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	<title>Scars of Mirrodin &#8211; DEATHMARKED</title>
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	<item>
		<title>A Quick Decklist for the Day</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/a-quick-decklist-for-the-day.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-quick-decklist-for-the-day</link>
					<comments>https://deathmarked.info/magic-the-gathering-articles/a-quick-decklist-for-the-day.html#respond</comments>
		
		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Wed, 15 Jun 2011 04:42:19 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Decklists]]></category>
		<category><![CDATA[Mtg Standard Decks]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1488</guid>

					<description><![CDATA[I had been pondering a build for the big Red Metalcraft-based deck for Standard. We were able to purchase a set of Kuldotha Phoenix in Singapore, so my intentions on brainstorming the list arisen again. The deck’s basic strategy is &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/a-quick-decklist-for-the-day.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><img fetchpriority="high" decoding="async" alt="" src="http://i290.photobucket.com/albums/ll249/zeichen95/mtg/kuldothephoenix-UR.jpg" title="kuldotha phoenix standard deck" class="aligncenter" width="575" height="210" /><br />
I had been pondering a build for the big Red Metalcraft-based deck for Standard. We were able to purchase a set of Kuldotha Phoenix in Singapore, so my intentions on brainstorming the list arisen again. The deck’s basic strategy is to ramp up with “stones” (chalices and sun spheres) to cast the big spells while building up Metalcraft. <span id="more-1488"></span></p>
<p>Kuldotha Phoenix in my opinion is an efficient creature the really benefits the Metalcraft mechanic because of its recurring ability. The next argument is to either go mono Red or add Blue. Blue offered powerful addition in terms of card draws and counter magic. I’ve checked a few previous list based on Blue Black Tezzeret and noted down Blue cards that will suit the deck. </p>
<p>Here’s my quick initial decklist: </p>
<p><em>Lands</em><br />
    7 Mountain<br />
    7 Island<br />
    2 Tectonic Edge<br />
    4 Scalding Tarn<br />
    2 Phyrexia&#8217;s Core</p>
<p><em>Creatures</em><br />
    3 Spellskite<br />
    2 Treasure Mage<br />
    2 Wurmcoil Engine<br />
    4 Kuldotha Phoenix </p>
<p><em>Spells</em><br />
    2 Everflowing Chalice<br />
    2 Tezzeret&#8217;s Gambit<br />
    2 Mycosynth Wellspring<br />
    2 Koth of the Hammer<br />
    2 Jace Beleren<br />
    2 Galvanic Blast<br />
    2 Sphere of the Suns<br />
    2 Stoic Rebuttal<br />
    1 Red Sun&#8217;s Zenith<br />
    3 Tumble Magnet<br />
    2 Slagstorm<br />
    1 Spine of Ish Sah<br />
    4 Preordain</p>
<p>I was thinking if Koth would fit in the list, the lands are quite divided between Islands and Mountains. He would be useful though in ramping up Red Mana for Kuldotha Phoenix or for Wurmcoil or the Ish Sah spine. Also, I know you would say that JTMS would be very much better than Beleren. My take on this is that I’d want a list that is (obviously) affordable while being playable at the same time. JTMS is very great on this list, and I still suggest you add them if you have one. </p>
<p>The sideboard’s not finalized yet, though it would certainly contain artifact removals like the vandal and maybe crush. Also, counterspells like Negate and Flashfreezes, and Combusts for the Twin Combo. </p>
<p>Comments and suggestions you may have, just put them up below. Thanks and until next post. </p>
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		<item>
		<title>Magic: the Gathering Besieged Standard Decks</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/besieged-standard-decks.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=besieged-standard-decks</link>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Fri, 04 Mar 2011 04:16:07 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Decklists]]></category>
		<category><![CDATA[Mirrodin Besieged Decks]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1433</guid>

					<description><![CDATA[Here is an update of the top Mirrodin Besieged-updated Standard decks in the current metagame, as revealed by the recent Pro Tour Paris and SCG 5k tourneys. To give you a quick overview, the deck tech of Blue White control &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/besieged-standard-decks.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<div class="wp-block-image">
<figure class="aligncenter"><img alt="" decoding="async" width="575" height="190" src="http://deathmarked.info/wp-content/uploads/2011/03/besieged-top-standard-decks.jpg" alt="" class="wp-image-1440" title="besieged-top-standard-decks" srcset="https://deathmarked.info/wp-content/uploads/2011/03/besieged-top-standard-decks.jpg 575w, https://deathmarked.info/wp-content/uploads/2011/03/besieged-top-standard-decks-300x99.jpg 300w" sizes="(max-width: 575px) 100vw, 575px" /></figure>
</div>


<p>Here is an update of the top Mirrodin Besieged-updated Standard decks in the current metagame, as revealed by the recent Pro Tour Paris and SCG 5k tourneys. To give you a quick overview, the deck tech of Blue White control which debuted in PT Paris made a quick meta change in the format and made the ramp decks look so puny. Let me give you a few decklists to start.</p>



<span id="more-1433"></span>



<p></p>
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<p>First is Paul Rietzl&#8217;s Boros aggro which got <a href="https://deathmarked.info/" target="_blank" rel="noopener nofollow" title="">second place</a> in PT Paris.</p>



<p><strong>Main deck</strong><br>4 Arid Mesa<br>3 Evolving Wilds<br>4 Marsh Flats<br>5 Mountain<br>5 Plains<br>4 Scalding Tarn<br>1 Teetering Peaks</p>



<p>4 Goblin Guide<br>2 Hero of Oxid Ridge<br>2 Mirran Crusader<br>4 Plated Geopede<br>1 Spikeshot Elder<br>4 Squadron Hawk<br>4 Steppe Lynx<br>3 Stoneforge Mystic</p>



<p>2 Adventuring Gear<br>2 Journey to Nowhere<br>1 Koth of the Hammer<br>3 Lightning Bolt<br>1 Sword of Body and Mind<br>1 Sword of Feast and Famine</p>



<p>Sideboard<br>4 Arc Trail<br>1 Basilisk Collar<br>4 Cunning Sparkmage<br>3 Kor Firewalker<br>1 Koth of the Hammer<br>1 Mark of Mutiny<br>1 Mirran Crusader</p>



<p>Next up is the Caw Blade UW Control decklist which was popularized last PT and the deck of the Pro Tour Champ Ben Stark.</p>



<p><strong>Main Deck</strong><br>4 Squadron Hawk<br>4 Stoneforge Mystic</p>



<p>3 Gideon Jura<br>4 Jace, the Mind Sculptor<br>1 Cancel<br>4 Day of Judgment<br>1 Deprive<br>4 Mana Leak<br>4 Preordain<br>3 Spell Pierce<br>1 Sword of Feast and Famine<br>1 Sylvok Lifestaff</p>



<p>4 Celestial Colonnade<br>4 Glacial Fortress<br>5 Island<br>1 Misty Rainforest<br>4 Plains<br>4 Seachrome Coast<br>4 Tectonic Edge</p>



<p>Sideboard<br>1 Baneslayer Angel<br>1 Deprive<br>3 Divine Offering<br>1 Elspeth Tirel<br>1 Mortarpod<br>4 Oust<br>3 Ratchet Bomb<br>1 Sword of Body and Mind</p>



<p>The third decklist I&#8217;m going to present is Patrick Chapin&#8217;s innovation of the latest planeswalker to join Standard, Tezzeret, Agent of Bolas.</p>



<p><strong>Main Deck</strong><br>1 Treasure Mage<br>1 Wurmcoil Engine</p>



<p>4 Tezzeret, Agent of Bolas<br>4 Preordain<br>2 Stoic Rebuttal<br>3 Jace, the Mind Sculptor<br>2 Galvanic Blast<br>2 Pyroclasm<br>2 Slagstorm<br>2 Mox Opal<br>4 Everflowing Chalice<br>3 Sphere of the Suns<br>4 Prophetic Prism<br>3 Tumble Magnet<br>1 Mindslaver</p>



<p>4 Scalding Tarn<br>4 Creeping Tar Pit<br>3 Darkslick Shores<br>1 Blackcleave Cliffs<br>3 Tectonic Edge<br>2 Inkmoth Nexus<br>3 Island<br>2 Mountain</p>



<p>Sideboard<br>4 Spreading Seas<br>2 Stoic Rebuttal<br>1 Flashfreeze<br>1 Jace, the Mind Sculptor<br>3 Duress<br>1 Ratchet Bomb<br>2 Pyroclasm<br>1 Kuldotha Rebirth</p>



<p>Other aggro decks that had updates on the recent PT is Nico Bohny&#8217;s take on the Green White Quest for the Holy Armor. The list below.</p>



<p><strong>Main Deck</strong><br>4 Memnite<br>4 Ornithopter<br>4 Glint Hawk<br>4 Kor Skyfisher<br>4 Squadron Hawk<br>1 Stoneforge Mystic<br>1 Kor Outfitter<br>4 Fauna Shaman<br>4 Vengevine</p>



<p>4 Quest for the Holy Relic<br>1 Sword of Body and Mind<br>2 Argentum Armor</p>



<p>4 Razorverge Thicket<br>4 Sunpetal Grove<br>3 Stirring Wildwood<br>8 Plains<br>4 Forest</p>



<p>Sideboard<br>2 Refraction Trap<br>4 Devout Lightcaster<br>4 Leonin Arbiter<br>1 Linvala, Keeper of Silence<br>1 Kor Firewalker<br>1 War Priest of Thune<br>1 Baneslayer Angel<br>1 Leonin Relic-Warder</p>



<p>I think that would be the last deck list for this post, as my lunch break&#8217;s about to end. Got a lot of tasks to finish today so we&#8217;ll just continue on other archetypes in the next blog post. Until next time. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<item>
		<title>MTG Blue White Robots for Mirrodin Standard</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/blue-white-robots-for-standard.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blue-white-robots-for-standard</link>
					<comments>https://deathmarked.info/magic-the-gathering-articles/blue-white-robots-for-standard.html#comments</comments>
		
		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Wed, 12 Jan 2011 16:56:33 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Decklists]]></category>
		<category><![CDATA[Magic2011]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1417</guid>

					<description><![CDATA[I am reviving an old list on my take on Mirrodin&#8217;s Mirran-based faction deck. Got it on a few playtest matchups, and works well against Blue-White Control. Though, it could not handle the burn of Red. Hopefully, this will improve &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/blue-white-robots-for-standard.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<div id="fb-root"></div>
<div class="wp-block-image">
<figure class="aligncenter"><img alt="" decoding="async" width="575" height="190" src="http://deathmarked.info/wp-content/uploads/2011/01/bluewhite-robots-mtg.jpg" alt="" class="wp-image-1423" title="bluewhite-robots-mtg" srcset="https://deathmarked.info/wp-content/uploads/2011/01/bluewhite-robots-mtg.jpg 575w, https://deathmarked.info/wp-content/uploads/2011/01/bluewhite-robots-mtg-300x99.jpg 300w" sizes="(max-width: 575px) 100vw, 575px" /></figure>
</div>


<p>I am reviving an old list on my take on Mirrodin&#8217;s Mirran-based faction deck. Got it on a few playtest matchups, and works well against Blue-White Control. Though, it could not handle the burn of Red. Hopefully, this will improve with the coming of Mirrodin Besieged in a few week&#8217;s time. </p>



<span id="more-1417"></span>



<p></p>
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<p>Here&#8217;s the list:</p>



<p><strong>Blue White Robots</strong> by Mark Ian Alloso</p>



<p><em>Maindeck</em><br>4 Memnite<br>4 Ornithopter<br>4 Steel Overseer<br>4 Glint Hawk<br>4 Myrsmith</p>



<p>4 Glint Hawk Idol<br>4 Tempered Steel<br>4 Mana Leak<br>4 Chimeric Mass<br>2 Journey to Nowhere<br>2 Mox Opal</p>



<p>4 Seachrome Coast<br>4 Glacial Fortress<br>2 Dread Statuary<br>2 Marsh Flats<br>2 Celestial Colonnade<br>6 Plains</p>



<p>The blue is actually a splash for permission and bounce spells but I think it will convert to mono White with the release of <a href="https://deathmarked.info/" target="_blank" rel="noopener nofollow" title="">Mirrodin Besieged</a>. Let us see if we can get some interesting cards from the new set for the deck. Stay tuned for an updated list by the first week of February.</p>



<p>Until then. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<item>
		<title>Scars of Mirrodin Complete Card Spoiler</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/scars-of-mirrodin-complete-card-spoiler.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=scars-of-mirrodin-complete-card-spoiler</link>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Mon, 27 Sep 2010 11:28:07 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1403</guid>

