cost: 4G
Type: Creature - Beast
Pow/Tgh: 4/4
Rules Text: Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
Flavor Text: “He has learned much in his long years. And unlike selfish humans, he’s willing to share.”
–Garruk Wildspeaker
Illus. Nils Hamm
Rarity: Uncommon
Set Number: #177/249
Name: Giant Growth
Cost: G
Type: Instant
Rules Text: Target creature gets +3/+3 until end of turn.
Rarity: Common
Set Number: #178/249
Name: Giant Spider
Cost: 3{G}
Type: Creature - Spider
Pow/Tgh: 2/4
Rules Text: Reach (This creature can block creatures with flying.)
Flavor Text: The giant spider’s silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
Rarity: Common
Set Number: #179/249
Name: Greater Basilisk
Cost: 3GG
Type: Creature - Basilisk
Pow/Tgh: 3/5
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flavor Text: Bone, stone…both taste the same to a hungry basilisk.
Illus. James Ryman
Rarity: Common
Set Number: #180/249
Name: Hornet Sting
Cost: G
Type: Instant
Rules Text: Hornet Sting deals 1 damage to target creature or player.
Rarity: Common
Set Number: #181/249
Name: Hunters’ Feast
Cost: 3{G}
Type: Sorcery
Rules Text: Any number of target players each gain 6 life.
Rarity: Common
Set Number: #182/249
Name: Leyline of Vitality
Cost: 2{G}{G}
Type: Enchantment
Rules Text: If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you gain 1 life.
Rarity: Rare
Set Number: #183/249
Name: Llanowar Elves
Cost: {G}
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Rules Text: {T}: Add {G} to your mana pool.
Rarity: Common
Set Number: #184/249
Name: Mitotic Slime
Cost: 4{G}
Type: Creature - Ooze
Pow/Tgh: 4/4
Rules Text: When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have “When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield.”
Illus. Raymond Swanland
Rarity: Rare
Set Number: #185/249
Name: Naturalize
Cost: 1{G}
Type: Instant
Rules Text: Destroy target artifact or enchantment.
Flavor Text: “Nature does not need adornment”
- Garruk Wildspeaker
Rarity: Common
Set Number: #186/249
Name: Nature’s Spiral
Cost: 1{G}
Type: Sorcery
Rules Text: Return target permanent card from your graveyard to your hand.
Illus. Terese Nielsen
Rarity: Uncommon
Set Number: #187/249
Name: Obstinate Baloth
Cost: 2{G}{G}
Type: Creature - Beast
Pow/Tgh: 4/4
Rules Text: When Obstinate Baloth enters the battlefield, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

Illus. Chris Rahn
Rarity: Rare
Set Number: #188/249
Name: Overwhelming Stampede
Cost: 3{G}{G}
Type: Sorcery
Rules Text: Creatures you control get +X/+X and gain trample until end of turn, where X is the highest power among creatures you control.
Illus. Steven Belledin
Rarity: Rare
Set Number: #189/249
Name: Plummet
Cost: 1G
Type: Instant
Rules Text: Destroy target creature with flying.
Flavor Text: “You are the grandest of all”, said the archdruid to the trees. They became so proud of bark and branch that they suffered no creature to fly overhead or perch upon a bough.
Rarity: Common
Set Number: #190/249
Name: Primal Cocoon
Cost: {G}
Type: Enchantment - Aura
Rules Text: Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

When enchanted creature attacks or blocks, sacrifice Primal Cocoon.

Illus. Daniel Ljunggren
Rarity: Common
Set Number: #191/249
Name: Primeval Titan
Cost: 4{G}{G}
Type: Creature - Giant
Pow/Tgh: 6/6
Rules Text: Trample

Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Flavor Text: When nature calls, run.
Illus. Aleksi Briclot
Rarity: Mythic Rare
Set Number: #192/249
Name: Prized Unicorn
Cost: 3{g}
Type: Creature - Unicorn
Pow/Tgh: 2/2
Rules Text: All creatures able to block Prized Unicorn do so.
Rarity: Uncommon
Set Number: #193/249
Name: Protean Hydra
Cost: X{G}
Type: Creature - Hydra
Pow/Tgh: 0/0
Rules Text: Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

Illus. Jim Murray
Rarity: Rare
Set Number: #194/249
Name: Runeclaw Bear
Cost: 1{G}
Type: Creature - Bear
Pow/Tgh: 2/2
Rarity: Common
Set Number: #195/249
Name: Sacred Wolf
Cost: 2G
Type: Creature - Wolf
Pow/Tgh: 3/1
Rules Text: Sacred Wolf can’t be the target of spells or abilities your opponents control.
Flavor Text: “I raised my bow, and the wolf stared at me. Under its guise, my finger would not release the string.”
-Arif the Hunter
Illus. Matt Stewart
Rarity: Common
Set Number: #196/249
Name: Spined Wurm
Cost: 4{G}
Type: Creature - Wurm
Pow/Tgh: 5/4
Rarity: Common
Set Number: #197/249
Name: Sylvan Ranger
Cost: 1{G}
Type: Creature - Elf Scout
Pow/Tgh: 1/1
Rules Text: When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flavor Text: “Not all paths are found on the forest floor”
Rarity: Common
Set Number: #198/249
Name: Wall of Vines
Cost: G
Type: Creature - Plant Wall
Pow/Tgh: 0/3
Rules Text: Defender, reach
Flavor Text: Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp and unpenetrable.
Rarity: Common
Set Number: #199/249
Name: Yavimaya Wurm
Cost: 4GG
Type: Creature - Wurm
Pow/Tgh: 6/4
Rules Text: Trample
Flavor Text: Anywhere else, colossal. In the forests of Yavimaya, commonplace.
Illus. Steven Belledin
Rarity: Common
Set Number: #200/249

Artifact (22)

Name: Angel’s Feather
Cost: 2
Type: Artifact
Rules Text: Whenever a player casts a white spell, you may gain 1 life.
Rarity: Uncommon
Set Number: #201/249
Name: Brittle Effigy
Cost: 1
Type: Artifact
Rules Text: {4},{T}, exile Brittle Effigy: Exile target creature.
Rarity: Rare
Set Number: #202/249
Name: Crystal Ball
Cost: 3
Type: Artifact
Rules Text: {1}, {T}: Scry 2.
Illus. Ron Spencer
Rarity: Uncommon
Set Number: #203/249
Name: Demon’s Horn
Cost: 2
Type: Artifact
Rules Text: Whenever a player casts a black spell, you may gain 1 life.
Rarity: Uncommon
Set Number: #204/249
Name: Dragon’s Claw
Cost: 2
Type: Artifact
Rules Text: Whenever a player casts a red spell, you may gain 1 life.
Rarity: Uncommon
Set Number: #205/249
Name: Elixir of Immortality
Cost: 1
Type: Artifact
Rules Text: {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.
Flavor Text: “Bottled life. Not as tasty as I’m used to, rather stale, but it has the same effect.”
-Baron Sengir
Illus. Zoltan Boros & Gabor Szikszai
Rarity: Uncommon
Set Number: #206/249
Name: Gargoyle Sentinel
Cost: 3
Type: Artifact Creature - Gargoyle
Pow/Tgh: 3/3
Rules Text: Defender

{3}: Gargoyle Sentinel loses defender and gains flying until end of turn.

Rarity: Uncommon
Set Number: #207/249
Name: Jinxed Idol
Cost: 2
Type: Artifact
Rules Text: At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol.

Flavor Text: Please, honored friend, take it with my compliments. I insist.
Rarity: Rare
Set Number: #208/249
Name: Juggernaut
Cost: 4
Type: Artifact Crature - Juggernaut
Pow/Tgh: 5/3
Rules Text: Juggernaut attacks each turn if able.

Juggernaut can’t be blocked by Walls.

Flavor Text: The mighty cuty of An Karras, with its rich history, built over thousands of years, fell in three hours.
Illus. Mark Hyzer
Rarity: Uncommon
Set Number: #209/249
Name: Kraken’s Eye
Cost: 2
Type: Artifact
Rules Text: Whenever a player casts a blue spell, you may gain 1 life.
Rarity: Uncommon
Set Number: #210/249
Name: Ornithopter
Cost: 0
Type: Artifact Creature - Thopter
Pow/Tgh: 0/2
Rules Text: Flying
Illus. Franz Vohwinkel
Rarity: Uncommon
Set Number: #211/249
Name: Platinum Angel
Cost: 7
Type: Artifact Creature - Angel
Pow/Tgh: 4/4
Rules Text: Flying

You can’t lose the game and your opponents can’t win the game.

