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	Comments on: Magic: the Gathering &#8211; Two Deck Ideas	</title>
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		<title>
		By: Alex		</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/two-deck-ideas.html#comment-28</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 11:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://deathmarked.info/?p=294#comment-28</guid>

					<description><![CDATA[Hehee thanks!

I tried Golmane but It has a conflict with Vengeant.

Vengeant is much better coz of the &quot;helix&quot; ability.

I preferred glorious anthem than Goldmane which is only a 3cc card.]]></description>
			<content:encoded><![CDATA[<p>Hehee thanks!</p>
<p>I tried Golmane but It has a conflict with Vengeant.</p>
<p>Vengeant is much better coz of the &#8220;helix&#8221; ability.</p>
<p>I preferred glorious anthem than Goldmane which is only a 3cc card.</p>
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		<title>
		By: Mark Ian		</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/two-deck-ideas.html#comment-27</link>

		<dc:creator><![CDATA[Mark Ian]]></dc:creator>
		<pubDate>Mon, 23 Feb 2009 13:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://deathmarked.info/?p=294#comment-27</guid>

					<description><![CDATA[The Siege Gangs are actually for mid and late game scenarios when your early threats were already dealt with. There&#039;s are alot of creatures who can actually do the early beats for you (i.e. Figure and Mogg Fanatic) so I don&#039;t mind having a 5 casting cost card in the list.

Hey Alex, that&#039;s a cool RW Breakfast list. You can also use Ajani Goldmane for additional pump of your tokens and giving them vigilance too. :)]]></description>
			<content:encoded><![CDATA[<p>The Siege Gangs are actually for mid and late game scenarios when your early threats were already dealt with. There&#8217;s are alot of creatures who can actually do the early beats for you (i.e. Figure and Mogg Fanatic) so I don&#8217;t mind having a 5 casting cost card in the list.</p>
<p>Hey Alex, that&#8217;s a cool RW Breakfast list. You can also use Ajani Goldmane for additional pump of your tokens and giving them vigilance too. 🙂</p>
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		<title>
		By: James		</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/two-deck-ideas.html#comment-26</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Mon, 23 Feb 2009 05:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://deathmarked.info/?p=294#comment-26</guid>

					<description><![CDATA[My experience with Hellspark Elemental is that it is more than worth playing. Running out of gas is difficult when you can bring it back again. You are playing 4 Siege Gang Commanders, which means that you are going to have a hard time dropping your hand quickly anyway.

Also, five color control often taps itself out and hastey attackers can greatly help kill them off right after they play wrath of god.

&lt;abbr&gt;&lt;em&gt;James’s last blog post..&lt;a href=&quot;http://www.recoculous.com/2009/02/21/shards-of-alara-block-part-11-naya/&quot; rel=&quot;nofollow&quot;&gt;Shards of Alara Block Part 11: Naya&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;]]></description>
			<content:encoded><![CDATA[<p>My experience with Hellspark Elemental is that it is more than worth playing. Running out of gas is difficult when you can bring it back again. You are playing 4 Siege Gang Commanders, which means that you are going to have a hard time dropping your hand quickly anyway.</p>
<p>Also, five color control often taps itself out and hastey attackers can greatly help kill them off right after they play wrath of god.</p>
<p><abbr><em>James’s last blog post..<a href="http://www.recoculous.com/2009/02/21/shards-of-alara-block-part-11-naya/" rel="nofollow">Shards of Alara Block Part 11: Naya</a></em></abbr></p>
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		<title>
		By: Alex		</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/two-deck-ideas.html#comment-25</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sun, 22 Feb 2009 06:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://deathmarked.info/?p=294#comment-25</guid>

					<description><![CDATA[Hey Makoy! I got a RW Token Deck and Blightning Gobs! hehe

here&#039;s my decklist for RW Tokens and I&#039;m callin it RW Breakfast hehe

25	LANDS
4	Rugged Prairie
4	Battlefield Forge
4	Reflecting Pool
4	Windbrisk Heights
3	Mountain
2	Plains
2	Mutavault
2	Rustic Clachan