					<description><![CDATA[Its a bit late to post this one, though if you might have stumbled to my blog and needed to find a card in the recently released Scars of Mirrodin, then this post if for you. Scars of Mirrodin had &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/scars-of-mirrodin-complete-card-spoiler.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><img loading="lazy" decoding="async" alt="" src="http://i290.photobucket.com/albums/ll249/zeichen95/mtg/mox-opal.jpg" title="Scars of Mirrodin Complete Spoiler" class="aligncenter" width="575" height="190" /><br />
Its a bit late to post this one, though if you might have stumbled to my blog and needed to find a card in the recently released Scars of Mirrodin, then this post if for you. Scars of Mirrodin had a prereleased last weekend and will be officially out this coming October the 1st. The complete Scars of Mirrodin spoiler below. Source is from MTG Salvations. <span id="more-1403"></span></p>
<p>&nbsp;</p>
<h2><strong>Scars of Mirrodin Spoiler 249/249</strong></h2>
<p><strong>White (27)</strong><br />
Name: 	Abuna Acolyte<br />
Cost: 	1{W}<br />
Type: 	Creature &#8211; Cat Cleric<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.</p>
<p>{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.<br />
Flavor Text: 	&#8220;You can break nothing I cannot mend.&#8221;<br />
Rarity: 	Uncommon<br />
Set Number: 	#1/249</p>
<p>Name: 	Arrest<br />
Cost: 	2{W}<br />
Type: 	Enchantment<br />
Rules Text: 	Enchant creature</p>
<p>Enchanted creature can&#8217;t attack or block, and its activated abilities can&#8217;t be activated.<br />
Rarity: 	Common</p>
<p>Name: 	Auriok Edgewright<br />
Cost: 	{W}{W}<br />
Type: 	Creature &#8211; Human Soldier<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Metalcraft &#8211; Auriok Edgewright has double strike as long as you control three or more artifacts.<br />
Rarity: 	Uncommon<br />
Set Number: 	#3/249</p>
<p>Name: 	Auriok Sunchaser<br />
Cost: 	1{W}<br />
Type: 	Creature &#8211; Human Soldier<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	Metalcraft &#8211; As long as you control three or more artifacts, Auriok Sunchaser has +2/+2 and flying.<br />
Rarity: 	Common<br />
Set Number: 	#4/249</p>
<p>Name: 	Dispense Justice<br />
Cost: 	2{W}<br />
Type: 	Instant<br />
Rules Text: 	Target player sacrifices an attacking creature.</p>
<p>Metalcraft- That player sacrifices two attacking creatures instead if you control three or more artifacts.<br />
Flavor Text: 	The Accorders never strike first, but they always strike back.<br />
Rarity: 	Uncommon<br />
Set Number: 	#5/249</p>
<p>Name: 	Elspeth Tirel<br />
Cost: 	3{W}{W}<br />
Type: 	Planeswalker &#8211; Elspeth<br />
Pow/Tgh: 	4<br />
Rules Text: 	+2: You gain 1 life for each creature you control.</p>
<p>-2: Put three 1/1 white Soldier creature tokens onto the battlefield.</p>
<p>-5: destroy all other permanents except for lands and tokens.<br />
Illus. 	Michael Komarck<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#6/249</p>
<p>Name: 	Fulgent Distraction<br />
Cost: 	2{W}<br />
Type: 	Instant<br />
Rules Text: 	Choose two target creatures. Tap those creature, then unattach all Equipment from them.<br />
Rarity: 	Common<br />
Set Number: 	#7/249</p>
<p>Name: 	Ghalma&#8217;s Warden<br />
Cost: 	3{W}<br />
Type: 	Creature &#8211; Elephant Soldier<br />
Pow/Tgh: 	2/4<br />
Rules Text: 	Metalcraft &#8211; Ghalma&#8217;s Warden gets +2/+2 as long as you control three or more artifacts.<br />
Rarity: 	Common<br />
Set Number: 	#8/249</p>
<p>Name: 	Glimmerpoint Stag<br />
Cost: 	2{W}{W}<br />
Type: 	Creature &#8211; Elk<br />
Pow/Tgh: 	3/3<br />
Rules Text: 	Vigilance</p>
<p>When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner&#8217;s control at the beginning of the next end step.<br />
Rarity: 	Uncommon<br />
Set Number: 	#9/249</p>
<p>Name: 	Glint Hawk<br />
Cost: 	{W}<br />
Type: 	Creature-Bird<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Flying</p>
<p>When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner&#8217;s hand.<br />
Flavor Text: 	Its eyes burned nearly blind by the Whitesun, it hunts by metallic gleam.<br />
Illus. 	Dave Allsop<br />
Rarity: 	Common<br />
Set Number: 	#10/249</p>
<p>Name: 	Indomitable Archangel<br />
Cost: 	2{W}{W}<br />
Type: 	Creature &#8211; Angel<br />
Pow/Tgh: 	4/4<br />
Rules Text: 	Flying</p>
<p>Metalcraft &#8211; Artifacts you control have shroud as long as you control three or more artifacts.<br />
Flavor Text: 	&#8220;Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand.&#8221;<br />
-Auriok proverb<br />
Illus. 	Allen Williams<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#11/249</p>
<p>Name: 	Kemba, Kha Regent<br />
Cost: 	1{W}{W}<br />
Type: 	Legendary Creature &#8211; Cat Cleric<br />
Pow/Tgh: 	2/4<br />
Rules Text: 	At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each equipment attached to Kemba, Kha Regent.<br />
Flavor Text: 	&#8220;I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder.&#8221;<br />
Illus. 	Todd Lockwood<br />
Rarity: 	Rare<br />
Set Number: 	#12/249</p>
<p>Name: 	Kemba&#8217;s Skyguard<br />
Cost: 	1WW<br />
Type: 	Creature &#8211; Cat Knight<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Flying<br />
When Kemba&#8217;s Skyguard enters the battlefield, you gain 2 life.<br />
Flavor Text: 	&#8220;We&#8217;re now to dispense aid to any Mirran we see battling anything&#8230; &#8216;strange.&#8217; Regent&#8217;s orders.&#8221;<br />
&#8212; Ranya, skyhunter captain<br />
Illus. 	Whit Branchna<br />
Rarity: 	Common<br />
Set Number: 	#13/249</p>
<p>Name: 	Leonin Arbiter<br />
Cost: 	1{W}<br />
Type: 	Creature &#8211; Cat Cleric<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Players can&#8217;t search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.<br />
Flavor Text: 	&#8220;Our people are torn by infighting. Until the two sides reconcile, our laws can carry no meaning.&#8221;<br />
Illus. 	Shelly Wan<br />
Rarity: 	Rare<br />
Set Number: 	#14/249</p>
<p>Name: 	Loxodon Wayfarer<br />
Cost: 	2{W}<br />
Type: 	Creature &#8211; Elephant Monk<br />
Pow/Tgh: 	1/5<br />
Flavor Text: 	The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.<br />
Illus. 	Steven Belledin<br />
Rarity: 	Common<br />
Set Number: 	#15/249</p>
<p>Name: 	Myrsmith<br />
Cost: 	1{W}<br />
Type: 	Creature &#8211; Human Artificer<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.<br />
Flavor Text: 	The Auriok see the artificer as a conduit, beckoning new creations into the world.<br />
Illus. 	Eric Deschamps<br />
Rarity: 	Uncommon<br />
Set Number: 	#16/249</p>
<p>Name: 	Razor Hippogriff<br />
Cost: 	3{W}{W}<br />
Type: 	Creature &#8211; Hippogriff<br />
Pow/Tgh: 	3/3<br />
Rules Text: 	Flying</p>
<p>When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card&#8217;s converted mana cost.<br />
Rarity: 	Uncommon<br />
Set Number: 	#17/249</p>
<p>Name: 	Revoke Existence<br />
Cost: 	1{W}<br />
Type: 	Sorcery<br />
Rules Text: 	Exile target artifact or enchantment.<br />
Rarity: 	Common<br />
Set Number: 	#18/249</p>
<p>Name: 	Salvage Scout<br />
Cost: 	{W}<br />
Type: 	Creature &#8211; Human Scout<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.<br />
Rarity: 	Common<br />
Set Number: 	#19/249</p>
<p>Name: 	Seize the Initiative<br />
Cost: 	{W}<br />
Type: 	Instant<br />
Rules Text: 	Target creature gets +1/+1 and gains first strike until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#20/249</p>
<p>Name: 	Soul Parry<br />
Cost: 	1{W}<br />
Type: 	Instant<br />
Rules Text: 	Prevent all damage one or two creatures would deal this turn.<br />
Flavor Text: 	&#8220;I was called to this world of steel, and it will be my steel that answers.&#8221;<br />
-Elspeth Tirel<br />
Rarity: 	Common<br />
Set Number: 	#21/249</p>
<p>Name: 	Sunblast Angel<br />
Cost: 	4{W}{W}<br />
Type: 	Creature &#8211; Angel<br />
Pow/Tgh: 	4/5<br />
Rules Text: 	Flying</p>
<p>When Sunblast Angel enters the battlefield, destroy all tapped creatures.<br />
Flavor Text: 	There may exist powers even greater than Phyrexia.<br />
Illus. 	Jason Chan<br />
Rarity: 	Rare<br />
Set Number: 	#22/249</p>
<p>Name: 	Sunspear Shikari<br />
Cost: 	1{W}<br />
Type: 	Creature &#8211; Cat Soldier<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	As long as Sunspear Shikari is equipped, it has first strike and lifelink.<br />
Flavor Text: 	Left without their leader Raksha, the leonin split into two prides: one side supported the rebel kha, while the other rebelled in fury.<br />
Rarity: 	Common<br />
Set Number: 	#23/249</p>
<p>Name: 	Tempered Steel<br />
Cost: 	1{W}{W}<br />
Type: 	Enchantment<br />
Rules Text: 	Artifact creatures you control get +2/+2.<br />
Flavor Text: 	&#8220;Death shall prevail as long as our will falls to rust. May necessity anneal our resolve.&#8221;<br />
-Ghalma the Shaper<br />
Illus. 	Wayne Reynolds<br />
Rarity: 	Rare<br />
Set Number: 	#24/249</p>
<p>Name: 	True Conviction<br />
Cost: 	3{W}{W}{W}<br />
Type: 	Enchantment<br />
Rules Text: 	Creatures you control have doublestrike and lifelink.<br />
Illus. 	Svetlin Velinov<br />
Rarity: 	Rare<br />
Set Number: 	#25/249</p>
<p>Name: 	Vigil for the Lost<br />
Cost: 	3{W}<br />
Type: 	Enchantment<br />
Rules Text: 	Whenever a creature you control is put into a graveyard from the battlefield, you may pay {X}. If you do, gain X life.<br />
Rarity: 	Uncommon<br />
Set Number: 	#26/249</p>
<p>Name: 	Whitesun&#8217;s Passage<br />
Cost: 	1{W}<br />
Type: 	Instant<br />
Rules Text: 	You gain 5 life.<br />
Rarity: 	Common<br />
Set Number: 	#27/249</p>
<p><strong>Blue (26)</strong><br />
Name: 	Argent Sphinx<br />
Cost: 	2{U}{U}<br />
Type: 	Creature &#8211; Sphinx<br />
Pow/Tgh: 	4/3<br />
Rules Text: 	Flying</p>
<p>Metalcraft &#8211; {U}: Exile Argent Sphnx. Return it to the battlefield under its owner&#8217;s control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.<br />
Rarity: 	Rare</p>
<p>Name: 	Bonds of Quicksilver<br />
Cost: 	3{U}<br />
Type: 	Enchantment-Aura<br />
Rules Text: 	Flash</p>
<p>Enchant creature</p>
<p>Enchanted creature doesn&#8217;t untap during its controller&#8217;s untap step.<br />
Rarity: 	Common<br />
Set Number: 	#29/249</p>
<p>Name: 	Darkslick Drake<br />
Cost: 	2UU<br />
Type: 	Creature &#8211; Drake<br />
Pow/Tgh: 	2/4<br />
Rules Text: 	Flying<br />
When Darkslick Drake is put into your graveyard from the battlefield, draw a card.<br />
Rarity: 	Uncommon</p>
<p>Name: 	Disperse<br />
Cost: 	1{U}<br />
Type: 	Instant<br />
Rules Text: 	Return target nonland permanent to its owner&#8217;s hand.<br />
Flavor Text: 	Most casualties of the power struggle between vedalken and neurok didn&#8217;t die on the field of battle; they merely disappeared.<br />
Illus. 	Adrian Smith<br />
Rarity: 	Common<br />
Set Number: 	#31/249</p>
<p>Name: 	Dissipation Field<br />
Cost: 	2{U}{U}<br />
Type: 	Enchantment<br />
Rules Text: 	Whenever a permanent deals damage to you, return it to its owner&#8217;s hand.<br />
Illus. 	Matt Cavotta<br />
Rarity: 	Rare<br />
Set Number: 	#32/249</p>
<p>Name: 	Grand Architect<br />
Cost: 	1{U}{U}<br />
Type: 	Creature &#8211; Vedalken Artificer<br />
Pow/Tgh: 	1/3<br />
Rules Text: 	Other blue creatures you control get +1/+1.</p>
<p>{U}: Target artifact creature becomes blue until end of turn.</p>
<p>Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.<br />
Illus. 	Steven Belledin<br />
Rarity: 	Rare<br />
Set Number: 	#33/249</p>
<p>Name: 	Halt Order<br />
Cost: 	2{U}<br />
Type: 	Instant<br />
Rules Text: 	Counter target artifact spell</p>
<p>Draw a card.<br />
Rarity: 	Uncommon<br />
Set Number: 	#34/249</p>
<p>Name: 	Inexorable Tide<br />
Cost: 	{3}{U}{U}<br />
Type: 	Enchantment<br />
Rules Text: 	Whenever you cast a spell, proliferate.<br />
Flavor Text: 	&#8220;See how gratefully this world accepts our blessings.&#8221;<br />
-Jin-Gitaxias, Core Augur<br />
Illus. 	Dave Kendall<br />
Rarity: 	Rare<br />
Set Number: 	#35/249</p>
<p>Name: 	Lumengrid Drake<br />
Cost: 	3{U}<br />
Type: 	Creature &#8211; Drake<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Flying</p>
<p>Metalcraft &#8211; When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner&#8217;s hand.<br />
Flavor Text: 	Properly outfitted, drakes make perfect sentries for vedalken strongholds.<br />