Rarity: Mythic Rare
Set Number: #212/249
Name: Sorcerer’s Strongbox
Cost: 4
Type: Artifact
Rules Text: {2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer’s Strongbox and draw three cards.
Flavor Text: Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.
Rarity: Uncommon
Set Number: #213/249
Name: Steel Overseer
Cost: 2
Type: Artifact Creature - Construct
Pow/Tgh: 1/1
Rules Text: {T}: Put a +1/+1 counter on each artifact creature you control.
Flavor Text: “The world is already run by all manner of machines. One day, they’ll remind us of that fact.”
-Sargis Haz, artificer
Illus. Chris Rahn
Rarity: Rare
Set Number: #214/249
Name: Stone Golem
Cost: 5
Type: Artifact creature - Golem
Pow/Tgh: 4/4
Flavor Text: The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator’s other, more tangible parts.
Rarity: Uncommon
Set Number: #215/249
Name: Sword of Vengeance
Cost: 3
Type: Artifact - Equipment
Rules Text: Equipped creature gets +2/+0 and has first strike, vigilance, trample and haste.

Equip {3}

Flavor Text: When wielded by a true believer, it matters little whether the sword is a relic or a replica
Illus. Dan Scott
Rarity: Rare
Set Number: #216/249
Name: Temple Bell
Cost: 3
Type: Artifact
Rules Text: T: Each player draws a card.
Rarity: Rare
Set Number: #217/249
Name: Triskelion
Cost: 6
Type: Artifact Creature - Construct
Pow/Tgh: 1/1
Rules Text: Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.

Rarity: Rare
Set Number: #218/249
Name: Voltaic Key
Cost: 1
Type: Artifact
Rules Text: 1, T: Untap target artifact.
Flavor Text: The missing piece to every spoiler.
Rarity: Uncommon
Set Number: #219/249
Name: Warlord’s Axe
Cost: 3
Type: Artifact - Equipment
Rules Text: Equipped creature gets +3/+1.

Equip {4}

Illus. Franz Vohwinkel
Rarity: Uncommon
Set Number: #220/249
Name: Whispersilk Cloak
Cost: 3
Type: Artifact - Equipment
Rules Text: Equipped creature is unblockable.

Equipped creature has shroud.

Equip {2}

Rarity: Uncommon
Set Number: #221/249
Name: Wurm’s Tooth
Cost: 2
Type: Artifact
Rules Text: Whenever a player casts a green spell, you may gain 1 life.
Rarity: Uncommon
Set Number: #222/249

Land (7/7)

Name: Dragonskull Summit
Type: Land
Rules Text: Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R} to your mana pool.

Illus. Jon Foster
Rarity: Rare
Set Number: #223/249
Name: Drowned Catacomb
Type: Land
Rules Text: Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B} to your mana pool.

Rarity: Rare
Set Number: #224/249
Name: Glacial Fortress
Type: Land
Rules Text: Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U} to your mana pool.

Rarity: Rare
Set Number: #225/249
Name: Mystifying Maze
Type: Land
Rules Text: {T}: Add {1} to your mana pool

{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner’s control.

Illus. Robh Ruppel
Rarity: Rare
Set Number: #226/249
Name: Rootbound Crag
Type: Land
Rules Text: Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G} to your mana pool.

Rarity: Rare
Set Number: #227/249
Name: Sunpetal Grove
Type: Land
Rules Text: Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W} to your mana pool.

Rarity: Rare
Name: Terramorphic Expanse
Type: Land
Rules Text: {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Rarity: Common
Set Number: #229/249

Basic Land (20/20)

Name: Plains
Type: Basic Land - Plains
Rules Text: [W]
Rarity: Basic Land
Set Number: #230/249
Name: Plains
Type: Basic Land - Plains
Rules Text: [W]
Rarity: Basic Land
Set Number: #231/249
Name: Plains
Type: Basic Land - Plains
Rules Text: [W]
Rarity: Basic Land
Set Number: #232/249
Name: Plains
Type: Basic Land - Plains
Rules Text: [W]
Rarity: Basic Land
Set Number: #233/249
Name: Island
Type: Basic Land - Island
Rules Text: [U]
Rarity: Basic Land
Set Number: #234/249
Name: Island
Type: Basic Land - Island
Rules Text: [U]
Rarity: Basic Land
Set Number: #235/249
Name: Island
Type: Basic Land - Island
Rules Text: [U]
Rarity: Basic Land
Set Number: #236/249
Name: Island
Type: Basic Land - Island
Rules Text: [U]
Rarity: Basic Land
Set Number: #237/249
Name: Swamp
Type: Basic Land - Swamp
Rules Text: [B]
Rarity: Basic Land
Set Number: #238/249
Name: Swamp
Type: Basic Land - Swamp
Rules Text: [B]
Rarity: Basic Land
Set Number: #239/249
Name: Swamp
Type: Basic Land - Swamp
Rules Text: [B]
Rarity: Basic Land
Set Number: #240/249
Name: Swamp
Type: Basic Land - Swamp
Rules Text: [B]
Rarity: Basic Land
Set Number: #241/249
Name: Mountain
Type: Basic Land - Mountain
Rules Text: [R]
Rarity: Basic Land
Set Number: #242/249
Name: Mountain
Type: Basic Land - Mountain
Rules Text: [R]
Rarity: Basic Land
Set Number: #243/249
Name: Mountain
Type: Basic Land - Mountain
Rules Text: [R]
Rarity: Basic Land
Set Number: #244/249
Name: Mountain
Type: Basic Land - Mountain
Rules Text: [R]
Rarity: Basic Land
Set Number: #245/249
Name: Forest
Type: Basic Land - Forest
Rules Text: [G]
Rarity: Basic Land
Set Number: #246/249
Name: Forest
Type: Basic Land - Forest
Rules Text: [G]
Rarity: Basic Land
Set Number: #247/249
Name: Forest
Type: Basic Land - Forest
Rules Text: [G]
Rarity: Basic Land
Set Number: #248/249
Name: Forest
Type: Basic Land - Forest
Rules Text: [G]
Rarity: Basic Land
Set Number: #249/249

Cash Advance - How to Get a Free Instant Loan Even on Weekends

July 3, 2010 by Mark Ian  
Filed under Random Stuff

With the current economic crisis taking hold of most civilizations, more and more people are resorting to loan applications to improve their financial struggles. However, applying for one requires an individual to undergo a long, exhausting process which involves standing in line for long periods of time. Submitting too much paper works which also requires individual procedures is also part of the requirement. And if you are to think about it, the processing fees and transportation fees and other expenses you have to shoulder in applying for the loan makes it even more stressful. Not to mention that you have to do this on a working day and even if you are already done applying for it, you would still have to wait for a number of days to get your money. And by that time, you are already bombarded by numerous consequences of none-payment, which defeats the purpose of applying for a loan.

The good thing about today’s technology is that one can actually apply for a loan without having to go through this arduous process. He or she can simply log online and apply to any trusted lending institutions for a cash advance. Compared to manual applications done at establishments, the applicant need not gather too much paperwork and can get an approval within twenty four hours. If there would any be requirements, it would be that the applicant just needs to be of legal age, 18 years old for most states, and 19 for Nebraska . In addition, the applicant should also have a decent and permanent employment which pays on a regular basis and of course, a reliable and valid banking information or bank account. As soon as it is submitted, the applicant only needs to wait for his request to be approved within twenty four hours and then he can expect the salary to be deposited straight to his or her account. And as soon as the individual gets his next salary, the lending institution will just deduct the amount along with the interest through the same banking information. Other than these aforementioned facts, a loan can be applied during the weekends.

Overall, simply going online can lead you to infinite possibilities. With numerous lending companies out there such as Sonic Cash and PayDay One, you will no longer have to worry about processing an advance cash and going through such hassles. The process is simple, stress free and fast.

A Very Busy Bee

June 29, 2010 by Mark Ian  
Filed under HQ and Office Affairs

Wow, it looks like a long time since I posted a well-contained article. The cause? Recent schedules at work and random projects. Plus I just got out of the hospital two weeks ago due to Typhoid fever, which is also the cause why I missed the Grand Prix this year. That’s really bad timing for me. *sighs* Oh well, I’m back to reality so I’ll just give you a quick update on what’s my current buzz. Read more

Useful Sites to Learn New Skills

May 31, 2010 by Mark Ian  
Filed under HQ and Office Affairs

If you got spare time browsing the web or is just bored of seeing the usual sites you visit, then why not try checking sites that teaches skills. Here are a few of personal favorite sites that gets us to learn new things:

Hack a Day - Hack a Day serves up fresh hacks on just about anything electronic, even simple household things. if you have a scientist thing in you, then this site is recommended.

eHow - this is an online community which focused on helping people know the most basic everyday tasks, whether its at home or during work. It helped me a lot whenever I don’t get to know this specific site edit or task.

