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	<title>Gruul Aggro Deck &#8211; DEATHMARKED</title>
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	<title>Gruul Aggro Deck &#8211; DEATHMARKED</title>
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		<title>The Best Magic: the Gathering Aggro Curve</title>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Mon, 08 Apr 2024 09:18:45 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Gruul Aggro Deck]]></category>
		<category><![CDATA[MTG Aggro Decks]]></category>
		<category><![CDATA[MTG Strategy]]></category>
		<guid isPermaLink="false">https://deathmarked.info/?p=26367</guid>

					<description><![CDATA[As a long-time Aggro player in Magic: the Gathering TCG, identifying an ideal deck build for this archetype starts with an untapped land and an efficient one-drop creature. I would wish for 3/3 power and toughness but a 2/2 would &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/the-best-magic-the-gathering-aggro-curve.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>As a long-time Aggro player in <strong>Magic: the Gathering </strong>TCG, identifying an ideal deck build for this archetype starts with an untapped land and an efficient one-drop creature. I would wish for 3/3 power and toughness but a 2/2 would suffice, given that it would have extra abilities like haste and additional damage effects.</p>



<span id="more-26367"></span>



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<p>Determining the &#8220;best&#8221; aggro curve in Magic: The Gathering can depend on various factors including the specific format you&#8217;re playing, the current metagame, and your deck&#8217;s strategy and synergies. However, in general, an effective aggro curve tends to have a good distribution of creatures with low mana costs to put pressure on opponents early in the game.</p>



<p>Here&#8217;s a rough outline of what a typical aggro curve might look like:</p>



<p>1-drops: These are your cheapest creatures, often with low power and toughness but can quickly apply pressure. Examples include Goblin Guide, Monastery Swiftspear, and Wild Nacatl.</p>



<p>2-drops: These creatures are slightly larger and more impactful than your 1-drops, allowing you to maintain pressure in the early game. Examples include Tarmogoyf, Keldon Marauders, and Burning-Tree Emissary.</p>



<p>3-drops: These creatures provide additional power and utility to keep your aggression going into the mid-game. Examples include Goblin Rabblemaster, Preacher of the Schism, and Raffine, Scheming Seer.</p>



<p>4-drops and higher: While aggro decks typically want to end the game quickly, having a few higher-cost creatures with significant impact can help <a href="https://youtu.be/ji-f-iDRrKE?si=TO9TMQgbEpgdoAWD" target="_blank" rel="noopener nofollow" title="">close out games</a> or provide resilience against control decks. Examples include Hazoret the Fervent, Sheoldred, the Apocalypse, and Aclazotz, Deepest Betrayal.</p>



<p>It&#8217;s important to note that the exact curve and creature choices may vary depending on the specific deck archetype, color identity, and format you&#8217;re playing. </p>



<p>Additionally, the optimal curve may shift over time as new cards are released and the metagame evolves. Experimentation and tuning based on your local or online meta are key to finding the best aggro curve for your deck.</p>
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		<title>Gruul Aggro Deck Completed</title>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Mon, 25 Mar 2019 04:54:15 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Gruul Aggro Deck]]></category>
		<category><![CDATA[MTG Team Card Pool Decks]]></category>
		<category><![CDATA[RNA Standard Decks]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=13361</guid>

					<description><![CDATA[The card pool team has recently completed the Gruul (Red/Green) Warriors deck and was tested in the local tournaments last weekend. I was before excited to be the first to pilot the deck but was unable to because of the &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/gruul-aggro-deck-completed.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>The card pool team has recently completed the Gruul (Red/Green) Warriors deck and was tested in the local tournaments last weekend. I was before excited to be the first to pilot the deck but was unable to <span id="more-13361"></span>because of the busy schedule. Still, I provided most of the components from the recent RNA set and Ace got some of the Red pieces from the spare cards of the Mono Red Aggro deck. The current decklist looks like this one below. </p>


<p>24 LANDS<br>1 Forest<br>2 Gruul Guildgate<br>9 Mountain<br>4 Rootbound Crag<br>4 Stomping Ground<br>4 Unclaimed Territory</p>
<p>27 CREATURES<br>2 Dire Fleet Daredevil<br>4 Goblin Chainwhirler<br>4 Growth-Chamber Guardian<br>4 Gruul Spellbreaker<br>2 Kraul Harpooner<br>4 Rekindling Phoenix<br>1 Siege-Gang Commander<br>2 Skarrgan Hellkite<br>4 Zhur-Taa Goblin</p>
<p>9 INSTANTS and SORC.<br>2 Collision / Colossus<br>2 Lava Coil<br>2 Lightning Strike<br>3 Shock</p>


<p>I think there was a splash for Black to open access to
Status/Statue, which is a great combo for the Goblin Chainwhirler to do a
one-sided creature sweep. </p>



<p>Anywho, I will try to pilot this deck by this week so as
to refresh my senses of playing an aggro deck and I am hoping for efficient
draws this time. </p>



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