Illus. 	Johann Bodin<br />
Rarity: 	Common<br />
Set Number: 	#36/249</p>
<p>Name: 	Neurok Invisimancer<br />
Cost: 	1{U}{U}<br />
Type: 	Creature &#8211; Human Wizard<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Neurok Invisimancer is unblockable.</p>
<p>When Neurok Invisimancer enters the battlefield, target creature is unblockable until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#37/249</p>
<p>Name: 	Plated Seastrider<br />
Cost: 	{U}{U}<br />
Type: 	Creature &#8211; Beast<br />
Pow/Tgh: 	1/4<br />
Rarity: 	Common<br />
Set Number: 	#38/249</p>
<p>Name: 	Quicksilver Gargantuan<br />
Cost: 	5{U}{U}<br />
Type: 	Creature &#8211; Shapeshifter<br />
Pow/Tgh: 	7/7<br />
Rules Text: 	you may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it&#8217;s still 7/7.<br />
Flavor Text: 	&#8220;You know you have achieved true power if the sea itself seeks to emulate your greatness.&#8221;<br />
-Vy Covalt, Neurok agent<br />
Illus. 	Steven Belledin<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#39/249</p>
<p>Name: 	Riddlesmith<br />
Cost: 	1{U}<br />
Type: 	Creature &#8211; Human Artificer<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.<br />
Flavor Text: 	The Naurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.<br />
Illus. 	Eric Deschamps<br />
Rarity: 	Uncommon<br />
Set Number: 	#40/249</p>
<p>Name: 	Scrapdiver Serpent<br />
Cost: 	5{U}{U}<br />
Type: 	Creature &#8211; Serpent<br />
Pow/Tgh: 	5/5<br />
Rules Text: 	Scrapdiver Serpent is unblockable as long as defending player controls an artifact.<br />
Flavor Text: 	Smart artificers clean up after themselves.<br />
Rarity: 	Common<br />
Set Number: 	#41/249</p>
<p>Name: 	Screeching Silcaw<br />
Cost: 	1{U}<br />
Type: 	Creature-Bird<br />
Pow/Tgh: 	1/2<br />
Rules Text: 	Flying</p>
<p>Metalcraft -When Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.<br />
Flavor Text: 	It&#8217;s adaptively deaf to its own cries.<br />
Rarity: 	Common<br />
Set Number: 	#42/249</p>
<p>Name: 	Shape Anew<br />
Cost: 	3{U}<br />
Type: 	Sorcery<br />
Rules Text: 	The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.<br />
Illus. 	Zoltan Boros &#038; Gabor Szikszai<br />
Rarity: 	Rare<br />
Set Number: 	#43/249</p>
<p>Name: 	Sky-Eel School<br />
Cost: 	3{U}{U}<br />
Type: 	Creature-Fish<br />
Pow/Tgh: 	3/3<br />
Rules Text: 	Flying<br />
When Sky-Eel School enters the battlefield, draw a card, then discard a card.<br />
Rarity: 	Common<br />
Set Number: 	#44/249</p>
<p>Name: 	Steady Progress<br />
Cost: 	2{U}<br />
Type: 	Instant<br />
Rules Text: 	Proliferate.</p>
<p>Draw a card.<br />
Flavor Text: 	&#8220;More of that strange oil&#8230;it&#8217;s probably nothing.&#8221;<br />
Illus. 	Efrem Palacios<br />
Rarity: 	Common<br />
Set Number: 	#45/249</p>
<p>Name: 	Stoic Rebuttal<br />
Cost: 	1{U}{U}<br />
Type: 	Instant<br />
Rules Text: 	Metalcraft &#8211; Stoic rebuttal costs {1} less to cast if you control three or more artifacts.</p>
<p>Counter target spell.<br />
Flavor Text: 	Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.<br />
Illus. 	Chris Rahn<br />
Rarity: 	Common<br />
Set Number: 	#46/249</p>
<p>Name: 	Thrummingbird<br />
Cost: 	1{U}<br />
Type: 	Creature &#8211; Bird Horror<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	Flying<br />
Whenever Thrummingbird deals combat damage to a player, proliferate.<br />
Illus. 	Efrem Palacios<br />
Rarity: 	Uncommon<br />
Set Number: 	#47/249</p>
<p>Name: 	Trinket Mage<br />
Cost: 	2U<br />
Type: 	Creature &#8211; Human Wizard<br />
Pow/Tgh: 	2/2<br />
Rules Text:<br />
When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.<br />
Rarity: 	Uncommon<br />
Set Number: 	#48/249</p>
<p>Name: 	Turn Aside<br />
Cost: 	{U}<br />
Type: 	Instant<br />
Rules Text: 	Counter target spell that targets a permanent you control.<br />
Rarity: 	Common<br />
Set Number: 	#49/249</p>
<p>Name: 	Twisted Image<br />
Cost: 	{U}<br />
Type: 	Instant<br />
Rules Text: 	Switch target creature&#8217;s power and toughness until end of turn.</p>
<p>Draw a card.<br />
Rarity: 	Uncommon<br />
Set Number: 	#50/249</p>
<p>Name: 	Vault Skyward<br />
Cost: 	{U}<br />
Type: 	Instant<br />
Rules Text: 	Target creature gains flying until end of turn. Untap it.<br />
Rarity: 	Common<br />
Set Number: 	#51/249</p>
<p>Name: 	Vedalken Certarch<br />
Cost: 	{U}<br />
Type: 	Creature &#8211; Vedalken Wizard<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	Metalcraft &#8211; {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.<br />
Flavor Text: 	&#8220;An apporpriately detailed model is indistinguishable from reality, and much easier to control.&#8221;<br />
Illus. 	Karl Kopinski<br />
Rarity: 	Common<br />
Set Number: 	#52/249</p>
<p>Name: 	Volition Reins<br />
Cost: 	3{U}{U}{U}<br />
Type: 	Enchantment &#8211; Aura<br />
Rules Text: 	Enchant Permanent</p>
<p>When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.</p>
<p>You control enchanted permanent.<br />
Flavor Text: 	&#8220;Glorifying the will is a mistake. It is simply one more force to be mastered.&#8221;<br />
Illus. 	Svetlin Velinov<br />
Rarity: 	Uncommon<br />
Set Number: 	#53/249</p>
<p><strong>Black (27)</strong><br />
Name: 	Blackcleave Goblin<br />
Cost: 	3{B}<br />
Type: 	Creature &#8211; Goblin<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Haste</p>
<p>Infect<br />
Flavor Text: 	&#8220;Bitten? Save time, amputate now.&#8221;<br />
-Lephar, loxodon surgeon<br />
Rarity: 	Common<br />
Set Number: 	#54/249</p>
<p>Name: 	Bleak Coven Vampires<br />
Cost: 	3{B{B}<br />
Type: 	Creature &#8211; Vampire Warrior<br />
Pow/Tgh: 	4/3<br />
Rules Text: 	Metalcraft &#8211; When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.<br />
Rarity: 	Common<br />
Set Number: 	#55/249</p>
<p>Name: 	Blistergrub<br />
Cost: 	2{B}<br />
Type: 	Creature &#8211; Horror<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Swampwalk</p>
<p>When Blistergrub is put into a graveyard from battlefield, each opponent loses 2 life.<br />
Flavor Text: 	&#8220;The sooner you join Phyrexia, the sooner you forget your painful rebirth.&#8221;<br />
-Sheoldred, Whispering One<br />
Rarity: 	Common<br />
Set Number: 	#56/249</p>
<p>Name: 	Carnifex Demon<br />
Cost: 	4{B}{B}<br />
Type: 	Creature &#8211; Demon<br />
Pow/Tgh: 	6/6<br />
Rules Text: 	Flying<br />
Carnifex Demon enters the battlefield with two -1/-1 counters on it.<br />
{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.<br />
Flavor Text: 	Every contagion has a host.<br />
Illus. 	Aleksi Briclot<br />
Rarity: 	Rare</p>
<p>Name: 	Contagious Nim<br />
Cost: 	2{B}<br />
Type: 	Creature-Zombie<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Infect<br />
Rarity: 	Common<br />
Set Number: 	#58/249</p>
<p>Name: 	Corrupted Harvester<br />
Cost: 	4{B}{B}<br />
Type: 	Creature &#8211; Horror<br />
Pow/Tgh: 	6/3<br />
Rules Text: 	{B}, Sacrifice a creature: Regenerate Corrupted Harvester.<br />
Rarity: 	Uncommon<br />
Set Number: 	#59/249</p>
<p>Name: 	Dross Hopper<br />
Cost: 	1{B}<br />
Type: 	Creature &#8211; Insect Horror<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Sacrifice a creature: Dross Hopper gains flying until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#60/249</p>
<p>Name: 	Exsanguinate<br />
Cost: 	X{B}{B}<br />
Type: 	Sorcery<br />
Rules Text: 	Each opponent loses X life. you gain life equal to the life lost this way.<br />
Flavor Text: 	For vampires, patience is not a vitrue, nor is gluttony a sin.<br />
Illus. 	Carl Critchlow<br />
Rarity: 	Uncommon<br />
Set Number: 	#61/249</p>
<p>Name: 	Flesh Allergy<br />
Cost: 	2{B}{B}<br />
Type: 	Sorcery<br />
Rules Text: 	As an additional cost to cast Flesh Allergy, sacrifice a creature.</p>
<p>Destroy target creature. Its controller loses life equal to the number of creatures put into all graveyards from the battlefield this turn.<br />
Rarity: 	Uncommon<br />
Set Number: 	#62/249</p>
<p>Name: 	Fume Spitter<br />
Cost: 	{B}<br />
Type: 	Creature &#8211; Horror<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.<br />
Rarity: 	Common<br />
Set Number: 	#63/249</p>
<p>Name: 	Geth, Lord of the Vault<br />
Cost: 	4{B}{B}<br />
Type: 	Legendary Creature &#8211; Zombie<br />
Pow/Tgh: 	5/5<br />
Rules Text: 	Intimidate</p>
<p>{X}{B}: Put target artifact or creature card with converted mana cost X from an opponent&#8217;s graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.<br />
Illus. 	Whit Brachna<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#64/249</p>
<p>Name: 	Grip of Darkness<br />
Cost: 	{B}{B}<br />
Type: 	Instant<br />
Rules Text: 	Target creature gets -4/-4 until end of turn.<br />
Flavor Text: 	On a world bathed by the light of five suns, the night is forced to become an aggressive force.<br />
Illus. 	Johann Bodin<br />
Rarity: 	Common<br />
Set Number: 	#65/249</p>
<p>Name: 	Hand of the Praetors<br />
Cost: 	3{B}<br />
Type: 	Creature &#8211; Zombie<br />
Pow/Tgh: 	3/2<br />
Rules Text: 	Infect</p>
<p>Other creatures you control with infect get +1+1.</p>
<p>Whenever you cast a creature spell with infect, target player gets a poison counter.<br />
Illus. 	Izzy<br />
Rarity: 	Rare<br />
Set Number: 	#66/249</p>
<p>Name: 	Ichor Rats<br />
Cost: 	1{B}{B}<br />
Type: 	Creature &#8211; Rat<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Infect</p>
<p>When Ichor Rats enters the battlefield, each player gets a poison counter.<br />
Illus. 	Matt Stewart<br />
Rarity: 	Uncommon<br />
Set Number: 	#67/249</p>
<p>Name: 	Instill Infection<br />
Cost: 	3{B}<br />
Type: 	Instant<br />
Rules Text: 	Put a -1/-1 counter on target creature.</p>
<p>Draw a card.<br />
Rarity: 	Common<br />
Set Number: 	#68/249</p>
<p>Name: 	Memoricide<br />
Cost: 	3B<br />
Type: 	Sorcery<br />
Rules Text: 	Name a nonland card. Search target player&#8217;s graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.<br />
Flavor Text: 	&#8220;You claim wisdom, yet I see nothing here but tawdry wishes.&#8221;<br />
Rarity: 	Rare<br />
Set Number: 	#69/249</p>
<p>Name: 	Moriok Reaver<br />
Cost: 	2{B}<br />
Type: 	Creature &#8211; Human Warrior<br />
Pow/Tgh: 	3/2<br />
Flavor Text: 	&#8220;The moriok are fools. They try so hard to gain my favor. All I want is for them to die quickly, to join the ranks of the Nim.&#8221;<br />
-Geth, Lord of the Vault<br />
Illus. 	Marc Simonetti<br />
Rarity: 	Common<br />
Set Number: 	#70/249</p>
<p>Name: 	Necrogen Scudder<br />
Cost: 	2{B}<br />
Type: 	Creature &#8211; Horror<br />
Pow/Tgh: 	3/3<br />
Rules Text: 	Flying</p>
<p>When Necrogen Scudder enters the battlefield, you lose 3 life.<br />
Flavor Text: 	Contrary to popular belief, it&#8217;s kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.<br />
Illus. 	Raymond Swanland<br />
Rarity: 	Uncommon<br />
Set Number: 	#71/249</p>
<p>Name: 	Necrotic Ooze<br />
Cost: 	2{B}{B}<br />
Type: 	Creature &#8211; Ooze<br />
Pow/Tgh: 	4/3<br />
Rules Text: 	As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.<br />
Flavor Text: 	&#8220;To death all must go, and so in death lies ultimate power.&#8221;<br />
-Geth, Lord of the Vault<br />
Illus. 	James Ryman<br />
Rarity: 	Rare<br />
Set Number: 	#72/249</p>
<p>Name: 	Painful Quandry<br />
Cost: 	3BB<br />
Type: 	Enchantment<br />
Rules Text: 	Whenever an opponent casts a spell, he or she loses 5 life unless he or she discards a card.<br />
Rarity: 	Rare<br />
Set Number: 	#73/249</p>
<p>Name: 	Painsmith<br />
Cost: 	1{B}<br />
Type: 	Creature &#8211; Human Artificer<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.<br />
Flavor Text: 	The moriok see the artificer as a taskmaster, forcing lazy metal into more potent shapes.<br />
Illus. 	Eric Deschamps<br />
Rarity: 	Uncommon<br />
Set Number: 	#74/249</p>
<p>Name: 	Plague Stinger<br />
Cost: 	1{B}<br />
Type: 	Creature &#8211; Insect Horror<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	Flying</p>
<p>Infect<br />
Flavor Text: 	It leaves its victims one sting closer to phyresis.<br />
Illus. 	Ryan Pancoast<br />
Rarity: 	Common<br />
Set Number: 	#75/249</p>
<p>Name: 	Psychic Miasma<br />
Cost: 	1{B}<br />
Type: 	Sorcery<br />
Rules Text: 	Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner&#8217;s hand.<br />
Rarity: 	Common<br />
Set Number: 	#76/249</p>
<p>Name: 	Relic Putrescence<br />
Cost: 	2{B}<br />