100+ Google Tricks That Will Save You Time - this goes for those who like to tweak sites and get the most benefit of Google applications.

StumbleUpon - this site never failed to get me interesting stuffs, even funny and unique ones. Very much recommended.

For the complete list of sites, just check out this post.

A Few M11 Card Previews from PT San Juan

May 30, 2010 by Mark Ian  
Filed under Magic The Gathering

As the title says it, here are some card previews of the upcoming M11 set this July. The cards were from the Archenemy decks which was playtested at PT San Juan.

Sorcerer’s Strongbox 4
Artifact
2,T: Flip a coin. If you win the flip, sacrifice ~ and draw three cards.

Plummet 1G
Destroy target creature with flying.

Reassembling Skeleton 1B
Creature - Skeleton Warrior
1B: Return ~ from your Graveyard to the battlefield tapped.
1/1

Chandra’s Outrage 2RR
Instant
~ deals 4 damage to target creature and 2 damage to that creatures controller.

Here are the card scans:

chandrasoutrage plummet

reassemblingskeleton sorceresstrongbox

Municipal Bonds Are Slow But Steady

April 22, 2010 by Mark Ian  
Filed under Random Stuff

When you are looking to invest your hard earned cash to make it work for you, there are a multitude of options. Real estate, stocks, bonds (or a municipal bond), money market accounts, certificates of deposit, as well as investing in businesses as a partner or investor. Each option has its pros and cons. While some are high risk and high reward, others are much quieter in their earnings, but they are also more steady and sure.

Real estate can be extremely profitable but can also be a trap if you don’t have much experience or know what you’re doing. To learn how to be a real estate mogul, it helps immensely if you have a seasoned professional who is willing to take you under their wing and mentor you. A lot of wasted money and headaches can be spared by learning from other people’s mistakes and benefiting from their experience. Interning or apprenticing in a real estate investing office is another way to learn the ropes. If you do decide to jump in and try it for yourself, you would be wise to do a lot of research to avoid pitfalls and money pits.

For easier but slower earnings, money market accounts and CD’s are a great option, as is a municipal bond. They don’t require a lot of time and effort to learn about, or much energy to exert, so your money is really doing the heavy lifting. A municipal bond is a bond that is taken out by governmental or civic organizations to raise funds. It works much like a regular bond, but it goes towards building up facilities and growing organizations and communities. One major benefit in investing in a municipal bond is that for most of them, the earnings are often tax free or at least returned with a very reduced tax rate.

Are You Looking for a Bond Manager?

April 22, 2010 by Mark Ian  
Filed under Random Stuff

Because today’s market is so uncertain and erratic in the investment world of stocks and bond,s you need to be careful and make sure you check your portfolio often so you don’t end up losing your money instead of gaining it. Investing in bonds can be tough. The terms and concepts that go along with bonds can be confusing. However, knowledge and awareness is needed to be able to manage your bonds properly. Wouldn’t it be great to have someone you could count on and could personally help you with your bonds? What you need is a bond manager– someone in your corner who knows the ins and outs of the industry and is able to analyze your portfolio and help you be as successful as you can be. Bondview.com is a great place to find a bond manager to help you take care of your bond investments.

A bond manager’s mission is to help educate and provide tools that are simple and useful to aid investors in making better and more productive investment decisions. A bond manager through Bondview.com can help you as a bond investor by providing valuable information and assisting you in making smart decisions regarding your municipal bonds. They have simple, yet powerful methods of creating, monitoring, analyzing and evaluating bond portfolios that make it easier for you as a bond investor to better manage your investment portfolio and be more successful.

One good tip in bond investing is to make sure you take the time to really get to know your bond manager and develop a strong professional relationship with that person. In the world of bond investment, you need someone that can give you beneficial guidance and needed direction to help you be more lucrative and productive with your investments. Choose Bondview.com for all your bond manager needs. You will receive high-level assistance and quantitative analysis of your portfolio.

Top Banking Executives are Skeptical about Home Mortgage Credit

April 16, 2010 by Mark Ian  
Filed under Random Stuff

Executives in the banking industry are skeptical about lending a hand to troubled borrowers by offering a home mortgage credit. Executives have told lawmakers they are willing to work with some borrowers in special limited cases. They feel borrowers who pay their mortgages on time will feel this practice is unfair. Issues of fairness and how to determine the need for help is the concerning issue for many banking officials and lawmakers. Some estimates show that reducing home loan balances could cost up to 900 billion dollars.

As of March 2010, more than 230,000 homeowners had completed loan modifications. That is a small percent of the borrowers enrolled in the program. Four mortgage companies, the four largest in the country, have come under fire for not doing enough to help borrowers as part of the Obama administration’s $75 billion mortgage relief program. It has been noted that some families are already getting some relief from the Home Mortgage Credit, but it is a slow start. The administration has intention to expand the program in the near future by including a plan to reduce the total amount some struggling borrowers owe on their home loans and give unemployed homeowners a temporary break. The details on this plan are expected to take a few months.

Many Republicans are against the Home Mortgage Credit, stating that our country’s focus should be on creating jobs and that the housing market should not have government intervention or manipulation.

The forecasts at this point predict the new programs will help about 35,000 homeowners avoid foreclosures this year. Unfortunately, 1.9 million homeowners are anticipated to still lose their homes. While awaiting further details on the plan, borrowers should continue to apply for the Home Mortgage Credit. Further information is available at HomeMortgage.com.

Bond Values Play a Role in Municipal Bond Investing

April 16, 2010 by Mark Ian  
Filed under Random Stuff

Municipal bonds, or munis, are an investment option some individuals like to use because bond values may be exempt from federal and state income tax, depending on the type of bond. Based on the fact that several government organizations issue bonds as a way to raise funds for public projects like schools, sewer systems, highways, housing, and hospitals, some view munis as safe investments.

With bond values, the face value remains the same regardless of the interest rate. The face value is the principal, or the original amount, you invested when you purchased the bond. The face value also indicates whether or a not a bond is selling at a premium amount, which means the bond values are higher than the principal amount. Discounted munis mean the seller is letting the bond go for less than the principal investment.

While many bonds have a set interest rate and pay investors the earned interest on a semi-annual basis, there are other types of bonds. Floating rate bonds and zero coupon bonds can affect bond values because the interest rates fluctuate based on predetermined benchmark interest rate indexes. With zero coupon bonds, you don’t receive a payment until the bond matures, at which point you get the face value plus any compounded interest.

Since bond values may change based on the interest rate, you may want to use online resources to track future values. Online bond values calculators allow you to enter the information for a specific bond into the template in order to get an estimated value. If you have an idea of the factors affecting the value, this can be a quick way to determine the value. Some investors also use bond indices to determine the yield, duration, and final value for a bond.

Rise of the Eldrazi Complete Spoiler

April 15, 2010 by Mark Ian  
Filed under Magic The Gathering

Total cards of the set: 248

Colorless (13)