13	CREATURES
2	Voracious Dragon
4	Seige-Gang Commander
3	Burrenton Forge Tender
4	Figure of Destiny

22	SPELLS
4	Spectral Procession
4	Path to Exhile
3	Goblin Assault
4	Dragon Fodder
3	Glorious Anthem
3	Ajani Vengeant
1	Elspeth Knight Errant

12	SIDEBOARD
4	Celestial Purge
3	Guttoral Response
4	Volcanic Fallout
1	Burrenton Forge Tender
3	Ranger of Eos

I don&#039;t have any banefire so i don&#039;t have it on my list.

23	Lands
4	Auntie&#039;s Hovel
4	Sulfurous Springs
4	Graven Cairns
2	Mutavault
9	Mountains

23	Creatures
4	Mogg Fanatic
3	Intimidator Initaite
4	Goblin Outlander
3	Goblin Death Raiders
4	Goblin King
2	Mad Auntie
3	Wort, Boggart Auntie

14	Spells
4	Incinerate
4	Flame Javelin
2	Sigil of Distinction
4	Blightning

15	Sideboard
3	Unwilling recruit
3	Thoughtsieze
2	Loxodon Warhammer
4	Terror
3	Volcanic Fallout]]></description>
			<content:encoded><![CDATA[<p>Hey Makoy! I got a RW Token Deck and Blightning Gobs! hehe</p>
<p>here&#8217;s my decklist for RW Tokens and I&#8217;m callin it RW Breakfast hehe</p>
<p>25	LANDS<br />
4	Rugged Prairie<br />
4	Battlefield Forge<br />
4	Reflecting Pool<br />
4	Windbrisk Heights<br />
3	Mountain<br />
2	Plains<br />
2	Mutavault<br />
2	Rustic Clachan</p>
<p>13	CREATURES<br />
2	Voracious Dragon<br />
4	Seige-Gang Commander<br />
3	Burrenton Forge Tender<br />
4	Figure of Destiny</p>
<p>22	SPELLS<br />
4	Spectral Procession<br />
4	Path to Exhile<br />
3	Goblin Assault<br />
4	Dragon Fodder<br />
3	Glorious Anthem<br />
3	Ajani Vengeant<br />
1	Elspeth Knight Errant</p>
<p>12	SIDEBOARD<br />
4	Celestial Purge<br />
3	Guttoral Response<br />
4	Volcanic Fallout<br />
1	Burrenton Forge Tender<br />
3	Ranger of Eos</p>
<p>I don&#8217;t have any banefire so i don&#8217;t have it on my list.</p>
<p>23	Lands<br />
4	Auntie&#8217;s Hovel<br />
4	Sulfurous Springs<br />
4	Graven Cairns<br />
2	Mutavault<br />
9	Mountains</p>
<p>23	Creatures<br />
4	Mogg Fanatic<br />
3	Intimidator Initaite<br />
4	Goblin Outlander<br />
3	Goblin Death Raiders<br />
4	Goblin King<br />
2	Mad Auntie<br />
3	Wort, Boggart Auntie</p>
<p>14	Spells<br />
4	Incinerate<br />
4	Flame Javelin<br />
2	Sigil of Distinction<br />
4	Blightning</p>
<p>15	Sideboard<br />
3	Unwilling recruit<br />
3	Thoughtsieze<br />
2	Loxodon Warhammer<br />
4	Terror<br />
3	Volcanic Fallout</p>
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		<item>
		<title>
		By: Mark Ian		</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/two-deck-ideas.html#comment-24</link>

		<dc:creator><![CDATA[Mark Ian]]></dc:creator>
		<pubDate>Fri, 20 Feb 2009 21:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://deathmarked.info/?p=294#comment-24</guid>

					<description><![CDATA[Thanks for the comment James. Gouger is good and has been proven but based on today&#039;s spot removal (i.e. PtE, Bant Charm), I don&#039;t think he would see much play. I preferred the Ram Gang because it can deal fast damage and won&#039;t be afraid to run into a Colossus because of the wither.