Type: 	Enchantment-Aura<br />
Rules Text: 	Enchant artifact<br />
Whenever enchanted artifact becomes tapped, its controller gets a poison counter.<br />
Flavor Text: 	&#8220;Until we shed the curse of sentience, we must endure its grotesque handiwork.&#8221;<br />
-Vorinclex, Voice of Hunger<br />
Rarity: 	Common<br />
Set Number: 	#77/249</p>
<p>Name: 	Skinrender<br />
Cost: 	2{B}{B}<br />
Type: 	Creature-Zombie<br />
Pow/Tgh: 	3/3<br />
Rules Text: 	When Skinrender enters the battlefield, put three -1/-1 counters on target creature.<br />
Rarity: 	Uncommon<br />
Set Number: 	#78/249</p>
<p>Name: 	Skithiryx, the Blight Dragon<br />
Cost: 	3{B}{B}<br />
Type: 	Legendary Creature &#8211; Dragon Skeleton<br />
Pow/Tgh: 	4/4<br />
Rules Text: 	Flying</p>
<p>Infect</p>
<p>{B}: Skithiryx, the Blight Dragon gains haste until end of turn.</p>
<p>{B}{B}: Regenerate Skithiryx.<br />
Illus. 	Chippy<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#79/249</p>
<p>Name: 	Tainted Strike<br />
Cost: 	{B}<br />
Type: 	Instant<br />
Rules Text: 	Target creature gets +1/+0 and gains infect until end of turn.<br />
Flavor Text: 	&#8220;Welcome to perfection&#8221;<br />
-Sheoldred, Whispering One.<br />
Rarity: 	?<br />
Set Number: 	#80/249</p>
<p><strong>Red (27)</strong><br />
Name: 	Arc Trail<br />
Cost: 	1{R}<br />
Type: 	Sorcery<br />
Rules Text: 	Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.<br />
Rarity: 	Uncommon<br />
Set Number: 	#81/249</p>
<p>Name: 	Assault Strobe<br />
Cost: 	{R}<br />
Type: 	Sorcery<br />
Rules Text: 	Target creature gains double strike until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#82/249</p>
<p>Name: 	Barrage Ogre<br />
Cost: 	3RR<br />
Type: 	Creature &#8211; Ogre Warrior<br />
Pow/Tgh: 	3/3<br />
Rules Text: 	{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.<br />
Rarity: 	Uncommon<br />
Set Number: 	#83/249</p>
<p>Name: 	Blade-Tribe Berserkers<br />
Cost: 	3{R}<br />
Type: 	Creature &#8211; Human Berserker<br />
Pow/Tgh: 	3/3<br />
Rules Text: 	Metalcraft &#8211; When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#84/249</p>
<p>Name: 	Bloodshot Trainee<br />
Cost: 	3{R}<br />
Type: 	Creature &#8211; Goblin Warrior<br />
Pow/Tgh: 	2/3<br />
Rules Text: 	{T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee&#8217;s power is 4 or greater.<br />
Flavor Text: 	&#8220;Just imagine how strong I&#8217;ll be if my arms don&#8217;t tear off!&#8221;<br />
Illus. 	Matt Stewart<br />
Rarity: 	Uncommon</p>
<p>Name: 	Cerebral Eruption<br />
Cost: 	2{R}{R}<br />
Type: 	Sorcery<br />
Rules Text: 	Target player reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card&#8217;s converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner&#8217;s hand.<br />
Rarity: 	Rare<br />
Set Number: 	#86/249</p>
<p>Name: 	Embersmith<br />
Cost: 	1{R}<br />
Type: 	Creature-Human Artificer<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player.<br />
Illus. 	Eric Deschamps<br />
Rarity: 	Uncommon</p>
<p>Name: 	Ferrovore<br />
Cost: 	2{R}<br />
Type: 	Creature &#8211; Beast<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	{R}, Sacrifice an artifact: Ferrovore gains +3/+0 until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#88/249</p>
<p>Name: 	Flameborn Hellion<br />
Cost: 	5{R}<br />
Type: 	Creature &#8211; Hellion<br />
Pow/Tgh: 	5/4<br />
Rules Text: 	Haste</p>
<p>Flameborn Hellion attacks each turn if able.<br />
Rarity: 	Common<br />
Set Number: 	#89/249</p>
<p>Name: 	Furnace Celebration<br />
Cost: 	1{R}{R}<br />
Type: 	Enchantment<br />
Rules Text: 	Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player.<br />
Flavor Text: 	Reduce. Reuse. Wreak Havoc.<br />
Rarity: 	Uncommon<br />
Set Number: 	#90/249</p>
<p>Name: 	Galvanic Blast<br />
Cost: 	{R}<br />
Type: 	Instant<br />
Rules Text: 	Galvanic Blast deals 2 damage to target creature or player.</p>
<p>Metalcraft &#8211; Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.<br />
Flavor Text: 	Mirrodin has little weather, but it certainly has lightning.<br />
Illus. 	Marc Simonetti<br />
Rarity: 	Common<br />
Set Number: 	#91/249</p>
<p>Name: 	Goblin Gaveleer<br />
Cost: 	{R}<br />
Type: 	Creature &#8211; Goblin Warrior<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	Trample</p>
<p>Goblin Gaveleer gets +2/+0 for each Equipment attached to it.<br />
Flavor Text: 	&#8220;When everything looks like a nail, you really need to get yourself a hammer.&#8221;<br />
-Krol, goblin furnace-priest<br />
Illus. 	Svetlin Velinov<br />
Rarity: 	Common<br />
Set Number: 	#92/249</p>
<p>Name: 	Hoard-Smelter Dragon<br />
Cost: 	4{R}{R}<br />
Type: 	Creature &#8211; Dragon<br />
Pow/Tgh: 	5/5<br />
Rules Text: 	Flying</p>
<p>3{R}: Destroy target artifact. Hoard-Smelter Dragon gains +X/+0 until end of turn, where X is the artifact&#8217;s converted mana cost.<br />
Flavor Text: 	He collects the precious metals, and then converts the rest to propellant.<br />
Rarity: 	Rare<br />
Set Number: 	#93/249</p>
<p>Name: 	Koth of the Hammer<br />
Cost: 	2{R}{R}<br />
Type: 	Planeswalker &#8211; Koth<br />
Pow/Tgh: 	3<br />
Rules Text: 	+1: Untap target Mountian. It becomes a 4/4 red Elemental creature until end of turn. It&#8217;s still a land.</p>
<p>-2: Add {R} to your mana pool for each Mountain you control.</p>
<p>-5: You get an emblem with &#8220;Mountains you control have &#8216;{T}: This land deals 1 damage to target creature or player.'&#8221;<br />
Illus. 	Jason Chan<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#94/249</p>
<p>Name: 	Kuldotha Phoenix<br />
Cost: 	2{R}{R}{R}<br />
Type: 	Creature &#8211; Phoenix<br />
Pow/Tgh: 	4/4<br />
Rules Text: 	Flying, haste<br />
Metalcraft â€” {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.<br />
Illus. 	Mike Bierek<br />
Rarity: 	Rare<br />
Set Number: 	#95/249</p>
<p>Name: 	Molten Psyche<br />
Cost: 	1{R}{R}<br />
Type: 	Sorcery<br />
Rules Text: 	Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.</p>
<p>Metalcraft &#8211; If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.<br />
Illus. 	Ryan Yee<br />
Rarity: 	Rare<br />
Set Number: 	#96/249</p>
<p>Name: 	Kuldotha Rebirth<br />
Cost: 	{R}<br />
Type: 	Sorcery<br />
Rules Text: 	As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.</p>
<p>Put three 1/1 red Goblin creature tokens onto the battlefield.<br />
Rarity: 	Common<br />
Set Number: 	#96/249</p>
<p>Name: 	Melt Terrain<br />
Cost: 	2{R}{R}<br />
Type: 	Sorcery<br />
Rules Text: 	Destroy target land. Melt Terrain deals 2 damage to that land&#8217;s controller.<br />
Rarity: 	Common<br />
Set Number: 	#97/249</p>
<p>Name: 	Ogre Geargrabber<br />
Cost: 	4{R}{R}<br />
Type: 	Creature &#8211; Ogre Warrior<br />
Pow/Tgh: 	4/4<br />
Rules Text: 	Whenever Ogre Geargrabber attack, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.<br />
Flavor Text: 	Long reach, short attention span.<br />
Rarity: 	Uncommon<br />
Set Number: 	#99/249</p>
<p>Name: 	Oxidda Daredevil<br />
Cost: 	1{R}<br />
Type: 	Creature &#8211; Goblin Artificer<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.<br />
Rarity: 	Common</p>
<p>Name: 	Oxidda Scrapmelter<br />
Cost: 	3{R}<br />
Type: 	Creature &#8211; Beast<br />
Pow/Tgh: 	3/3<br />
Rules Text: 	When Oxidda Scrapmelter enters the battlefield, destroy target artifact.<br />
Flavor Text: 	It subsists on a diet rich in screaming metal and molten blood.<br />
Illus. 	Igor Kieryluk<br />
Rarity: 	Uncommon<br />
Set Number: 	#101/249</p>
<p>Name: 	Scoria Elemental<br />
Cost: 	4{R}<br />
Type: 	Creature &#8211; Elemental<br />
Pow/Tgh: 	6/1<br />
Flavor Text: 	A single molten cord links it to the subterranean furnaces, drawing heat and metal from beneath Kuldotha. Until that bond is cut, it carves a swath of raw destruction.<br />
Illus. 	Karl Kopinski<br />
Rarity: 	Common<br />
Set Number: 	#102/249</p>
<p>Name: 	Shatter<br />
Cost: 	1{R}<br />
Type: 	Instant<br />
Rules Text: 	Destroy target artifact.<br />
Rarity: 	Common</p>
<p>Name: 	Spikeshot Elder<br />
Cost: 	{R}<br />
Type: 	Creature-Goblin Shaman<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	{1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player.<br />
Flavor Text: 	Now that he knows a thousand ways of hurting people, his next shamanic quest is to discover a thousand more.<br />
Rarity: 	Rare</p>
<p>Name: 	Tunnel Ignus<br />
Cost: 	1{R}<br />
Type: 	Creature &#8211; Elemental<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Whwnever a land enters the battlefield under an opponent&#8217;s control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player.<br />
Flavor Text: 	Fight mischief with mischief.<br />
Illus. 	Chott Choo<br />
Rarity: 	Rare<br />
Set Number: 	#105/249</p>
<p>Name: 	Turn to Slag<br />
Cost: 	3{R}{R}<br />
Type: 	Sorcery<br />
Rules Text: 	Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.<br />
Rarity: 	Common<br />
Set Number: 	#106/249</p>
<p>Name: 	Vulshok Heartstroker<br />
Cost: 	2{R}<br />
Type: 	Creature &#8211; Human Shaman<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	When Vulshok Heartstroker enters the battlefield, target creature gets +2/+0 until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#107/249</p>
<p><strong>Green (27)</strong><br />
Name: 	Acid Web Spider<br />
Cost: 	3{G}{G}<br />
Type: 	Creature &#8211; Spider<br />
Pow/Tgh: 	3/5<br />
Rules Text: 	Reach</p>
<p>When Acid Web Spider enters the battlefield, you may destroy target Equipment.<br />
Rarity: 	Uncommon<br />
Set Number: 	#108/249</p>
<p>Name: 	Alpha Tyrannax<br />
Cost: 	4{G}{G}<br />
Type: 	Creature &#8211; Beast<br />
Pow/Tgh: 	6/5<br />
Rarity: 	Common<br />
Set Number: 	#109/249</p>
<p>Name: 	Asceticism<br />
Cost: 	3{G}{G}<br />
Type: 	Enchantment<br />
Rules Text: 	Creatures you control can&#8217;t be the targets of spells or abilities your opponents control.</p>
<p>{1}{G}: Regenerate target creature.<br />
Rarity: 	Rare</p>
<p>Name: 	Bellowing Tanglewurm<br />
Cost: 	3{G}{G}<br />
Type: 	Creature &#8211; Wurm<br />
Pow/Tgh: 	4/4<br />
Rules Text: 	Intimidate</p>
<p>Other green creatures you control have intimidate.<br />
Rarity: 	Uncommon<br />
Set Number: 	#111/249</p>
<p>Name: 	Blight Mamba<br />
Cost: 	{1}{G}<br />
Type: 	Creature &#8211; Snake<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	Infect</p>
<p>{1}{G}: Regenerate Blight Mamba<br />
Flavor Text: 	Its venom drips with Phyrexia&#8217;s hate.<br />
Illus. 	Drew Baker<br />
Rarity: 	Common</p>
<p>Name: 	Blunt the Assault<br />
Cost: 	3G<br />
Type: 	Instant<br />
Rules Text: 	You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.<br />
Rarity: 	Common<br />
Set Number: 	#113/249</p>
<p>Name: 	Carapace Forger<br />
Cost: 	1{G}<br />
Type: 	Creature &#8211; Elf Artificer<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Metalcraft &#8211; Carapace Forger gets +2/+2 as long as you control three or more artifacts.<br />
Flavor Text: 	Bows and whips cannot save us from these new horrors of the Mephidross.<br />
Illus. 	Matt Cavotta<br />
Rarity: 	Common<br />
Set Number: 	#114/249</p>
<p>Name: 	Carrion Call<br />
Cost: 	3{G}<br />
Type: 	Instant<br />
Rules Text: 	Put two 1/1 green Insect creature tokens with infect onto the battlefield.<br />
Flavor Text: 	The natural order is out of order.<br />
Rarity: 	Uncommon<br />
Set Number: 	#115/249</p>
<p>Name: 	Copperhorn Scout<br />
Cost: 	{G}<br />
Type: 	Creature &#8211; Elf Scout<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	Whenever Copperhorn Scout attacks, untap each other creature you control.<br />
Rarity: 	Common<br />
Set Number: 	#116/249</p>
<p>Name: 	Cystbearer<br />
Cost: 	2{G}<br />
Type: 	Creature &#8211; Beast<br />
Pow/Tgh: 	2/3<br />
Rules Text: 	Infect<br />
Flavor Text: 	Phyrexia strives to simulate natural life, but it can&#8217;t resist improving on the design.<br />
Illus. 	Kev Walker<br />
Rarity: 	Common<br />
Set Number: 	#117/249</p>
<p>Name: 	Engulfing Slagwurm<br />
Cost: 	5{G}{G}<br />
Type: 	Creature &#8211; Wurm<br />
Pow/Tgh: 	7/7<br />
Rules Text: 	Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creatureâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s toughness.<br />
Flavor Text: 	Its teeth exist only for decoration.<br />
Illus. 	Jaime Jones<br />
Rarity: 	Rare</p>
<p>Name: 	Ezuri&#8217;s Archers<br />
Cost: 	{G}<br />