Name: All Is Dust
Cost: 7
Type: Tribal Sorcery - Eldrazi
Rules Text: Each player sacrifices all colored permanents he or she controls.
Illus. Jason Felix
Rarity: Mythic Rare
Set Number: #1/248
Name: Artisan of Kozilek
Cost: 9
Type: Creature - Eldrazi
Pow/Tgh: 10/9
Rules Text: When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2
Illus. Jason Felix
Rarity: Uncommon
Set Number: #2/248
Name: Eldrazi Conscription
Cost: 8
Type: Tribal Enchantment - Eldrazi Aura
Rules Text: Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.
Illus. Jaime Jones
Rarity: Rare
Name: Emrakul, the Aeons Torn
Cost: 15
Type: Legendary Creature - Eldrazi
Pow/Tgh: 15/15
Rules Text: Emrakul, the Aeons Torn can’t be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, Annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Illus. Mark Tedin
Rarity: Mythic Rare
Set Number: #4/248
Name: Hand of Emrakul
Cost: 9
Type: Creature - Eldrazi
Pow/Tgh: 7/7
Rules Text: You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul’s mana cost.
Annihilator 1
Rarity: Common
Name: Kozilek, Butcher of Truth
Cost: 10
Type: Legendary Creature - Eldrazi
Pow/Tgh: 12/12
Rules Text: When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Illus. Michael Komarck
Rarity: Mythic Rare
Set Number: #6/248
Name: It That Betrays
Cost: 12
Type: Creature - Eldrazi
Pow/Tgh: 11/11
Rules Text: Annihilator 2
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Rarity: Rare
Set Number: #7/248
Name: Not Of This World
Cost: 7
Type: Tribal Instant - Eldrazi
Rules Text: Counter target spell or ability that targets a permanent you control.
Not Of This World costs {7} less to cast if f it targets a spell or ability that targets a creature you control with power 7 or greater.
Illus. Izzy
Rarity: Uncommon
Set Number: #8/248
Name: Pathrazer of Ulamog
Cost: 11
Type: Creature - Eldrazi
Pow/Tgh: 9/9
Rules Text: Annihilator 3 (Whenever this creature
attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can’t be blocked
except by three or more creatures.
Rarity: Uncommon
Name: Skittering Invasion
Cost: 7
Type: Tribal Sorcery - Eldrazi
Rules Text: Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.”
Rarity: Uncommon
Set Number: #10/248
Name: Spawnsire of Ulamog
Cost: 10
Type: Creature - Eldrazi
Pow/Tgh: 7/11
Rules Text: Annihilator 1
{4}: Put two 0/1 colorless Eldrazi Spawn tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.”
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
Illus. Izzy
Rarity: Rare
Set Number: #11/248
Name: Ulamog, the Infinite Gyre
Cost: 11
Type: Legendary Creature - Eldrazi
Pow/Tgh: 10/10
Rules Text: When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Rarity: Mythic Rare
Set Number: #12/248
Name: Ulamog’s Crusher
Cost: 8
Type: Creature - Eldrazi
Pow/Tgh: 8/8
Rules Text: Annihilator 2
Ulamog’s Crusher attacks each turn if able.
Rarity: Common
Set Number: #13/248

White (40)

Name: Affa Guard Hound
Cost: 2W
Type: Creature - Hound
Pow/Tgh: 2/2
Rules Text: Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Flavor Text: Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
Illus. Ryan Pancoast
Rarity: Uncommon
Set Number: #14/248
Name: Caravan Escort
Cost: W
Type: Creature - Human Knight
Pow/Tgh: 1/1
Rules Text: Level Up {2}
[Level 1-4]: (2/2)
[Level 5+]: First Strike (5/5)
Rarity: Common
Name: Dawnglare Invoker
Cost: 2W
Type: Creature - Kor Wizard
Pow/Tgh: 2/1
Rules Text: Flying
{8}: Tap all creatures target player controls.
Rarity: Common
Name: Deathless Angel
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 5/7
Rules Text: Flying
{W}{W}: Target creature is indestructible this turn.
Rarity: Rare
Name: Demystify
Cost: W
Type: Instant
Rules Text: Destroy target enchantment.
Rarity: Common
Name: Eland Umbra
Cost: 1W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +0/+4.
Totem armor
Rarity: Common
Name: Emerge Unscathed
Cost: W
Type: Instant
Rules Text: Target creature you control gains protection from the color of your choice until end of turn.
Rebound.
Rarity: Uncommon
Name: Gideon Jura
Cost: 3WW
Type: Planeswalker - Gideon
Pow/Tgh: 6
Rules Text: [+2]: During target opponent’s next turn, creatures that player controls attack Gideon Jura if able.
[-2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
Illus. Aleksi Briclot
Rarity: Mythic Rare
Set Number: #21/248
Name: Glory Seeker
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Flavor Text: I wa- I was like
Baby, baby, baby noo
I’m like
Baby, baby, baby noo
I’m like
Baby, baby, baby noo
I thought you’d always be mine
Rarity: Common
Name: Guard Duty
Cost: W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has defender.
Rarity: Common
Name: Harmless Assault
Cost: 2WW
Type: Instant
Rules Text: Prevent all combat damage that would be dealt this turn by attacking creatures.
Rarity: Common
Set Number: #24/248
Name: Hedron-Field Purists
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 0/3
Rules Text: Level up {2}{W}
[Level 1-4]: If a source would deal damage to you or a permanent you control, prevent 1 of that damage. (1/4)
[Level 5+] : If a source would deal damage to you or a permanent you control, prevent 2 of that damage. (2/5)
Rarity: Rare
Name: Hyena Umbra
Cost: W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove damage from it and destroy this Aura.)
Rarity: Common
Name: Ikiral Outrider
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 1/2
Rules Text: Level up {4}
[Level 1-3] Vigilance | 2/6
[Level 4+] Vigilance | 3/10
Rarity: Common
Name: Kabira Vindicator
Cost: 3W
Type: Creature - Human Knight
Pow/Tgh: 2/4
Rules Text: Level up {2}{W}
[Level 2-4] Other creatures you control get +1/+1. | 3/6
[Level 5+] Other creatures you control get +2/+2. | 4/8
Rarity: Uncommon
Name: Knight of Cliffhaven
Cost: 1W
Type: Creature - Kor Knight
Pow/Tgh: 2/2
Rules Text: Level up {3}
[Level 1-3] Flying (2/3)
[Level 4+] Flying, vigilance (4/4)
Rarity: Common
Name: Kor Line-Slinger
Cost: 1W
Type: Creature - Kor Scout
Pow/Tgh: 0/1
Rules Text: {T}: Tap target creature with power 3 or less.
Rarity: Common
Name: Kor Spiritdancer
Cost: 1W
Type: Creature - Kor Wizard
Pow/Tgh: 0/2
Rules Text: Kor Spiritdancer gets +2+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Rarity: Rare
Name: Lightmine Field
Cost: 2WW
Type: Enchantment
Rules Text: Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Rarity: Rare
Name: Linvala, Keeper of Silence
Cost: 2WW
Type: Legendary Creature - Angel
Pow/Tgh: 3/4
Rules Text: Flying
Activated abilities of creatures your opponents control can’t be activated.
Rarity: Mythic Rare
Name: Lone Missionary
Cost: 1W
Type: Creature - Kor Cleric
Pow/Tgh: 2/1
Rules Text: When Lone Missionary enters the battlefield, you gain 4 life.
Rarity: Common
Name: Luminous Wake
Cost: 2W
Type: Enchantment - Aura
Rules Text: Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
Rarity: Uncommon
Name: Makindi Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 2/4
Rules Text: Flying
Rarity: ?
Name: Mammoth Umbra
Cost: 4W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and
has vigilance.
Totem armor (If enchanted creature
would be destroyed, instead remove all
damage from it and destroy this Aura.)
Rarity: Uncommon
Name: Near-Death Experience
Cost: 2WWW
Type: Enchantment
Rules Text: At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Rarity: Rare
Name: Nomads’ Assembly
Cost: 4WW
Type: Sorcery
Rules Text: Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound
Rarity: Rare
Name: Oust
Cost: W
Type: Sorcery
Rules Text: Put target creature on top of its owner’s library second from the top. Its controller gains 3 life.
Rarity: Uncommon
Name: Puncturing Light
Cost: 1W
Type: Instant
Rules Text: Destroy target attacking or blocking creature with power 3 or less.
Rarity: Common
Set Number: #41/248
Name: Repel the Darkness
Cost: 2W
Type: Instant
Rules Text: Tap up to two target creatures.
Draw a card.
Rarity: Basic Land
Name: Smite
Cost: W
Type: Instant
Rules Text: Destroy target blocked creature.
Rarity: Common
Name: Soul’s Attendant
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Rules Text: Whenever another creature enters the battlefield, you may gain 1 life.
Rarity: Common
Set Number: #44/248
Name: Soulbound Guardians
Cost: 4W
Type: Creature - Kor Spirit
Pow/Tgh: 4/5
Rules Text: Defender, flying
Rarity: Uncommon
Name: Stalwart Shield-Bearers
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 0/3
Rules Text: Defender
Other creatures you control with defender get +0/+2.
Rarity: Common
Name: Student of Warfare
Cost: W
Type: Creature - Human Knight
Pow/Tgh: 1/1
Rules Text: Level up {W}
[Level 2-6] First strike (3/3)
[Level 7+] Double strike (4/4)
Illus. Volkan Baga
Rarity: Rare
Set Number: #47/248
Name: Survival Cache
Cost: 2W
Type: Sorcery
Rules Text: You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: Uncommon
Name: Time of Heroes
Cost: 1W
Type: Enchantment
Rules Text: Each creature you control with a level counter on it gets +2/+2.
Rarity: Uncommon
Name: Totem-Guard Hartbeest
Cost: 4W
Type: Creature - Antelope
Pow/Tgh: 2/5
Rules Text: When Totem-Guard Hartbeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
Rarity: Common
Set Number: #50/248
Name: Transcendent Master
Cost: 1WW
Type: Creature - Human Cleric Avatar
Pow/Tgh: 3/3
Rules Text: Level up {1}
[Level 6-11] Lifelink (6/6)
[Level 12+] Lifelink
Transcendent Master is indestructible. (9/9)
Illus. Steven Belledin
Rarity: Mythic Rare
Name: Umbra Mystic
Cost: 2W
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Rules Text: Auras attached to permanents you control have totem armor.
Rarity: Rare
Name: Wall of Omens
Cost: 1W
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender
When Wall of Omens enters the battlefield, draw a card.
Rarity: Uncommon