I also liked Unearth but having creatures that leaves play at end of turn is a bad idea IMO. Of course you can deal early and fast damage but you&#039;ll probably ran out of gas early also. Though I&#039;m sure Hellspark Elemental will see play in Lightning Bolt decks in Extended. FOD is no doubt the best first drop that can deal a lot of early damage without spending the rest of your hand, only mana.

I&#039;m considering to add Banefire, maybe a single copy in the main and another in the board. :)]]></description>
			<content:encoded><![CDATA[<p>Thanks for the comment James. Gouger is good and has been proven but based on today&#8217;s spot removal (i.e. PtE, Bant Charm), I don&#8217;t think he would see much play. I preferred the Ram Gang because it can deal fast damage and won&#8217;t be afraid to run into a Colossus because of the wither.</p>
<p>I also liked Unearth but having creatures that leaves play at end of turn is a bad idea IMO. Of course you can deal early and fast damage but you&#8217;ll probably ran out of gas early also. Though I&#8217;m sure Hellspark Elemental will see play in Lightning Bolt decks in Extended. FOD is no doubt the best first drop that can deal a lot of early damage without spending the rest of your hand, only mana.</p>
<p>I&#8217;m considering to add Banefire, maybe a single copy in the main and another in the board. 🙂</p>
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		<title>
		By: james		</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/two-deck-ideas.html#comment-23</link>

		<dc:creator><![CDATA[james]]></dc:creator>
		<pubDate>Fri, 20 Feb 2009 20:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://deathmarked.info/?p=294#comment-23</guid>

					<description><![CDATA[i&#039;m a big fan of blightning beat down.  it&#039;s more teir 1.5 right now though.  i don&#039;t think your list adequately reflects/utilizes some of the black out there.  what about ashmore gouger?  4/4 for 3?  it&#039;s like another shambling remains.  i _Really_ like shambling remains.  you&#039;re also missing the hellspark elemental!  maybe you&#039;re undervaluing unearth?  unearth mechanic could read &quot;use this burn spell twice.&quot;  along those lines, i actually think that spark elemental (Lol) is better than figure since you&#039;re really looking to just hit for as much as freaking possible each turn.  figure of destiny is a bit counter-productive in that sense.  like you don&#039;t REALLY want to spend mana pumping him up.  it&#039;d be better to just swing in with a creature and have mana left over for a &quot;normal burn&quot; or to drop another shambling remains.
what about hell&#039;s thunder?  3cc for 4 damange.  not bad.  where&#039;s your banefire?  i&#039;d think 2x bane fire for &quot;late game&quot;.
you&#039;re going to use volcanic fallout for SB, right?]]></description>
			<content:encoded><![CDATA[<p>i&#8217;m a big fan of blightning beat down.  it&#8217;s more teir 1.5 right now though.  i don&#8217;t think your list adequately reflects/utilizes some of the black out there.  what about ashmore gouger?  4/4 for 3?  it&#8217;s like another shambling remains.  i _Really_ like shambling remains.  you&#8217;re also missing the hellspark elemental!  maybe you&#8217;re undervaluing unearth?  unearth mechanic could read &#8220;use this burn spell twice.&#8221;  along those lines, i actually think that spark elemental (Lol) is better than figure since you&#8217;re really looking to just hit for as much as freaking possible each turn.  figure of destiny is a bit counter-productive in that sense.  like you don&#8217;t REALLY want to spend mana pumping him up.  it&#8217;d be better to just swing in with a creature and have mana left over for a &#8220;normal burn&#8221; or to drop another shambling remains.<br />
what about hell&#8217;s thunder?  3cc for 4 damange.  not bad.  where&#8217;s your banefire?  i&#8217;d think 2x bane fire for &#8220;late game&#8221;.<br />
you&#8217;re going to use volcanic fallout for SB, right?</p>
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