Type: 	Creature &#8211; Elf Archer<br />
Pow/Tgh: 	1/2<br />
Rules Text: 	Reach</p>
<p>Whenever Ezuri&#8217;s Archers blocks a creature with flying. Ezuri&#8217;s Archers gets +3/+0 until end of turn.<br />
Rarity: 	Common</p>
<p>Name: 	Ezuri&#8217;s Brigade<br />
Cost: 	2{G}{G}<br />
Type: 	Creature &#8211; Elf Warrior<br />
Pow/Tgh: 	4/4<br />
Rules Text: 	Metalcraft &#8211; As long as you control three or more artifacts, Ezuri&#8217;s Brigade gets +4/+4 and has trample.<br />
Flavor Text: 	Riding ravenous, ever-growing vorracs is almost as dangerous as fitting them with saddles.<br />
Illus. 	Nic Klein<br />
Rarity: 	Rare<br />
Set Number: 	#121/249</p>
<p>Name: 	Ezuri, Renegade Leader<br />
Cost: 	1{G}{G}<br />
Type: 	Legendary Creature &#8211; Elf Warrior<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	{G}: Regenerate another target Elf.</p>
<p>{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.<br />
Flavor Text: 	The infamous Ezuri commands the highest bounty the vedalken have ever placed upon an outlaw.<br />
Illus. 	Karl Kopinski<br />
Rarity: 	Rare</p>
<p>Name: 	Genesis Wave<br />
Cost: 	X{G}{G}{G}<br />
Type: 	Sorcery<br />
Rules Text: 	Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren&#8217;t put onto the battlefield into your graveyard.<br />
Illus. 	James Paick<br />
Rarity: 	Rare<br />
Set Number: 	#122/249</p>
<p>Name: 	Liege of the Tangle<br />
Cost: 	6{G}{G}<br />
Type: 	Creature &#8211; Elemental<br />
Pow/Tgh: 	8/8<br />
Rules Text: 	Trample</p>
<p>Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They&#8217;re still lands.<br />
Illus. 	Jason Chan<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#123/249</p>
<p>Name: 	Lifesmith<br />
Cost: 	1{G}<br />
Type: 	Creature &#8211; Human Druid<br />
Pow/Tgh: 	2/1<br />
Rules Text: 	Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.<br />
Rarity: 	Uncommon<br />
Set Number: 	#124/249</p>
<p>Name: 	Molder Beast<br />
Cost: 	4{G}<br />
Type: 	Creature &#8211; Beast<br />
Pow/Tgh: 	5/3<br />
Rules Text: 	Trample</p>
<p>Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#125/249</p>
<p>Name: 	Putrefax<br />
Cost: 	3GG<br />
Type: 	Creature &#8211; Horror<br />
Pow/Tgh: 	5/3<br />
Rules Text: 	Trample, haste</p>
<p>Infect</p>
<p>At the beginning of the end step, sacrifice Putrefax.<br />
Rarity: 	Rare</p>
<p>Name: 	Slice in Twain<br />
Cost: 	2{G}{G}<br />
Type: 	Instant<br />
Rules Text: 	Destroy target artifact or enchantment.</p>
<p>Draw a card.<br />
Illus. 	Efrem Palacios<br />
Rarity: 	Uncommon<br />
Set Number: 	#127/249</p>
<p>Name: 	Tangle Angler<br />
Cost: 	3{G}<br />
Type: 	Creature &#8211; Horror<br />
Pow/Tgh: 	1/5<br />
Rules Text: 	Infect</p>
<p>{G}: Target creature blocks Tangle Angler this turn if able.<br />
Illus. 	Igor Kieryluk<br />
Rarity: 	Uncommon<br />
Set Number: 	#128/249</p>
<p>Name: 	Tel-Jilad Defiance<br />
Cost: 	1{G}<br />
Type: 	Instant<br />
Rules Text: 	Target creature gains protection from artifacts until end of turn</p>
<p>Draw a card.<br />
Rarity: 	Common<br />
Set Number: 	#129/249</p>
<p>Name: 	Tel-Jilad Fallen<br />
Cost: 	2{G}{G}<br />
Type: 	Creature &#8211; Elf Warrior<br />
Pow/Tgh: 	3/1<br />
Rules Text: 	Protection from artifacts</p>
<p>Infect<br />
Rarity: 	Common<br />
Set Number: 	#130/249</p>
<p>Name: 	Untamed Might<br />
Cost: 	{X}{G}<br />
Type: 	Instant<br />
Rules Text: 	Target creature gets +X/+X until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#131/249</p>
<p>Name: 	Viridian Revel<br />
Cost: 	1{G}{G}<br />
Type: 	Enchantment<br />
Rules Text: 	Whenever an artifact is put into an opponent&#8217;s graveyard from the battlefield, you may draw a card.<br />
Rarity: 	Uncommon<br />
Set Number: 	#132/249</p>
<p>Name: 	Wing Puncture<br />
Cost: 	{G}<br />
Type: 	Instant<br />
Rules Text: 	Target creature deals damage equal to its power to target creature with flying.<br />
Rarity: 	Common<br />
Set Number: 	#133/249</p>
<p>Name: 	Withstand Death<br />
Cost: 	{G}<br />
Type: 	Instant<br />
Rules Text: 	Target creature is indestructible this turn.<br />
Flavor Text: 	On Mirrodin, every conflict ends in either death or darksteel.<br />
Illus. 	Tomasz Jedruszek<br />
Rarity: 	Common</p>
<p><strong>Multicolor (1)</strong><br />
Name: 	Venser, the Sojourner<br />
Cost: 	3{W}{U}<br />
Type: 	Planeswalker &#8211; Venser<br />
Pow/Tgh: 	3<br />
Rules Text: 	+2: Exile target permanent you own. Return it to the battlefield at the beginning of the next end step.</p>
<p>-1: Creatures are unblockable this turn.</p>
<p>-8: You get an emblem with &#8220;Whenever you cast a spell, exile target permanent.&#8221;<br />
Illus. 	Eric Deschamps<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#135/249</p>
<p><strong>Artifact (88)</strong><br />
Name: 	Accorder&#8217;s Shield<br />
Cost: 	0<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Equipped creature gets +0/+3 and vigilance.</p>
<p>Equip {3}<br />
Rarity: 	Common<br />
Set Number: 	#136/249</p>
<p>Name: 	Argentum Armor<br />
Cost: 	6<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Equipped creature gets +6/+6.<br />
Whenever equipped creature attacks, destroy target permanent.<br />
Equip [6}<br />
Rarity: 	Rare</p>
<p>Name: 	Auriok Replica<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Cleric<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.<br />
Flavor Text: 	All the loyalty of the Auriok with only trace of their self-righteousness.<br />
Rarity: 	Common<br />
Set Number: 	#138/249</p>
<p>Name: 	Barbed Battlegear<br />
Cost: 	3<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Equipped creature gets +4/-1.</p>
<p>Equip {2}<br />
Rarity: 	Uncommon<br />
Set Number: 	#139/249</p>
<p>Name: 	Bladed Pinions<br />
Cost: 	2<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Equipped creature has flying and first strike.</p>
<p>Equip {2}<br />
Rarity: 	Common<br />
Set Number: 	#140/249</p>
<p>Name: 	Chimeric Mass<br />
Cost: 	X<br />
Type: 	Artifact<br />
Rules Text: 	Chimeric Mass enters the battlefield with X charge counters.<br />
{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with &#8220;This creature&#8217;s power and toughness are each equal to the number of charge counters on it.&#8221;<br />
Rarity: 	Rare</p>
<p>Name: 	Chrome Steed<br />
Cost: 	4<br />
Type: 	Artifact Creature &#8211; Horse<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Metalcraft &#8211; Chrome Steed gets +2/+2 as long as you control three or more artifacts.<br />
Rarity: 	Common<br />
Set Number: 	#142/249</p>
<p>Name: 	Clone Shell<br />
Cost: 	5<br />
Type: 	Artifact Creature &#8211; Shapeshifter<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Imprint &#8211; When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.</p>
<p>When Clone Shell is put into a graveyard from the battlefield, turn the exiled card face up. If it&#8217;s a creature card, put it onto the battlefield under your control.<br />
Illus. 	Volkan Baga<br />
Rarity: 	Uncommon<br />
Set Number: 	#143/249</p>
<p>Name: 	Contagion Clasp<br />
Cost: 	2<br />
Type: 	Artifact<br />
Rules Text: 	When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.<br />
{4},{T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)<br />
Illus. 	Anthony Palumbo<br />
Rarity: 	Uncommon<br />
Set Number: 	#144/249</p>
<p>Name: 	Contagion Engine<br />
Cost: 	6<br />
Type: 	Artifact<br />
Rules Text: 	When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls<br />
{4}, {T}: Proliferate, then proliferate again.<br />
Rarity: 	Rare<br />
Set Number: 	#145/249</p>
<p>Name: 	Copper Myr<br />
Cost: 	2<br />
Type: 	Artifact Creature &#8211; Myr<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	{T}: Add {G} to your mana pool.<br />
Flavor Text: 	The myr are like verdegris: an ever-present patina on the floor of a metal world.<br />
Illus. 	Alan Pollack<br />
Rarity: 	Common<br />
Set Number: 	#146/249</p>
<p>Name: 	Corpse Cur<br />
Cost: 	4<br />
Type: 	Artifact Creature &#8211; Hound<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Infect</p>
<p>When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to you hand.<br />
Rarity: 	Common<br />
Set Number: 	#147/249</p>
<p>Name: 	Culling Dais<br />
Cost: 	2<br />
Type: 	Artifact<br />
Rules Text: 	{T}, Sacrifice a creature: Put a charge counter on Culling Dais.</p>
<p>{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.<br />
Illus. 	Anthony Palumbo<br />
Rarity: 	Uncommon<br />
Set Number: 	#148/249</p>
<p>Name: 	Darksteel Axe<br />
Cost: 	1<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Darksteel Axe is indestructible.</p>
<p>Equipped creature gets +2/+0.</p>
<p>Equip {2}<br />
Flavor Text: 	Heavier than it looks, tricky to wield, guaranteed to last.<br />
Illus. 	Daniel Ljunggren<br />
Rarity: 	Uncommon<br />
Set Number: 	#149/249</p>
<p>Name: 	Darksteel Juggernaut<br />
Cost: 	5<br />
Type: 	Artifact Creature &#8211; Juggernaut<br />
Pow/Tgh: 	X/X<br />
Rules Text: 	Darksteel Juggernaut&#8217;s power and toughness are each equal to the number of artifacts you control.</p>
<p>Darksteel Juggernaut is indestructible and attacks each turn if able.<br />
Flavor Text: 	One part unstoppable force, one part immovable object.<br />
Illus. 	Randis Albion<br />
Rarity: 	Rare<br />
Set Number: 	#150/249</p>
<p>Name: 	Darksteel Myr<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Myr<br />
Pow/Tgh: 	0/1<br />
Rules Text: 	Darksteel Myr is indestructible.<br />
Rarity: 	Uncommon</p>
<p>Name: 	Darksteel Sentinel<br />
Cost: 	6<br />
Type: 	Artifact Creature &#8211; Golem<br />
Pow/Tgh: 	3/3<br />
Rules Text: 	Flash</p>
<p>Vigilance</p>
<p>Darksteel Sentinel is indestructible.<br />
Illus. 	Erica Yang<br />
Rarity: 	Uncommon<br />
Set Number: 	#152/249</p>
<p>Name: 	Echo Circlet<br />
Cost: 	2<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Equipped creature can block and additional creature.</p>
<p>Equip {1}<br />
Rarity: 	Common<br />
Set Number: 	#153/249</p>
<p>Name: 	Etched Champion<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Soldier<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Metalcraft &#8211; Etched Champion has protection from all colors as long as you control three or more artifacts.<br />
Flavor Text: 	Its predecessors were etched with the wisdom of ancients; its own etchings bear warnings of a future fraught with war.<br />
Illus. 	Matt Cavotta<br />
Rarity: 	Rare<br />
Set Number: 	#154/249</p>
<p>Name: 	Flight Spellbomb<br />
Cost: 	1<br />
Type: 	Artifact<br />
Rules Text: 	{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.</p>
<p>When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.<br />
Illus. 	Franz Vohwinkel<br />
Rarity: 	Common<br />
Set Number: 	#155/249</p>
<p>Name: 	Glint Hawk Idol<br />
Cost: 	2<br />
Type: 	Artifact<br />
Rules Text: 	Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 artifact creature with flying until end of turn.</p>
<p>{W}:Glint Hawk Idol becomes a 2/2 artifact creature with flying until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#156/249</p>
<p>Name: 	Gold Myr<br />
Cost: 	2<br />
Type: 	Artifact Creature &#8211; Myr<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	{T}: Add {W} to your mana pool.<br />
Flavor Text: 	The myr are like razorgrass: numberless metal figures, reflecting each other&#8217;s light.<br />
Illus. 	Alan Pollack<br />
Rarity: 	Common<br />
Set Number: 	#157/249</p>
<p>Name: 	Golden Urn<br />
Cost: 	1<br />
Type: 	Artifact<br />
Rules Text: 	At the beginning of your upkeep, you may put a charge counter on Golden Urn.</p>
<p>{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.<br />
Rarity: 	Common<br />
Set Number: 	#158/249</p>
<p>Name: 	Golem Artisan<br />
Cost: 	5<br />
Type: 	Artifact Creature-Golem<br />
Pow/Tgh: 	3[3<br />
Rules Text: 	{2}: Target atifact creature gets +1/+1 until end of turn.<br />
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.<br />
3/3<br />
Flavor Text: 	Better living through metallurgy.<br />
Rarity: 	Uncommon<br />
Set Number: 	#159/249</p>
<p>Name: 	Golem Foundry<br />
Cost: 	3<br />
Type: 	Artifact<br />
Rules Text: 	Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.</p>
<p>Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield.<br />
Rarity: 	Common<br />
Set Number: 	#160/249</p>
<p>Name: 	Golem&#8217;s Heart<br />
Cost: 	2<br />