Blue (40)

Name: Aura Finesse
Cost: U
Type: Instant
Rules Text: Attach target Aura you control to target creature.
Draw a card.
Rarity: Common
Name: Cast Through Time
Cost: 4UUU
Type: Enchantment
Rules Text: Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Illus. Zoltan Boros & Gabor Szikszai
Rarity: Mythic Rare
Name: Champion’s Drake
Cost: 1U
Type: Creature - Drake
Pow/Tgh: 1/1
Rules Text: Flying
Champion’s Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
Rarity: Common
Name: Coralhelm Commander
Cost: UU
Type: Creature - Merfolk Soldier
Pow/Tgh: 2/2
Rules Text: Level up {1}
[Level 2-3] : Flying | 3/3
[Level 4+] : Flying, other Merfolk you control get +1/+1. | 4/4.
Illus. Jaime Jones
Rarity: Rare
Set Number: #57/248
Name: Crab Umbra
Cost: U
Type: Enchantment - Aura
Rules Text: Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor
Rarity: Uncommon
Name: Deprive
Cost: UU
Type: Instant
Rules Text: As an additional cost to cast Deprive, return a land you control to its owner’s hand.
Counter target spell.
Flavor Text: Take a look at this fine creation and enjoy it better with appreciation.
Rarity: Common
Name: Distortion Smite
Cost: U
Type: Sorcery
Rules Text: Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound
Rarity: Common
Set Number: #60/248
Name: Domestication
Cost: 2UU
Type: Enchantment - Aura
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature’s power is 4 or greater, sacrifice Domestication.
Rarity: Uncommon
Name: Dormant Gomazoa
Cost: 1UU
Type: Creature - Jellyfish
Pow/Tgh: 5/5
Rules Text: Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn’t untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
Rarity: Rare
Name: Drake Umbra
Cost: 4U
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor
Rarity: Uncommon
Name: Echo Mage
Cost: 1UU
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Rules Text: Level up {1}{U}
[Level 2-3] {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. (2/4)
[Level 4+] {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. (2/5)
Illus. Matt Stewart
Rarity: Rare
Set Number: #64/248
Name: Eel Umbra
Cost: 1U
Type: Enchantment - Aura
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+1.
Totem armor
Rarity: Common
Name: Enclave Cryptologist
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 0/1
Rules Text: Level up {1}{U}
[Level 1-2] {T}: Draw a card, then discard a card. (0/1)
[Level 3+] {T}: Draw a card. (0/1)
Rarity: Uncommon
Set Number: #66/248
Name: Fleeting Distraction
Cost: U
Type: Instant
Rules Text: Target creature gets -1/-0 until end of turn.
Draw a card.
Rarity: ?
Name: Frostwind Invoker
Cost: 4U
Type: Creature - Merfolk Wizard
Pow/Tgh: 3/3
Rules Text: Flying
{8}: Creatures you control gain flying until end of turn.
Rarity: Common
Name: Gravitational Field
Cost: 3UU
Type: Enchantment
Rules Text: Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Rarity: Rare
Name: Guard Gomazoa
Cost: 2U
Type: Creature - Jellyfish
Pow/Tgh: 1/3
Rules Text: Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
Rarity: Uncommon
Name: Hada Spy Patrol
Cost: 1U
Type: Creature - Human Rogue
Pow/Tgh: 1/1
Rules Text: Level up {2}{U}
[Level 1-2]: Hada Spy Patrol is unblockable. (2/2)
[Level 3+]: Shroud
Hada Spy Patrol is unblockable. (3/3)
Rarity: Uncommon
Name: Halimar Wavewatch
Cost: 1U
Type: Creature - Merfolk Soldier
Pow/Tgh: 0/3
Rules Text: Level up {2}
[Level 1-4] 0/6
[Level 5+] Islandwalk | 6/6
Rarity: Common
Name: Jwari Courser
Cost: 2U
Type: Creature - Crab
Pow/Tgh: 2/3
Flavor Text: “OK, hypothetically if you’re going on a mission to, say, catch a guilty whale. And while you were catching the whale, you saw something else that may also be another whale, and you were like, “What?” But then you thought, “Maybe it’s not a whale. Maybe it’s a big fish, maybe it’s a crab with a face painted on it.” The point is if I kill the first whale, am I technically a murderer?”
Rarity: Common
Set Number: #73/248
Name: Lay Bare
Cost: 2UU
Type: Instant
Rules Text: Counter target spell. Look at its controller’s hand.
Illus. Chippy
Rarity: Common
Set Number: #74/248
Name: Lighthouse Chronologist
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 1/3
Rules Text: Level up {U}
[Level 4-6] (2/4)
[Level 7+] At the beginning of each end step, if it’s not your turn, take an extra turn after this one. (3/5)
Rarity: Mythic Rare
Name: Merfolk Observer
Cost: 1U
Type: Creature - Merfolk Rogue
Pow/Tgh: 2/1
Rules Text: When Merfolk Observer enters the battlefield, look at the top card of target player’s library
Rarity: Common
Set Number: #76/248
Name: Merfolk Skyscout
Cost: 2UU
Type: Creature - Merfolk Scout
Pow/Tgh: 2/3
Rules Text: Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
Flavor Text: “Magic everywhere in this plane
it’s all around you, you don’t even know it”
Rarity: Uncommon
Name: Mnemonic Wall
Cost: 4U
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Rarity: Common
Name: Narcolepsy
Cost: 1U
Type: Enchantment - Aura
Rules Text: Enchant Creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Rarity: Common
Name: Phantasmal Abomination
Cost: 1UU
Type: Creature - Illusion
Pow/Tgh: 5/5
Rules Text: Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
Rarity: Uncommon
Name: Reality Spasm
Cost: XUU
Type: Instant
Rules Text: Choose one - Tap X target permanents; or untap X target permanents.
Rarity: Uncommon
Name: Recurring Insight
Cost: 4UU
Type: Sorcery
Rules Text: Draw cards equal to the number of cards in target opponent’s hand.
Rebound
Rarity: Rare
Name: Regress
Cost: 2U
Type: Instant
Rules Text: Return target permanent to its owner’s hand.
Rarity: Common
Name: Renegade Doppelganger
Cost: 1U
Type: Creature - Shapeshifter
Pow/Tgh: 0/1
Rules Text: Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
Flavor Text: To truly know a creature, slither a mile in its tentacles.
Rarity: Rare
Name: Sea Gate Oracle
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/3
Rules Text: When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rarity: Common
Name: See Beyond
Cost: 1U
Type: Sorcery
Rules Text: Draw two cards, then shuffle a card from your hand into your library.
Rarity: Common
Name: Shared Discovery
Cost: U
Type: Sorcery
Rules Text: As an additional cost to cast Shared Discovery, tap four untapped creatures you control.
Draw three cards.
Rarity: Common
Name: Skywatcher Adept
Cost: U
Type: Creature - Merfolk Soldier
Pow/Tgh: 1/1
Rules Text: Level up {3}
[Level 1-2] : Flying (2/2)
[Level 3+] : Flying (4/2)
Rarity: Common
Name: Sphinx of Magosi
Cost: 3UUU
Type: Creature - Sphinx
Pow/Tgh: 6/6
Rules Text: Flying
{2}{U} : Draw a card and put a +1/+1 counter on Sphinx of Magosi.
Rarity: Rare
Set Number: #89/248
Name: Surrakar Spellblade
Cost: 1UU
Type: Creature - Surrakar
Pow/Tgh: 2/1
Rules Text: Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it.
Rarity: Rare
Name: Training Grounds
Cost: U
Type: Enchantment
Rules Text: Activated abilities of creatures you control cost up to {2} less to activate. This effect can’t reduce the amount of mana an ability costs to activate to less than one mana.
Rarity: Rare
Name: Unified Will
Cost: 1U
Type: Instant
Rules Text: Counter target spell if you control more creatures than that spell’s controller.
Rarity: Uncommon
Set Number: #92/248
Name: Venerated Teacher
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Rules Text: When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
Rarity: Common

