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	<title>Worldwake &#8211; DEATHMARKED</title>
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		<title>MBC in Rise of the Eldrazi</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/mbc-in-rise-of-the-eldrazi.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mbc-in-rise-of-the-eldrazi</link>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Thu, 08 Apr 2010 16:24:02 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Worldwake]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1221</guid>

					<description><![CDATA[Hi all. What I&#8217;ve noticed since I&#8217;ve started playing Mtg is that thinking of deck ideas come at unusual and inappropriate times. I remembered back in college days when we were studying for the Thermodynamics exam when my friend came &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/mbc-in-rise-of-the-eldrazi.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><img fetchpriority="high" decoding="async" alt="" src="http://i290.photobucket.com/albums/ll249/zeichen95/mtg/mbc-roe.jpg" title="mbc roe" class="aligncenter" width="575" height="190" /><br />
Hi all. What I&#8217;ve noticed since I&#8217;ve started playing Mtg is that thinking of deck ideas come at unusual and inappropriate times. I remembered back in college days when we were studying for the Thermodynamics exam when my friend came up with a CoP control deck with Alter Reality and Mind Bend. That one time breakthrough then got him on the top 8 of that weekend&#8217;s tournament. Its pretty odd but we were happy about it. <span id="more-1221"></span></p>
<p>Based on that, reading updates today of the upcoming ROE got me thinking of the possibility of the return of Mono Black Control. The return of Mind Sludge in Zendikar and Smother in Worldwake proved that Wizards is pushing for it. I decided then to discuss this topic with fellow mtg player and officemate JP during lunch break and  sorted out features of MBC from its Onslaught Standard days. It is discussed below.</p>
<p><em>Spot Removal</em></p>
<p>Old Onslaught Standard Build: Chainer&#8217;s Edict, Innocent Blood, Smother.</p>
<p>New Build: The possible cards considering the previews from ROE are Doom Blade, Tendrils of Corruption, Vendetta, Smother, Deathmark and Gatekeeper of Malakir.</p>
<p><em>Mass Removal</em></p>
<p>Old Onslaught Standard Build: Mutilate, Decree of Pain</p>
<p>New Build: ROE provided us with Consume the Meek, which players dubbed as &#8220;Day of Smother&#8221; in accordance with White&#8217;s Day of Judgment. Other cards to consider are Infest and Marsh Casualties.</p>
<p><em>Hand Disruption</em></p>
<p>Old Onslaught Standard Build: Cabal Therapy, Duress, Mind Sludge</p>
<p>New Build: Glad that Duress is back in M10 and also Mind Sludge. in ZEN. Other potential cards are Mire&#8217;s Toll and Mind Rot.</p>
<p><em>Card Draws </em></p>
<p>Old Onslaught Standard Build:  Skeletal Scrying, Phyrexian Arena.</p>
<p>New Build: Today&#8217;s Standard offers us with Sign in Blood as the only good card drawer in Black.</p>
<p><em>Tutors</em></p>
<p>Old Onslaught Standard Build: Diabolic Tutor</p>
<p>New Build: D. Tutor is still Standard legal and Liliana Vess can also fill that spot.</p>
<p><em>Mana Acceleration</em></p>
<p>Old Onslaught Standard Build: Cabal Coffers</p>
<p>New Build: ROE&#8217;s Nirkana Revenant has both potential as an accelator and win condition. Armillary Sphere is also another card to consider.</p>
<p><em>Win Condition</em></p>
<p>Old Onslaught Standard Build: Deck wins by Corrupt copied by the Mirari.</p>
<p>New Build: Nirkana Revenant as previously mentioned, and also Consume Spirit and the man-land Dread Statuary.</p>
<p>Based on these, here&#8217;s the list we&#8217;ve come up with.</p>
<blockquote><p><strong>Mono Black Control </strong><br />
by Mark Ian Alloso and John Paul Imperial<br />
<em>Maindeck </em><br />
Creatures<br />
4 Gatekeeper of Malakir<br />
3 Nirkana Revenant</p>
<p>Spells<br />
3 Armillary Sphere<br />
2 Consume Spirit<br />
3 Consume the Meek<br />
3 Mind sludge<br />
4 Mind Rot<br />
4 Tendrils of Corruption<br />
3 Vendetta<br />
4 Sign in Blood<br />
2 Liliana Vess</p>
<p>Lands<br />
23 Swamp<br />
2 Dread Statuary</p>
<p><em>Possible Sideboard</em><br />
4 Bloodghast<br />
4 Duress<br />
3 Pithing Needle<br />
4 Sadistic Sacrament</p></blockquote>