Type: 	Artifact<br />
Rules Text: 	Whenever a player casts an artifact spell, you may gain 1 life.<br />
Rarity: 	Uncommon<br />
Set Number: 	#161/249</p>
<p>Name: 	Grafted Exoskeleton<br />
Cost: 	4<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Equipped creature gets +2/+2 and has infect.</p>
<p>Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent</p>
<p>Equip {2}<br />
Illus. 	Allen Williams<br />
Rarity: 	Uncommon<br />
Set Number: 	#162/249</p>
<p>Name: 	Grindclock<br />
Cost: 	2<br />
Type: 	Artifact<br />
Rules Text: 	{T}: Put a charge counter on Grindclock.</p>
<p>{T}: Target player puts the top X card of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.<br />
Flavor Text: 	Pray you never hear it chime.<br />
Illus. 	Nils Hamm<br />
Rarity: 	Rare<br />
Set Number: 	#163/249</p>
<p>Name: 	Heavy Arbalest<br />
Cost: 	3<br />
Type: 	Artifact- Equipment<br />
Rules Text: 	Equipped creature doesn&#8217;t untap during its contollers untap step.</p>
<p>Equipped creature has &#8220;{T}: This creature deals 2 damage to target creature or player.&#8221;</p>
<p>Equip {4}<br />
Rarity: 	Uncommon<br />
Set Number: 	#164/249</p>
<p>Name: 	Horizon Spellbomb<br />
Cost: 	1<br />
Type: 	Artifact<br />
Rules Text: 	{2},{T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.</p>
<p>When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.<br />
Rarity: 	Common<br />
Set Number: 	#165/249</p>
<p>Name: 	Ichorclaw Myr<br />
Cost: 	2<br />
Type: 	Artifact Creature &#8211; Myr<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	Infect</p>
<p>Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.<br />
Illus. 	Eric Deschamps<br />
Rarity: 	Common</p>
<p>Name: 	Infiltration Lens<br />
Cost: 	1<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Whenever equipped creature becomes blocked by a creature, you may draw two cards.</p>
<p>Equip {1}<br />
Rarity: 	Uncommon<br />
Set Number: 	#167/249</p>
<p>Name: 	Iron Myr<br />
Cost: 	2<br />
Type: 	Artifact Creature &#8211; Myr<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	{T}: Add {R} to your mana pool.<br />
Flavor Text: 	The myr are like rusted metal: gleaming purpose hidden behind a thin disguise of debris.<br />
Illus. 	Alan Pollack<br />
Rarity: 	Common<br />
Set Number: 	#168/249</p>
<p>Name: 	Kuldotha Forgemaster<br />
Cost: 	5<br />
Type: 	Artifact Creature &#8211; Construct<br />
Pow/Tgh: 	3/5<br />
Rules Text: 	{T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.<br />
Flavor Text: 	The goblins say it used to be bigger, before it began to stoke the great furnace with pieces of itself.<br />
Illus. 	jD<br />
Rarity: 	Rare<br />
Set Number: 	#169/249</p>
<p>Name: 	Leaden Myr<br />
Cost: 	2<br />
Type: 	Artifact Creature &#8211; Myr<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	{T}: Add {B} to your mana pool.<br />
Flavor Text: 	The myr are like necrogen: a transformative force unconcerned with the changes they wreak.<br />
Illus. 	Alan Pollack<br />
Rarity: 	Common<br />
Set Number: 	#170/249</p>
<p>Name: 	Liquimetal Coating<br />
Cost: 	2<br />
Type: 	Artifact<br />
Rules Text: 	{T}: Target permanent becomes an artifact in addition to its other types until end of turn.<br />
Rarity: 	Uncommon<br />
Set Number: 	#171/249</p>
<p>Name: 	Livewire Lash<br />
Cost: 	2<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Equipped creature gets +2/+0 and gains &#8220;Whenever this creature becomes a target of a spell, this creature deals 2 damage to target creature or player.&#8221;</p>
<p>Equip {2}<br />
Rarity: 	Rare<br />
Set Number: 	#172/249</p>
<p>Name: 	Lux Cannon<br />
Cost: 	4<br />
Type: 	Artifact<br />
Rules Text: 	{T}: Put a charge counter on Lux Cannon.</p>
<p>{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#173/249</p>
<p>Name: 	Memnite<br />
Cost: 	0<br />
Type: 	Artifact Creature &#8211; Construct<br />
Pow/Tgh: 	1/1<br />
Flavor Text: 	Reminders of Memnarch&#8217;s reign still skirr across Mirrodin, reminiscent of his form if not his power.<br />
Illus. 	Svetlin Velinov<br />
Rarity: 	Uncommon<br />
Set Number: 	#174/249</p>
<p>Name: 	Mimic Vat<br />
Cost: 	3<br />
Type: 	Artifact<br />
Rules Text: 	Imprint &#8211; Whenever a nontoken creature is put into a graveyard from the battlefield, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner&#8217;s graveyard.</p>
<p>{3}, {T}: Put a token onto the battlefield that&#8217;s a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.<br />
Rarity: 	Rare<br />
Set Number: 	#175/249</p>
<p>Name: 	Mindslaver<br />
Cost: 	6<br />
Type: 	Legendary Artifact<br />
Rules Text: 	{4}, {T}, Sacrifice Mindslaver: You control target play during that player&#8217;s next turn. (You see all cards that player could see and make all decisions for the player.)<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#176/249</p>
<p>Name: 	Molten-Tail Masticore<br />
Cost: 	4<br />
Type: 	Artifact Creature &#8211; Masticore<br />
Pow/Tgh: 	4/4<br />
Rules Text: 	At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.</p>
<p>{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.</p>
<p>{2}: Regenerate Molten-Tail Masticore.<br />
Illus. 	Whit Brachna<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#177/249</p>
<p>Name: 	Moriok Replica<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Warrior<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	{1}{B}, Sacrifice Moriok Replica : You draw two cards and you lose 2 life.<br />
Rarity: 	Common<br />
Set Number: 	#178/249</p>
<p>Name: 	Mox Opal<br />
Cost: 	0<br />
Type: 	Legendary Artifact<br />
Rules Text: 	Metalcraft &#8211; {T}: Add 1 mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.<br />
Flavor Text: 	The suns of Mirrodin have shone upon perfection only once.<br />
Illus. 	Volkan Baga<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#179/249</p>
<p>Name: 	Myr Battlesphere<br />
Cost: 	7<br />
Type: 	Artifact Creature &#8211; Myr Construct<br />
Pow/Tgh: 	4/7<br />
Rules Text: 	When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.</p>
<p>Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlespherre gets +X/+0 until end of turn and deals X damage to defending player.<br />
Illus. 	Franz Vohwinkel<br />
Rarity: 	Rare<br />
Set Number: 	#180/249</p>
<p>Name: 	Myr Galvanizer<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Myr<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Other Myr creatures you control get +1/+1.</p>
<p>{1}, {T}: Untap each other Myr you control.<br />
Flavor Text: 	&#8220;We can&#8217;t quite determine what they&#8217;re doing, but they seem to be doing it quite well.&#8221;<br />
-Vedalken research notes<br />
Illus. 	Greg Staples<br />
Rarity: 	Uncommon<br />
Set Number: 	#181/249</p>
<p>Name: 	Myr Propagator<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Myr<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	{3},{T}: Put a token that&#8217;s a copy of Myr Propagator onto the battlefield.<br />
Flavor Text: 	&#8220;We will ingest and remake this world in our image, not unlike some admirable designs I have seen here.&#8221;<br />
-Vorinclex, Voice of Hunger<br />
Rarity: 	Rare<br />
Set Number: 	#182/249</p>
<p>Name: 	Myr Reservoir<br />
Cost: 	3<br />
Type: 	Artifact<br />
Rules Text: 	{T}: Add {2}to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.<br />
{3}, {T}: Return target Myr card from your graveyard to your hand.<br />
Rarity: 	Rare</p>
<p>Name: 	Necrogen Censer<br />
Cost: 	3<br />
Type: 	Artifact<br />
Rules Text: 	Necrogen Censer enters the battlefield with two charge counters on it.</p>
<p>{T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.<br />
Flavor Text: 	Moriok necromancers actively spread necrogen, encouraging the transformation from Mirran to Nim.<br />
Illus. 	Pete Venters<br />
Rarity: 	Common<br />
Set Number: 	#184/249</p>
<p>Name: 	Necropede<br />
Cost: 	2<br />
Type: 	Artifact Creature &#8211; Insect<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	Infect</p>
<p>When Necropede is put into a graveyard from the battlefield, you may put a -1/-1 counter on target creature.<br />
Illus. 	Nic Klein<br />
Rarity: 	Uncommon<br />
Set Number: 	#185/249</p>
<p>Name: 	Neurok Replica<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Wizard<br />
Pow/Tgh: 	1/4<br />
Rules Text: 	{1}{U}, Sacrifice Neurok Replica: Return target creature to its owner&#8217;s hand.<br />
Rarity: 	Common<br />
Set Number: 	#186/249</p>
<p>Name: 	Nihil Spellbomb<br />
Cost: 	1<br />
Type: 	Artifact<br />
Rules Text: 	{T}, Sacrifice Nihil Spellbomb: Exile all cards from target player&#8217;s graveyard.</p>
<p>When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.<br />
Rarity: 	Common<br />
Set Number: 	#187/249</p>
<p>Name: 	Nim Deathmantle<br />
Cost: 	2<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Equipped creature has +2/+2, intimidate and is a black Zombie in addition to its other colors and types.</p>
<p>Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield under you control and attach Nim Deathmantle to it.</p>
<p>Equip {4}<br />
Illus. 	Karl Kopinski<br />
Rarity: 	Rare<br />
Set Number: 	#188/249</p>
<p>Name: 	Origin Spellbomb<br />
Cost: 	1<br />
Type: 	Artifact<br />
Rules Text: 	{1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.</p>
<p>When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.<br />
Illus. 	Franz Vohwinkel<br />
Rarity: 	Common<br />
Set Number: 	#189/249</p>
<p>Name: 	Palladium Myr<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Myr<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	{T}: Add {2} to your mana pool.<br />
Flavor Text: 	The myr are like the Glimmervoid: blank canvases on which to build grand creations.<br />
Illus. 	Alan Pollack<br />
Rarity: 	Uncommon<br />
Set Number: 	#190/249</p>
<p>Name: 	Panic Spellbomb<br />
Cost: 	1<br />
Type: 	Artifact<br />
Rules Text: 	{T}, Sacrifice Panic Spellbomb: Target creature can&#8217;t block this turn.</p>
<p>When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.<br />
Rarity: 	Common<br />
Set Number: 	#191/249</p>
<p>Name: 	Perilous Myr<br />
Cost: 	2<br />
Type: 	Artifact Creature- &#8211; Myr<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	When Perilous Myr is put into a graveyard from the battlefield, it deals 2 damage to target creature or player.<br />
Flavor Text: 	To Mirrodin, an explosive. To Phyrexia, a missionary.<br />
Illus. 	Jason Felix<br />
Rarity: 	Common<br />
Set Number: 	#192/249</p>
<p>Name: 	Platinum Emperion<br />
Cost: 	8<br />
Type: 	Artifact Creature &#8211; Golem<br />
Pow/Tgh: 	8/8<br />
Rules Text: 	Your life total can&#8217;t change. (You can&#8217;t gain or lose life. You can&#8217;t pay any amount of life except 0.)<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#193/249</p>
<p>Name: 	Precursor Golem<br />
Cost: 	5<br />
Type: 	Artifact Creature &#8211; Golem<br />
Pow/Tgh: 	3/3<br />
Rules Text: 	When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.</p>
<p>Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each of those spells targets a different one of those Golems.<br />
Illus. 	Chippy<br />
Rarity: 	Rare<br />
Set Number: 	#194/249</p>
<p>Name: 	Prototype Portal<br />
Cost: 	4<br />
Type: 	Artifact<br />
Rules Text: 	Imprint &#8211; When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.</p>
<p>{X}, {T}: Put a token that&#8217;s a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.<br />
Illus. 	Drew Baker<br />
Rarity: 	Rare<br />
Set Number: 	#195/249</p>
<p>Name: 	Ratchet Bomb<br />
Cost: 	2<br />
Type: 	Artifact<br />
Rules Text: 	{T}: Put a charge counter on Ratchet Bomb.</p>
<p>{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.<br />
Illus. 	Austin Hsu<br />
Rarity: 	Rare<br />
Set Number: 	#196/249</p>
<p>Name: 	Razorfield Thresher<br />
Cost: 	7<br />
Type: 	Artifact Creature &#8211; Construct<br />
Pow/Tgh: 	6/4<br />
Flavor Text: 	DANGER! Keep appendages clear of front of machine. And rear of machine. And side of machine. And top of machine.<br />
Illus. 	Karl Kopinski<br />
Rarity: 	Common<br />
Set Number: 	#197/249</p>
<p>Name: 	Rust Tick<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Insect<br />
Pow/Tgh: 	1/3<br />
Rules Text: 	You may choose not to untap Rust Tick during your untap step.</p>
<p>{1},{T}: Tap target artifact. It doesn&#8217;t untap during its controller&#8217;s untap step for as long as Rust Tick remains tapped.<br />