Black (40)

Name: Arrogant Bloodlord
Cost: 1BB
Type: Creature - Vampire Knight
Pow/Tgh: 4/4
Rules Text: Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
Rarity: Uncommon
Name: Bala Ged Scorpion
Cost: 3B
Type: Creature - Scorpion
Pow/Tgh: 2/3
Rules Text: When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Rarity: Common
Name: Baneful Omen
Cost: 4BBB
Type: Enchantment
Rules Text: At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card’s converted mana cost.
Rarity: Rare
Name: Bloodrite Invoker
Cost: 2B
Type: Creature - Vampire Shaman
Pow/Tgh: 3/1
Rules Text: {8}: Target player loses 3 life and you gain 3 life.
Rarity: Common
Name: Bloodthrone Vampire
Cost: 1B
Type: Creature - Vampire
Pow/Tgh: 1/1
Rules Text: Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Rarity: Common
Set Number: #98/248
Name: Cadaver Imp
Cost: 1BB
Type: Creature - Imp
Pow/Tgh: 1/1
Rules Text: Flying
When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand.
Rarity: Common
Set Number: #99/248
Name: Consume the Meek
Cost: 3BB
Type: Instant
Rules Text: Destroy all creatures with converted mana cost 3 or less. They can’t be regenerated.
Flavor Text: “Emrakul is so powerful that it can turn off the sun. But then it gets too cold so it makes another sun.”
Rarity: Rare
Set Number: #100/248
Name: Consuming Vapors
Cost: 3B
Type: Sorcery
Rules Text: Target player sacrifices a creature. You gain life equal to that creature’s toughness.
Rebound
Rarity: Rare
Name: Contaminated Ground
Cost: 1B
Type: Enchantment - Aura
Rules Text: Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Rarity: Common
Name: Corpsehatch
Cost: 3BB
Type: Sorcery
Rules Text: Destroy target nonblack creature.
Put two 0/1 colorless Eldrazi Spawn
creature tokens onto the battlefield. They have “Sacrifice this creature:
Add {1} to your mana pool.”
Rarity: Uncommon
Name: Curse of Wizardry
Cost: 2BB
Type: Enchantment
Rules Text: As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Rarity: Uncommon
Name: Death Cultist
Cost: B
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Rules Text: Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
Rarity: Common
Name: Demonic Appetite
Cost: B
Type: Enchantment - Aura
Rules Text: Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Rarity: Common
Set Number: #106/248
Name: Drana, Kalastria Bloodchief
Cost: 3BB
Type: Legendary Creature - Vampire Shaman
Pow/Tgh: 4/4
Rules Text: Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
Rarity: Rare
Name: Dread Drone
Cost: 4B
Type: Creature - Eldrazi Drone
Pow/Tgh: 4/1
Rules Text: When Dread Drone enters the battlefield put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.”
Rarity: Common
Name: Escaped Null
Cost: 3B
Type: Creature - Zombie Berserker
Pow/Tgh: 1/2
Rules Text: Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
Rarity: Uncommon
Name: Essence Feed
Cost: 5B
Type: Sorcery
Rules Text: Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.”
Rarity: Common
Name: Gloomhunter
Cost: 2B
Type: Creature - Bat
Pow/Tgh: 2/1
Rules Text: Flying
Rarity: Common
Name: Guul Draz Assassin
Cost: B
Type: Creature - Vampire Assassin
Pow/Tgh: 1/1
Rules Text: Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.)
[Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2)
[Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4)
Rarity: Rare
Name: Hellcarver Demon
Cost: 3BBB
Type: Creature - Demon
Pow/Tgh: 6/6
Rules Text: Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.
Illus. Greg Staples
Rarity: Mythic Rare
Set Number: #113/248
Name: Induce Despair
Cost: 2B
Type: Instant
Rules Text: As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card’s converted mana cost.
Rarity: Common
Name: Inquisition of Kozilek
Cost: B
Type: Sorcery
Rules Text: Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
Rarity: Uncommon
Name: Last Kiss
Cost: 2B
Type: Instant
Rules Text: Last Kiss deals 2 damage to target creature and you gain 2 life.
Rarity: Common
Name: Mortician Beetle
Cost: B
Type: Creature - Insect
Pow/Tgh: 1/1
Rules Text: Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
Rarity: Rare
Name: Nighthaze
Cost: B
Type: Sorcery
Rules Text: Target creature gains swampwalk until end of turn.
Draw a card.
Rarity: Common
Name: Nirkana Cutthroat
Cost: 2B
Type: Creature - Vampire Warrior
Pow/Tgh: 3/2
Rules Text: Level up {2}{B}
[Level 1-2] Deathtouch | 4/3
[Level 3+] First strike, Deathtouch | 5/4
Rarity: Uncommon
Name: Nirkana Revenant
Cost: 4BB
Type: Creature - Vampire Shade
Pow/Tgh: 4/4
Rules Text: Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
{B}: Nirkana Revenant gets +1/+1 until end of turn.
Rarity: Mythic Rare
Name: Null Champion
Cost: 1B
Type: Creature - Zombie Warrior
Pow/Tgh: 1/1
Rules Text: Level up {3}
[Level 1-3]: 4/2
[Level 4+]: {B}: Regenerate Null Champion | 7/3
Rarity: Common
Name: Pawn of Ulamog
Cost: 1BB
Type: Creature - Vampire Shaman
Pow/Tgh: 2/2
Rules Text: Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.”
Rarity: Uncommon
Name: Perish the Thought
Cost: 2B
Type: Sorcery
Rules Text: Target opponent reveals his or her hand. Choose a card from it. That player shuffles that card into his or her library.
Rarity: Common
Set Number: #123/248
Name: Pestilence Demon
Cost: 5BBB
Type: Creature - Demon
Pow/Tgh: 7/6
Rules Text: Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
Illus. Justin Sweet
Rarity: Rare
Set Number: #124/248
Name: Repay In Kind
Cost: 5BB
Type: Sorcery
Rules Text: Each player’s life total becomes the lowest life total among all players.
Rarity: Rare
Set Number: #125/248
Name: Shrivel
Cost: 1B
Type: Sorcery
Rules Text: All creatures get -1/-1 until end of turn.
Rarity: Common
Name: Skeletal Wurm
Cost: 7B
Type: Creature - Skeleton Wurm
Pow/Tgh: 7/6
Rules Text: {B}: Regenerate Skeletal Wurm.
Rarity: Uncommon
Name: Suffer the Past
Cost: XB
Type: Instant
Rules Text: Exile X target cards from target player’s graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Rarity: Uncommon
Set Number: #128/248
Name: Thought Gorger
Cost: 2BB
Type: Creature - Horror
Pow/Tgh: 2/2
Rules Text: Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
Rarity: Rare
Name: Vendetta
Cost: B
Type: Instant
Rules Text: Destroy target nonblack creature. It can’t be regenerated. You lose life equal to that creature’s toughness.
Rarity: Common
Name: Virulent Swipe
Cost: B
Type: Instant
Rules Text: Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: Uncommon
Name: Zof Shade
Cost: 3B
Type: Creature - Shade
Pow/Tgh: 2/2
Rules Text: {2}{B}: Zof Shade gets +2/+2 until end of turn.
Rarity: Common
Name: Zulaport Enforcer
Cost: B
Type: Creature - Human Warrior
Pow/Tgh: 1/1
Rules Text: Level up {4}
[Level 1-2]: (3/3)
[Level 3+]: Zulaport Enforcer can’t be blocked except by black creatures. (5/5)
Rarity: Common
Set Number: #133/248

Red (40)

