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		<title>Anger of the Gods is a Good Sideboard Choice in Pioneer Format</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/anger-of-the-gods-is-a-good-sideboard-choice-in-pioneer-format.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=anger-of-the-gods-is-a-good-sideboard-choice-in-pioneer-format</link>
					<comments>https://deathmarked.info/magic-the-gathering-articles/anger-of-the-gods-is-a-good-sideboard-choice-in-pioneer-format.html#respond</comments>
		
		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Sat, 16 Nov 2024 00:39:22 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Magic the Gathering Strategies]]></category>
		<category><![CDATA[MTG Strategy]]></category>
		<category><![CDATA[Pioneer Format]]></category>
		<guid isPermaLink="false">https://deathmarked.info/?p=27019</guid>

					<description><![CDATA[Anger of the Gods is an excellent sideboard card in the Pioneer format, offering a powerful tool against various strategies, especially those reliant on early-game creatures or recursive threats. Here&#8217;s why it stands out as a strong choice for sideboards &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/anger-of-the-gods-is-a-good-sideboard-choice-in-pioneer-format.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><strong>Anger of the Gods</strong> is an excellent sideboard card in the <strong>Pioneer format</strong>, offering a powerful tool against various strategies, especially those reliant on early-game creatures or recursive threats. Here&#8217;s why it stands out as a strong choice for sideboards in this format:</p>



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<h2 class="wp-block-heading"><strong>1. Efficient Board Wipe for Aggressive Decks</strong></h2>



<ul class="wp-block-list">
<li><strong>Anger of the Gods</strong> deals 3 damage to all creatures for just three mana, making it highly efficient against <a href="https://www.youtube.com/watch?v=3KQCo2YtFdY" target="_blank" rel="noopener nofollow" title="">aggressive strategies</a> that rely on low-cost creatures. In Pioneer, decks like <strong>Mono-Red Aggro</strong>, <strong>Humans</strong>, and <strong>Gruul Aggro</strong> often rely on fast starts with creatures with toughness 3 or less, making this card a devastating answer to their early game.</li>



<li>Compared to other sweepers like <em>Sweltering Suns</em> or <em>Languish</em>, Anger of the Gods is particularly cost-effective and fits well into decks that need to stabilize quickly.</li>
</ul>



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<h2 class="wp-block-heading"><strong>2. Exile Effect Counters Recursion</strong></h2>



<ul class="wp-block-list">
<li>One of Anger of the Gods&#8217; most significant advantages is its ability to <strong>exile creatures it destroys</strong>. This is crucial in Pioneer, where many decks leverage recursive threats that would otherwise come back to the battlefield. For example:</li>



<li><strong>Rakdos Sacrifice (Aristocrats)</strong> decks often rely on creatures like <em>Cauldron Familiar</em> and <em>Bloodghast</em>.</li>



<li><strong>Mono-Black Aggro</strong> uses cards like <em>Scrapheap Scrounger</em> and <em>Dread Wanderer</em>, which are typically difficult to deal with permanently.</li>



<li>Against these decks, the exile clause ensures these creatures don’t return, effectively disrupting their game plan.</li>
</ul>



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<h2 class="wp-block-heading"><strong>3. Versatility Across Archetypes</strong></h2>



<ul class="wp-block-list">
<li>Anger of the Gods is a great sideboard option for midrange, control, or combo decks that may struggle against aggressive strategies or need an effective way to reset the board.</li>



<li><strong>Control Decks (e.g., Azorius, Jeskai)</strong>: Anger provides an efficient way to clear the board early, buying time to set up win conditions.</li>



<li><strong>Midrange Decks (e.g., Gruul Midrange)</strong>: It can be used against faster aggro decks to stabilize and protect your mid-to-late game threats.</li>
</ul>



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<h2 class="wp-block-heading"><strong>4. Comparison to Other Board Wipes</strong></h2>



<p>While there are alternatives in Pioneer (e.g., <em>Supreme Verdict</em>, <em>Sweltering Suns</em>, <em>Temporary Lockdown</em>), Anger of the Gods has unique strengths:</p>



<ul class="wp-block-list">
<li><strong>Faster Casting Cost</strong>: At 3 mana, it comes down earlier than cards like <em>Wrath of God</em> (4 mana) or <em>Supreme Verdict</em> (4 mana), making it more viable against aggro decks that aim to win early.</li>



<li><strong>Exile Over Damage</strong>: The exile clause distinguishes it from cards like <em>Sweltering Suns</em>, which simply destroy creatures without removing them from the game.</li>
</ul>



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<h2 class="wp-block-heading"><strong>5. Matchup-Specific Strengths</strong></h2>



<ul class="wp-block-list">
<li><strong>Strong Matchups</strong>:</li>



<li><em>Rakdos Sacrifice</em></li>



<li><em>Mono-Red Aggro</em></li>



<li><em>Mono-Black Aggro</em></li>



<li><em>Gruul Aggro</em></li>



<li><em>Humans</em></li>



<li><strong>Weak Matchups</strong>:</li>



<li>Decks with high-toughness creatures (e.g., Mono-Green Devotion or certain Midrange builds).</li>



<li>Combo decks or control <a href="https://deathmarked.info/" target="_blank" rel="noopener" title="">archetypes</a> that don’t rely on creatures.</li>
</ul>



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<h2 class="wp-block-heading"><strong>6. Synergy With Other Cards</strong></h2>



<p>Anger of the Gods works well in decks that follow up the board wipe with larger threats or planeswalkers. For example:</p>