Rarity: 	Uncommon<br />
Set Number: 	#198/249</p>
<p>Name: 	Rusted Relic<br />
Cost: 	4<br />
Type: 	Artifact<br />
Rules Text: 	Metalcraft &#8211; Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.<br />
Flavor Text: 	&#8220;We consider rust a curable disease.&#8221;<br />
-Tarrin, Hammer-Tribe shaman<br />
Illus. 	Igor Kieryluk<br />
Rarity: 	Uncommon<br />
Set Number: 	#199/249</p>
<p>Name: 	Saberclaw Golem<br />
Cost: 	5<br />
Type: 	Artifact Creature &#8211; Golem<br />
Pow/Tgh: 	4/2<br />
Rules Text: 	{R} Saberclaw Golem gains first strike until end of turn.<br />
Flavor Text: 	The warriors of the Blade tribe charged the golem, twenty strong. They returned numbering ten&#8230;and a half.<br />
Rarity: 	Common<br />
Set Number: 	#200/249</p>
<p>Name: 	Semblance Anvil<br />
Cost: 	3<br />
Type: 	Artifact<br />
Rules Text: 	Imprint &#8211; When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.<br />
Spells you cast that share a card type with the exiled card cost {2} less to cast.<br />
Rarity: 	Rare</p>
<p>Name: 	Silver Myr<br />
Cost: 	2<br />
Type: 	Artifact Creature &#8211; Myr<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	{T}: Add {U} to your mana pool.<br />
Flavor Text: 	The myr are like quicksilver: malleable in function and adaptable in form.<br />
Illus. 	Alan Pollack<br />
Rarity: 	Common<br />
Set Number: 	#202/249</p>
<p>Name: 	Snapsail Glider<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Construct<br />
Pow/Tgh: 	2/2<br />
Rules Text: 	Metalcraft &#8211; Snapsail Glider has flying as long as you control three or more artifacts.<br />
Rarity: 	Common<br />
Set Number: 	#203/249</p>
<p>Name: 	Soliton<br />
Cost: 	5<br />
Type: 	Artifact Creature &#8211; Construct<br />
Pow/Tgh: 	3/4<br />
Rules Text: 	{U}: Untap Soliton.<br />
Rarity: 	Common<br />
Set Number: 	#204/249</p>
<p>Name: 	Steel Hellkite<br />
Cost: 	6<br />
Type: 	Artifact Creature &#8211; Dragon<br />
Pow/Tgh: 	5/5<br />
Rules Text: 	Flying</p>
<p>{2}: Steel Hellkite gets +1/+0 until end of turn.</p>
<p>{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.<br />
Illus. 	James Paick<br />
Rarity: 	Rare<br />
Set Number: 	#205/249</p>
<p>Name: 	Strata Scythe<br />
Cost: 	3<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Imprint &#8211; When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.</p>
<p>Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.</p>
<p>Equip {3}<br />
Rarity: 	Rare<br />
Set Number: 	#206/249</p>
<p>Name: 	Strider Harness<br />
Cost: 	3<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Equipped creature gets +1/+1 and has haste.</p>
<p>Equip {1}<br />
Rarity: 	Common<br />
Set Number: 	#207/249</p>
<p>Name: 	Sword of Body and Mind<br />
Cost: 	3<br />
Type: 	Artifact &#8211; Equipment<br />
Rules Text: 	Equipped creature gets +2/+2 and has protection from green and from blue.<br />
Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.<br />
Equip {2}<br />
Illus. 	Chris Rahn<br />
Rarity: 	Mythic Rare</p>
<p>Name: 	Sylvok Lifestaff<br />
Cost: 	1<br />
Type: 	Artifact-Equipment<br />
Rules Text: 	Equipped creature gets +1/+0.<br />
Whenever equipped creature is put into a graveyard, you gain 3 life.</p>
<p>Equip {1}<br />
Rarity: 	Common<br />
Set Number: 	#209/249</p>
<p>Name: 	Sylvok Replica<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Shaman<br />
Pow/Tgh: 	1/3<br />
Rules Text: 	{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.<br />
Flavor Text: 	All the zeal of the Sylvok with only a trace of their conservancy.<br />
Illus. 	Zoltan Boros &#038; gabor Szikszai<br />
Rarity: 	Common<br />
Set Number: 	#210/249</p>
<p>Name: 	Throne of Geth<br />
Cost: 	2<br />
Type: 	Artifact<br />
Rules Text: 	{T}, Sacrifice an artifact: Proliferate.<br />
Flavor Text: 	At the heart of Ish Sah, Geth stokes the dark fires of Phyrexia.<br />
Illus. 	Jana Schirmer &#038; Johannes Voss<br />
Rarity: 	Uncommon<br />
Set Number: 	#211/249</p>
<p>Name: 	Tower of Calamities<br />
Cost: 	4<br />
Type: 	Artifact<br />
Rules Text: 	{8}, {T}: Tower of Calamities deals 12 damage to target creature.<br />
Rarity: 	Rare</p>
<p>Name: 	Trigon of Corruption<br />
Cost: 	4<br />
Type: 	Artifact<br />
Rules Text: 	Trigon of Corruption enters the battlefield with three charge counters on it.</p>
<p>{B}{B},{T}: Put a charge counter on Trigon of Corruption.</p>
<p>{2},{T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.<br />
Rarity: 	Uncommon<br />
Set Number: 	#213/249</p>
<p>Name: 	Trigon of Infestation<br />
Cost: 	4<br />
Type: 	Artifact<br />
Rules Text: 	Trigon of Infestation enters the battlefield with three charge counters on it.</p>
<p>{G}{G}, {T}: Put a charge counter on Trigon of Infestation.</p>
<p>{2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.<br />
Illus. 	Dave Allsop<br />
Rarity: 	Uncommon<br />
Set Number: 	#214/249</p>
<p>Name: 	Trigon of Mending<br />
Cost: 	2<br />
Type: 	Artifact<br />
Rules Text: 	Trigon of Mending enters the battlefield with three charge counters on it.</p>
<p>{W}{W},{T}: Put a charge counter on Trigon of Mending.</p>
<p>2,{T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.<br />
Rarity: 	Uncommon<br />
Set Number: 	#215/249</p>
<p>Name: 	Trigon of Rage<br />
Cost: 	2<br />
Type: 	Artifact<br />
Rules Text: 	Trigon of Rage enters the battlefield with three charge counters on it.</p>
<p>{R}{R}, {T}: Put a charge counter on Trigon of Rage.</p>
<p>{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.<br />
Illus. 	Marc Simonetti<br />
Rarity: 	Uncommon<br />
Set Number: 	#216/249</p>
<p>Name: 	Trigon of Thought<br />
Cost: 	5<br />
Type: 	Artifact<br />
Rules Text: 	Trigon of Thought enters the battlefield with three charge counters on it.<br />
{U}{U}, {T}: Put a charge counter on Trigon of Thought.<br />
{2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card.<br />
Rarity: 	Uncommon<br />
Set Number: 	#217/249</p>
<p>Name: 	Tumble Magnet<br />
Cost: 	3<br />
Type: 	Artifact<br />
Rules Text: 	Tumble Magnet enters the battlefield with three charge counters on it.</p>
<p>{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.<br />
Flavor Text: 	Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.<br />
Illus. 	Drew Baker<br />
Rarity: 	Common<br />
Set Number: 	#218/249</p>
<p>Name: 	Vector Asp<br />
Cost: 	1<br />
Type: 	Artifact Creature &#8211; Snake<br />
Pow/Tgh: 	1/1<br />
Rules Text: 	{B}: Vector Asp gains infect until end of turn.<br />
Flavor Text: 	Phyrexia&#8217;s machines take inspiration from nature. Twisted, disturbing inspiration.<br />
Rarity: 	Common<br />
Set Number: 	#219/249</p>
<p>Name: 	Venser&#8217;s Journal<br />
Cost: 	5<br />
Type: 	Artifact<br />
Rules Text: 	You have no maximum hand size.</p>
<p>At the beginning of your upkeep, you gain 1 life for each card in your hand.<br />
Flavor Text: 	A Planeswalker&#8217;s chronicle spans worlds and civilizations, each page a lifetime.<br />
Illus. 	Christopher Moeller<br />
Rarity: 	Rare<br />
Set Number: 	#220/249</p>
<p>Name: 	Vulshok Replica<br />
Cost: 	3<br />
Type: 	Artifact Creature &#8211; Berserker<br />
Pow/Tgh: 	3/1<br />
Rules Text: 	1{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player.<br />
Flavor Text: 	All the fury of the Vulshok with only a trace of their recklessness.<br />
Rarity: 	Common<br />
Set Number: 	#221/249</p>
<p>Name: 	Wall of Tanglecord<br />
Cost: 	2<br />
Type: 	Artifact Creature-Wall<br />
Pow/Tgh: 	0/6<br />
Rules Text: 	Defender</p>
<p>{G}: Wall of Tanglecord gains reach until end of turn.<br />
Rarity: 	Common<br />
Set Number: 	#222/249</p>
<p>Name: 	Wurmcoil Engine<br />
Cost: 	6<br />
Type: 	Artifact Creature &#8211; Wurm<br />
Pow/Tgh: 	6/6<br />
Rules Text: 	Deathtouch, Lifelink<br />
When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.<br />
Illus. 	Raymond Swanland<br />
Rarity: 	Mythic Rare<br />
Set Number: 	#223/249</p>
<p><strong>Land (6)</strong><br />
Name: 	Blackcleave Cliffs<br />
Type: 	Land<br />
Rules Text: 	Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.</p>
<p>{T}: Add {B} or {R} to your mana pool.<br />
Rarity: 	Rare<br />
Set Number: 	#224/249</p>
<p>Name: 	Copperline Gorge<br />
Type: 	Land<br />
Rules Text: 	Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.</p>
<p>{T}: Add {R} or {G} to your mana pool.<br />
Rarity: 	Rare<br />
Set Number: 	#225/249</p>
<p>Name: 	Darkslick Shores<br />
Type: 	Land<br />
Rules Text: 	Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.</p>
<p>{T}: Add {U} or {B} to your mana pool.<br />
Rarity: 	Rare<br />
Set Number: 	#226/249</p>
<p>Name: 	Glimmerpost<br />
Type: 	Land &#8211; Locus<br />
Rules Text: 	When Glimmerpost enters the battlefield, gain 1 life for each Locus on the battlefield.<br />
{T}: Add {1} to your mana pool.<br />
Rarity: 	Common<br />
Set Number: 	#227/249</p>
<p>Name: 	Razorverge Thicket<br />
Type: 	Land<br />
Rules Text: 	Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.</p>
<p>{T}: Add {G} or {W} to your mana pool.<br />
Rarity: 	Rare<br />
Set Number: 	#228/249</p>
<p>Name: 	Seachrome Coast<br />
Type: 	Land<br />
Rules Text: 	Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.</p>
<p>{T}: Add {W} or {U} to your mana pool.<br />
Flavor Text: 	Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns&#8217; fading hope.<br />
Illus. 	Lars Grant-West<br />
Rarity: 	Rare<br />
Set Number: 	#229/249</p>
<p><strong>Basic Land (20/20)</strong><br />
Name: 	Plains<br />
Type: 	Basic Land &#8211; Plains<br />
Rarity: 	Basic Land<br />
Set Number: 	#230/249</p>
<p>Name: 	Plains<br />
Type: 	Basic Land &#8211; Plains<br />
Rarity: 	Basic Land<br />
Set Number: 	#231/249</p>
<p>Name: 	Plains<br />
Type: 	Basic Land &#8211; Plains<br />
Rarity: 	Basic Land<br />
Set Number: 	#232/249</p>
<p>Name: 	Plains<br />
Type: 	Basic Land &#8211; Plains<br />
Rarity: 	Basic Land<br />
Set Number: 	#233/249</p>
<p>Name: 	Island<br />
Type: 	Basic Land &#8211; Island<br />
Rarity: 	Basic Land<br />
Set Number: 	#234/249</p>
<p>Name: 	Island<br />
Type: 	Basic Land &#8211; Island<br />
Rarity: 	Basic Land<br />
Set Number: 	#235/249</p>
<p>Name: 	Island<br />
Type: 	Basic Land &#8211; Island<br />
Rarity: 	Basic Land<br />
Set Number: 	#236/249</p>
<p>Name: 	Island<br />
Type: 	Basic Land &#8211; Island<br />
Rarity: 	Basic Land<br />
Set Number: 	#237/249</p>
<p>Name: 	Swamp<br />
Type: 	Basic Land &#8211; Swamp<br />
Rarity: 	Basic Land<br />
Set Number: 	#238/249</p>
<p>Name: 	Swamp<br />
Type: 	Basic Land &#8211; Swamp<br />
Rarity: 	Basic Land<br />
Set Number: 	#239/249</p>
<p>Name: 	Swamp<br />
Type: 	Basic Land &#8211; Swamp<br />
Rarity: 	Basic Land<br />
Set Number: 	#240/249</p>
<p>Name: 	Swamp<br />
Type: 	Basic Land &#8211; Swamp<br />
Rarity: 	Basic Land<br />
Set Number: 	#241/249</p>
<p>Name: 	Mountain<br />
Type: 	Basic Land &#8211; Mountain<br />
Rarity: 	Basic Land<br />
Set Number: 	#242/249</p>
<p>Name: 	Mountain<br />
Type: 	Basic Land &#8211; Mountain<br />
Rarity: 	Basic Land<br />
Set Number: 	#243/249</p>
<p>Name: 	Mountain<br />
Type: 	Basic Land &#8211; Mountain<br />
Rarity: 	Basic Land<br />
Set Number: 	#244/249</p>
<p>Name: 	Mountain<br />
Type: 	Basic Land &#8211; Mountain<br />
Rarity: 	Basic Land<br />
Set Number: 	#245/249</p>
<p>Name: 	Forest<br />
Type: 	Basic Land &#8211; Forest<br />
Rarity: 	Basic Land<br />
Set Number: 	#246/249</p>
<p>Name: 	Forest<br />
Type: 	Basic Land &#8211; Forest<br />
Rarity: 	Basic Land<br />
Set Number: 	#247/249</p>
<p>Name: 	Forest<br />
Type: 	Basic Land &#8211; Forest<br />
Rarity: 	Basic Land<br />
Set Number: 	#248/249</p>
<p>Name: 	Forest<br />
Type: 	Basic Land &#8211; Forest<br />
Rarity: 	Basic Land<br />
Set Number: 	#249/249 </p>
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		<title>Scars of Mirrodin Announced</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/scars-of-mirrodin-announced.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=scars-of-mirrodin-announced</link>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Fri, 19 Mar 2010 14:15:21 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[mtg]]></category>
		<category><![CDATA[MTG SOM]]></category>
		<category><![CDATA[Scars of Mirrodin]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1181</guid>