Name: Akoum Boulderfoot
Cost: 4RR
Type: Creature - Giant Warrior
Pow/Tgh: 4/5
Rules Text: When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
Rarity: Uncommon
Name: Battle Rampart
Cost: 2R
Type: Creature - Wall
Pow/Tgh: 1/3
Rules Text: Defender
{T}: Target creature gains haste until end of turn.
Rarity: Common
Name: Battle-Rattle Shaman
Cost: 3R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Rules Text: At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Rarity: Common
Name: Birthing the Brood
Cost: 1R
Type: Sorcery
Rules Text: If you control at least one 0/1 Eldrazi Spawn creature token, put 3 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.” Otherwise, put one of those tokens onto the battlefield.
Rarity: Common
Set Number: #138/248
Name: Brimstone Mage
Cost: 2R
Type: Creature - Human Shaman
Pow/Tgh: 2/2
Rules Text: Level up {3}{R}
[Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. | 2/3
[Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. | 2/4
Illus. Volkan Baga
Rarity: Uncommon
Name: Conquering Manticore
Cost: 4RR
Type: Creature - Manticore
Pow/Tgh: 5/5
Rules Text: Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Flavor Text: It speaks no commands but is always obeyed.
Illus. Chris Rahn
Rarity: Rare
Name: Devastating Summons
Cost: R
Type: Sorcery
Rules Text: As an additional cost to cast Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.
Rarity: Rare
Name: Disaster Radius
Cost: 5RR
Type: Sorcery
Rules Text: As an additional cost to play Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card’s converted mana cost.
Rarity: Rare
Name: Emrakul’s Hatcher
Cost: 4R
Type: Creature - Eldrazi Drone
Pow/Tgh: 3/3
Rules Text: When Emrakul’s Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.”
Rarity: Common
Name: Explosive Revelation
Cost: 3RR
Type: Sorcery
Rules Text: Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card’s converted mana cost to that creature or player. Put that nonland card into your hand and the rest on the bottom of your library in any order.
Rarity: Uncommon
Name: Fissure Vent
Cost: 3RR
Type: Sorcery
Rules Text: Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.
Rarity: Common
Name: Flame Slash
Cost: R
Type: Sorcery
Rules Text: Flame Slash deals 4 damage to target creature.
Rarity: Common
Name: Forked Bolt
Cost: R
Type: Sorcery
Rules Text: Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
Rarity: Uncommon
Name: Goblin Arsonist
Cost: R
Type: Creature - Goblin Shaman
Pow/Tgh: 1/1
Rules Text: When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
Flavor Text: With great power comes great risk of getting yourself killed.
Rarity: Common
Name: Goblin Tunneler
Cost: 1R
Type: Creature - Goblin Rogue
Pow/Tgh: 1/1
Rules Text: {T}: Target creature with power 2 or less is unblockable this turn.
Rarity: Common
Name: Grotag Siege-Runner
Cost: 1R
Type: Creature - Goblin Rogue
Pow/Tgh: 2/1
Rules Text: {R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature’s controller.
Rarity: Common
Name: Heat Ray
Cost: XR
Type: Instant
Rules Text: Heat Ray deals X damage to target creature.
Rarity: Common
Name: Kargan Dragonlord
Cost: RR
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Rules Text: Level up {R}
[Level 4-7] Flying (4/4)
[Level 8+] Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8)
Rarity: Mythic Rare
Name: Kiln Fiend
Cost: 1R
Type: Creature - Elemental Beast
Pow/Tgh: 1/2
Rules Text: Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Rarity: Common
Name: Lagac Lizard
Cost: 3R
Type: Creature - Lizard
Pow/Tgh: 3/3
Flavor Text: “Everybody on the plane definitely knows the Lagac. As far as I know, everybody loves the Lagac, and if you don’t love the Lagac, I’m gonna make you love the Lagac.”
Rarity: Common
Name: Lavafume Invoker
Cost: 2R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Rules Text: {8}: Creatures you control get +3/+0 until end of turn.
Rarity: Common
Name: Lord of Shatterskull Pass
Cost: 3R
Type: Creature - Minotaur Shaman
Pow/Tgh: 3/3
Rules Text: Level up {1}{R}
[Level 1-5] (6/6)
[Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. (6/6)
Rarity: Rare
Name: Lust for War
Cost: 2R
Type: Enchantment - Aura
Rules Text: Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature’s controller.
Enchanted creature attacks each turn if able.
Rarity: Uncommon
Name: Magmaw
Cost: 3RR
Type: Creature - Elemental
Pow/Tgh: 4/4
Rules Text: {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
Illus. Karl Kopinski
Rarity: Rare
Name: Mass Token*
Cost: 5R
Type: Sorcery
Rules Text: Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.
Rarity: Rare
Name: Ogre Sentry
Cost: 1R
Type: Creature - Ogre Warrior
Pow/Tgh: 3/3
Rules Text: Defender
Rarity: Common
Name: Rage Nimbus
Cost: 2R
Type: Creature - Elemental
Pow/Tgh: 5/3
Rules Text: Defender, flying
{1}{R}: Target creature attacks this turn if able.
Flavor Text: Something something rat in a cage.
Illus. Vincent Proce
Rarity: Rare
Set Number: #160/248
Name: Raid Bombardment
Cost: 2R
Type: Enchantment
Rules Text: Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
Rarity: Common
Name: Rapacious One
Cost: 5R
Type: Creature - Eldrazi Drone
Pow/Tgh: 5/4
Rules Text: Trample
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.”
Rarity: Uncommon
Name: Soulsurge Elemental
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: */1
Rules Text: First strike
Soulsurge Elemental’s power is equal to the number of creatures you control.
Rarity: Uncommon
Name: Spawning Breath
Cost: 1R
Type: Instant
Rules Text: Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token with “Sacrifice this creature: Add {1} to your mana pool” into play.
Rarity: Common
Set Number: #164/248
Name: Splinter Twin
Cost: 2RR
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has “{T}: Put a token which is a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step.”
Rarity: Rare
Name: Staggershock
Cost: 2R
Type: Instant
Rules Text: Staggershock deals 2 damage to target creature or player.
Rebound
Rarity: Common
Name: Surreal Memoir
Cost: 3R
Type: Sorcery
Rules Text: Return an instant card at random from your graveyard to your hand.
Rebound
Rarity: Uncommon
Name: Traitorous Instinct
Cost: 3R
Type: Sorcery
Rules Text: Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Rarity: Uncommon
Name: Tuktuk the Explorer
Cost: 2R
Type: Legendary Creature - Goblin
Pow/Tgh: 1/1
Rules Text: Haste
When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
Rarity: Rare
Name: Valakut Fireboar
Cost: 4R
Type: Creature - Elemental Boar
Pow/Tgh: 1/7
Rules Text: Whenever Valakut Fireboar attacks,
switch its power and toughness
until end of turn.
Rarity: Uncommon
Name: Vent Sentinel
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: 2/4
Rules Text: Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
Illus. Chris Rahn
Rarity: Common
Name: World at War
Cost: 3RR
Type: Sorcery
Rules Text: After the first postcombat main phase this turn, there’s an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: Rare
Name: Wrap in Flames
Cost: 3R
Type: Sorcery
Rules Text: Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can’t block this turn.
Rarity: Common
Set Number: #173/248

Green (40)