<ul class="wp-block-list">
<li>Pairing it with cards like <em>Bonecrusher Giant</em> or <em>Glorybringer</em> in Gruul Midrange.</li>



<li>Using it to stall while setting up planeswalkers like <em>Narset, Parter of Veils</em> or <em>Teferi, Hero of Dominaria</em> in control decks.</li>
</ul>



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<h2 class="wp-block-heading"><strong>Conclusion</strong></h2>



<p>Anger of the Gods is a versatile and powerful sideboard choice in Pioneer, particularly for decks that must combat fast, aggressive strategies or recursive threats. Its low mana cost, exile effect, and ability to clear wide boards make it a staple in many sideboards and a reliable tool for stabilizing against aggro and graveyard-focused decks.</p>
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		<title>Damage Prevention in Basic Term and Magic</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/damage-prevention-in-basic-term-and-magic.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=damage-prevention-in-basic-term-and-magic</link>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Wed, 12 Aug 2020 04:46:01 +0000</pubDate>
				<category><![CDATA[HQ and Office Affairs]]></category>
		<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Disaster Risk Reduction]]></category>
		<category><![CDATA[Magic the Gathering Strategies]]></category>
		<category><![CDATA[MTG Damage Prevention]]></category>
		<category><![CDATA[MTG DRR]]></category>
		<guid isPermaLink="false">https://deathmarked.info/?p=15933</guid>

					<description><![CDATA[The term “damage prevention” as defined in the most dictionary, is the avoidance of harm, injury, and destruction. It is also referred to as preventing the worst-case scenario to happen. There are things that this term is applied in the &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/damage-prevention-in-basic-term-and-magic.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<div class="wp-block-image"><figure class="aligncenter"><img alt="" fetchpriority="high" decoding="async" width="575" height="224" src="https://deathmarked.info/wp-content/uploads/2020/08/Damage-Prevention-in-Layman-Term-and-Magic.jpg" alt="" class="wp-image-15939" srcset="https://deathmarked.info/wp-content/uploads/2020/08/Damage-Prevention-in-Layman-Term-and-Magic.jpg 575w, https://deathmarked.info/wp-content/uploads/2020/08/Damage-Prevention-in-Layman-Term-and-Magic-300x117.jpg 300w" sizes="(max-width: 575px) 100vw, 575px" /></figure></div>



<p>The term “damage prevention” as defined in the most dictionary, is the avoidance of harm, injury, and destruction. It is also referred to as preventing the worst-case scenario to happen. There are things that this term is applied in the<span id="more-15933"></span> settings of the safety of pipelines and hazardous materials in factories for example. The is a set of rules and regulations called the Pipeline Inspection, Protection, Enforcement, and Safety (PIPES) Act of 2006 that the company follows in order to practice safety and damage prevention while they operate. The government’s assigned agencies are tasked to develop effective excavation damage prevention law enforcement programs to protect the public from the risk of pipeline ruptures caused by excavation damage. </p>



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<p>This is also applicable in terms of disaster risk reduction and management. In this setup, damage prevention is to reduce the impact of a disaster in human and property losses, resources, and environmental destruction. Based on history, it is being developed as a response from the effects of relevant &amp; major disasters that happened. That is how we learned of the possible lapses in the preparedness of the community. </p>



<p>In the setting of the current pandemic, I can say that it is really hard to attest to the severity that the Covid19 virus would affect the health and economy of the country. If the people in authority, be meaning in the government, could have at least analyzed the virus’s history and origin, then they could have come up with a “damage prevention” plan of the sort. </p>



<p>We now go how damage prevention also similarly applies to Magic. What is our main goal? That is to bring down opponents’ life total to zero while preventing our own. What happens here is how the deck’s strategy and card components achieve to survive the game until we win. There are various ways to do it such as having more blockers, gaining life, and damage prevention effects. </p>



<p>Take this scenario, for example, you are facing a Mono-Red Aggro deck and he starts with the Fervent Champion, into Run-away Steam Kin. You are playing Esper midrange and you know your list to have a variance of spot removals to stop his creatures. That would depend though if your starting hand would have those spells and a few bunches of dual lands as well. </p>



<div class="wp-block-image"><figure class="aligncenter"><img decoding="async" src="https://i0.wp.com/mtgazone.com/wp-content/uploads/2019/08/grn-115-runaway-steam-kin.png?w=223&amp;ssl=1" alt=""/></figure></div>



<p>You played your first dual land, a Temple of Deceit. You have in your hand a copy of Heartless Act and it is the start of your second turn. Which creature will you kill first? This is quite obvious since the Steam Kin is the bigger threat as it can get counters and later on produce mana to ramp your opponent into their big spells. You played your second land, a Plains, and cast the spot removal on the Steam Kin.</p>



<p>Your opponent follows up will probably a three-drop Anax or a hasty Robber of the Rich for two with extra mana for a pump spell. It will still deal damage to you but the point is that you’d prefer those than him having the Steam Kin live and gets pumped with those Red spells cast. You can then later on cast your Shatter the Sky to wipe their board. You must optimize the damage prevention per turn as much as possible in this matchup.  </p>



<p>In conclusion, damage prevention in Magic works as how your deck build strategy is setup. Whether having main deck spot removals in an aggro, having cheap lifegain cantrip spells in control, and overwhelming opponents’ aggressive start with small casting cost large toughness creatures, it is how you sequence your play at a maximum value each turn to be able to achieve that objective. </p>



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