					<description><![CDATA[Just yesterday, Wizards of the Coast revealed the next upcoming big set after Zendikar. It is called Scars of Mirrodin, which was previously codenamed as &#8220;Lights&#8221; (no, not the beer). The release date is October 1, 2010, and the Prerelease &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/scars-of-mirrodin-announced.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<div id="fb-root"></div>

<p>Just yesterday, Wizards of the Coast revealed the next upcoming big set after Zendikar. It is called <strong>Scars of Mirrodin,</strong> which was previously codenamed as &#8220;Lights&#8221; (no, not the beer). The release date is October 1, 2010, and the Prerelease events will be on September 25-26, 2010. Here&#8217;s more info on the set:</p>



<span id="more-1181"></span>



<p></p>
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<p></p>



<p class="has-text-align-center"></p>



<p class="has-text-align-center"><strong><em>The Corrosion Begins October 1, 2010</em></strong></p>



<figure class="wp-block-table"><table class="has-fixed-layout"><tbody><tr><td><strong>Set Name</strong></td><td><em>Scars of Mirrodin</em></td></tr><tr><td><strong>Block</strong></td><td>Set 1 of 3 in the <em>Scars of Mirrodin</em> block</td></tr><tr><td><strong>Three-Letter Abbreviation</strong></td><td>SOM</td></tr><tr><td><strong>Number of Cards</strong></td><td>249</td></tr><tr><td><strong>Release Date</strong></td><td>October 1, 2010</td></tr><tr><td><strong>Prerelease Events</strong></td><td>September 25-26, 2010</td></tr><tr><td><strong>Launch Parties</strong></td><td>October 1-3, 2010</td></tr><tr><td><strong>Design Team</strong></td><td>Mark Rosewater (lead)<br>Mark Gottlieb<br>Alexis Janson<br>Erik Lauer<br>Matt Place<br>Mark Globus<br>Nate Heiss</td></tr><tr><td><strong>Development Team</strong></td><td>Mike Turian (lead)<br>Aaron Forsythe<br>Erik Lauer<br>Mark Purvis<br>Matt Place</td></tr></tbody></table></figure>



<p class="has-text-align-center"></p>



<p>As mentioned on the site, &#8220;Standard now rotates only once each year, with the release of the October large set. So Scars of Mirrodin will enter Standard on its release and the Shards of Alara block and Magic 2010 will leave. The Standard format after the release of Scars of Mirrodin will consist of Zendikar Block, Magic 2011, and Scars of Mirrodin.&#8221;</p>



<p>Finally, Wizards leaves us with a preview image of the set. Check out the cool art.</p>



<p class="has-text-align-center"></p>



<p class="has-text-align-left">It seems the image has similarities with the Platinum Angel, and I probably assume this is an improved version. It&#8217;s unlikely they will bring back the brokenness of Affinity but who knows, maybe they will have the balanced version for that. Until then, let&#8217;s just wait for the updates so for now, maybe you can start testing for possible artifacts to be used for the set.</p>



<p class="has-text-align-left">Until next time. Oh, and have a happy weekend. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p class="has-text-align-left">&nbsp;</p>
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