Name: Ancient Stirrings
Cost: G
Type: Sorcery
Rules Text: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Rarity: Common
Name: Aura Gnarlid
Cost: 2G
Type: Creature - Beast
Pow/Tgh: 2/2
Rules Text: Creatures with power less than Aura Gnarlid’s power can’t block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Rarity: Common
Name: Awakening Zone
Cost: 2G
Type: Enchantment
Rules Text: At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.”
Rarity: Rare
Name: Bear Umbra
Cost: 2GG
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has “Whenever this creature attacks, untap all lands you control.”
Totem armor
Rarity: Rare
Name: Beastbreaker of Bala Ged
Cost: 1G
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Rules Text: Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.)
[Level 1-3] (4/4)
[Level 4+] Trample (6/6)
Rarity: Uncommon
Name: Boar Umbra
Cost: 2G
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
Totem armor
Rarity: Uncommon
Set Number: #179/248
Name: Bramblesnap
Cost: 1G
Type: Creature - Elemental
Pow/Tgh: 1/1
Rules Text: Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
Rarity: Uncommon
Set Number: #180/248
Name: Broodwarden
Cost: 3GG
Type: Creature - Eldrazi Drone
Pow/Tgh: 4/4
Rules Text: Eldrazi Spawn creatures you control get +2/+1.
Rarity: Uncommon
Name: Daggerback Basilisk
Cost: 2G
Type: Creature - Basilisk
Pow/Tgh: 2/2
Rules Text: Deathtouch
Rarity: Common
Name: Gelatinous Genesis
Cost: XXG
Type: Sorcery
Rules Text: Put X X/X green Ooze creature tokens onto the battlefield.
Rarity: Rare
Name: Gigantomancer
Cost: 7G
Type: Creature - Human Shaman
Pow/Tgh: 1/1
Rules Text: {1}: Target creature you control becomes 7/7 until end of turn.
Rarity: Rare
Name: Gravity Well
Cost: 1GG
Type: Enchantment
Rules Text: Whenever a creature with flying attacks, it loses flying until end of turn.
Rarity: Uncommon
Name: Growth Spasm
Cost: 2G
Type: Sorcery
Rules Text: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.”
Rarity: Common
Name: Haze Frog
Cost: 3GG
Type: Creature - Frog
Pow/Tgh: 2/1
Rules Text: Flash
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
Rarity: Common
Name: Irresistible Prey
Cost: G
Type: Sorcery
Rules Text: Target creature must be blocked this turn if able.
Draw a card.
Rarity: Uncommon
Set Number: #188/248
Name: Jaddi Lifestrider
Cost: 4G
Type: Creature Elemental
Pow/Tgh: 2/8
Rules Text: When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Rarity: Uncommon
Set Number: #189/248
Name: Joraga Treespeaker
Cost: G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Rules Text: Level up {1}{G}
[Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2)
[Level 5+] Elves you control have “{T}: Add {G}{G} to your mana pool.” (1/4)
Illus. Cyril Van Der Haegen
Rarity: Uncommon
Name: Kazandu Tuskcaller
Cost: 1G
Type: Creature - Human Shaman
Pow/Tgh: 1/1
Rules Text: Level up {1}{G}
[Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1)
[Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1)
Rarity: Rare
Set Number: #191/248
Name: Khalni Hydra
Cost: GGGGGGGG
Type: Creature - Hydra
Pow/Tgh: 8/8
Rules Text: Khalni Hydra costs {G} less to cast for each green creature you control.
Trample
Illus. Todd Lockwood
Rarity: Mythic Rare
Set Number: #192/248
Name: Kozilek’s Predator
Cost: 3G
Type: Creature - Eldrazi Drone
Pow/Tgh: 3/3
Rules Text: When Kozilek’s Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add {1} to your mana pool.”
Flavor Text: It’s difficult to outwit something that doesn’t speak, strategize or even think.
Illus. Steve Argyle
Rarity: Common
Name: Leaf Arrow
Cost: G
Type: Instant
Rules Text: Leaf Arrow deals 3 damage to target creature with flying.
Rarity: Common
Set Number: #194/248
Name: Living Destiny
Cost: 3G
Type: Instant
Rules Text: As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card’s converted mana cost.
Rarity: Common
Name: Might of the Masses
Cost: G
Type: Instant
Rules Text: Target creature gets +1/+1 until end of turn for each creature you control.
Rarity: Common
Name: Momentous Fall
Cost: 2GG
Type: Instant
Rules Text: As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature’s power, then you gain life equal to its toughness.
Flavor Text: It wasn’t long until the elves had developed a use for every part of the Eldrazi.
Rarity: Rare
Name: Mul Daya Channelers
Cost: 1GG
Type: Creature - Elf Druid Shaman
Pow/Tgh: 2/2
Rules Text: Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has “{T}: Add two mana of any one color to your mana pool.”
Rarity: Rare
Name: Naturalize
Cost: 1G
Type: Instant
Rules Text: Destroy target artifact or enchantment.
Rarity: Common
Name: Nema Siltlurker
Cost: 4G
Type: Creature - Lizard
Pow/Tgh: 3/5
Rarity: Common
Name: Nest Invader
Cost: 1G
Type: Creature - Eldrazi Drone
Pow/Tgh: 2/2
Rules Text: When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add {1} to your mana pool.”
Rarity: Common
Name: Ondu Giant
Cost: 3G
Type: Creature - Giant
Pow/Tgh: 2/4
Rules Text: When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Rarity: Common
Name: Overgrown Battlement
Cost: 1G
Type: Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender
{T}: Add {G} to your mana pool for each creature with defender you control.
Rarity: Common
Name: Pelakka Wurm
Cost: 4GGG
Type: Creature - Wurm
Pow/Tgh: 7/7
Rules Text: Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm is put into a graveyard from the battlefield, draw a card.
Rarity: Uncommon
Name: Prey’s Vengeance
Cost: G
Type: Instant
Rules Text: Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: Uncommon
Name: Realms Uncharted
Cost: 2G
Type: Instant
Rules Text: Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into the graveyard and the rest into your hand. Then shuffle your library.
Rarity: Rare
Set Number: #206/248
Name: Snake Umbra
Cost: 2G
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has “Whenever this creature deals damage to an opponent, you may draw a card.”
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Rarity: Common
Name: Spider Umbra
Cost: G
Type: Enchantment - Aura
Rules Text: Enchanted creature gets +1+1 and has reach.
Totem armor
Rarity: Common
Name: Sporecap Spider
Cost: 2G
Type: Creature - Spider
Pow/Tgh: 1/5
Rules Text: Reach
Rarity: Common
Name: Stomper Cub
Cost: 3GG
Type: Creature - Beast
Pow/Tgh: 5/3
Rules Text: Trample
Rarity: Common
Name: Tajuru Preserver
Cost: 1G
Type: Creature - Elf Shaman
Pow/Tgh: 2/1
Rules Text: Spells and abilities your opponents control can’t cause you to sacrifice permanents.
Flavor Text: “Time on this planet, taking nothing for granted
I seen a caterpillar turn into a butterfly”
Rarity: Rare
Name: Vengevine
Cost: 2GG
Type: Creature - Elemental
Pow/Tgh: 4/3
Rules Text: Haste
Whenever you cast a spell, if it’s the second creature spell you cast this turn, you may return Vengevine from the graveyard to the battlefield.
Illus. Raymond Swanland
Rarity: Mythic Rare
Name: Wildheart Invoker
Cost: 2GG
Type: Creature - Elf Shaman
Pow/Tgh: 4/3
Rules Text: {8}: Target creature gets +5/+5 and gains trample until end of turn.
Rarity: Common
Set Number: #213/248

Multicolor (1)

Name: Sarkhan the Mad
Cost: 3BR
Type: Planeswalker - Sarkhan
Pow/Tgh: 7
Rules Text: [0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card’s converted mana cost.
[-2]: Target creature’s controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
[-4]: Each Dragon creature you control deals damage equal to its power to target player.
Rarity: Mythic Rare

Artifact (12)

Name: Angelheart Vial
Cost: 5
Type: Artifact
Rules Text: Whenever you’re dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Illus. Chippy
Rarity: Rare
Set Number: #215/248
Name: Dreamstone Hedron
Cost: 6
Type: Artifact
Rules Text: {T}: Add {3} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Rarity: Uncommon
Name: Enatu Golem
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 3/5
Rules Text: When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.
Rarity: Uncommon
Name: Hedron Matrix
Cost: 4
Type: Artifact - Equipment
Rules Text: Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}
Rarity: Rare
Name: Keening Stone
Cost: 6
Type: Artifact
Rules Text: {5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player’s graveyard.
Illus. Jung Park
Rarity: Rare
Name: Ogre’s Cleaver
Cost: 2
Type: Artifact - Equipment
Rules Text: Equipped creature gets +5/+0
Equip {5}
Rarity: Uncommon
Name: Pennon Blade
Cost: 3
Type: Artifact - Equipment
Rules Text: Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Rarity: Uncommon
Name: Prophetic Prism
Cost: 2
Type: Artifact
Rules Text: When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.
Rarity: Common
Set Number: #222/248
Name: Reinforced Bulwark
Cost: 3
Type: Artifact Creature - Wall
Pow/Tgh: 0/4
Rules Text: Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
Rarity: Common
Name: Runed Servitor
Cost: 2
Type: Artifact Creature - Construct
Pow/Tgh: 2/2
Rules Text: When Runed Servitor is put into a graveyard from the battlefield, each player draws a card.
Rarity: Uncommon
Name: Sphinx-Bone Wand
Cost: 7
Type: Artifact
Rules Text: Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage to target creature or player equal to the number of charge counters on it.
Rarity: Rare
Name: Warmonger’s Chariot
Cost: 2
Type: Artifact - Equipment
Rules Text: Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn’t have defender.
Equip {3}
Rarity: Uncommon

Land (2)

Name: Eldrazi Temple
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Flavor Text: Each temple is a door to a horrible future.
Illus. James Paick
Rarity: Rare
Set Number: #227/248
Name: Evolving Wilds
Type: Land
Rules Text: {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Rarity: Common

Source: MTGSalvation.com

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