<p>As explained by JP, he prefers having the Mind Rots rather than Duress or Toll to give the deck more card advantage. This is effective against decks like Jund wherein discard is their major weakness, although this does not guarantee a high win percentage against that deck.</p>
<p>The deck&#8217;s win condition is mainly Nirkana Revenant which can end games in two swings with enough mana boost, which most likely it will. It can also boost a lethal Consume Spirit. The alternate is Liliana&#8217;s ultimate ability which is beneficial with all the deck&#8217;s spot and mass removal.</p>
<p>AS for the sideboard, the list is mostly based on our predictions of the post-ROE Standard metagame. The four-ofs of Bloodghast and Duress are basically against UW and other related control decks, Pithing Needles are for levelers and random Planeswalkers, and the sacraments are for combo decks like Polymorph, Runeflare Trap and Open the Vaults which relies mostly on specific cards. I would not really like seeing Iona resolve on the opponent&#8217;s fourth turn.</p>
<p>The deck is still subject for testing so expect a follow-up article as we continue to explore and develop Mono Black Control in Standard.</p>
<p>Your suggestions are very much welcome. Thanks for reading!</p>
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		<title>Handling your Inner &#8220;Demons&#8221;</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/handling-your-inner-demons.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=handling-your-inner-demons</link>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Wed, 07 Apr 2010 10:30:19 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Worldwake]]></category>
		<category><![CDATA[Zendikar Standard]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1209</guid>

					<description><![CDATA[You might be curious what this article brings about in relation to Magic: The Gathering. Well, the title is just a little spice and is somehow related to the idea we&#8217;re going to discuss today. So which demon am I &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/handling-your-inner-demons.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><img decoding="async" alt="" src="http://i290.photobucket.com/albums/ll249/zeichen95/mtg/abyssal-persecutor-1.jpg" title="abyssal-persecutor" class="aligncenter" width="576" height="190" /><br />
You might be curious what this article brings about in relation to Magic: The Gathering. Well, the title is just a little spice and is somehow related to the idea we&#8217;re going to discuss today. So which demon am I referring to? Yep, its the (ex)favorite Abyssal Persecutor of Worldwake. As its title says it, it seems that he is doing the opposite in the current Standard. Players tried him in Jund but failed miserably despite alot of removals the deck have. <span id="more-1209"></span></p>
<p>As I have observed the big tournaments in the recent weeks, there&#8217;s no appearance of AP in the top decks. Does this mean the total failure of the demon for constructed? I think not. We are going to check how this card became a hype and how to turn its adversity into advantage.</p>
<p>For an update, AP made it in a Day Two deck nicknamed as &#8220;Guess Who?&#8221; which was piloted by Conley Woods. the deck had an option of either bouncing the demon via Ninja of the Deep Hours or sacrifing it to the Gatekeeper of Malakir. You can check the complete decklist <a href="http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/gphou10/day2#2">here</a>.</p>
<p>With Extended shedding a ray of hope for AP, I think it may also have a chance in Standard. Here&#8217;s a list I&#8217;ve came up with.</p>
<p><strong>BR Persecutor V. 1.0 </strong><br />
by Mark Ian Alloso<br />
<em>Lands</em><br />
    2 Akoum Refuge<br />
    10 Swamp<br />
    4 Marsh Flats<br />
    4 Lavaclaw Reaches<br />
    4 Dragonskull Summit</p>
<p><em>Creatures</em><br />
    4 Abyssal Persecutor<br />
    4 Bloodghast<br />
    3 Vampire Hexmage<br />
    2 Malakir Bloodwitch<br />
    4 Gatekeeper of Malakir<br />
    3 Vampire Nighthawk</p>
<p><em>Spells</em><br />
    4 Lightning Bolt<br />
    2 Duress<br />
    4 Blightning<br />
    2 Bone Splinters<br />
    4 Terminate</p>
<p>It features the best cards of black and red in the current Standard. The deck may appear like Vampires with Red though the alternate win goal is beatdown by this tribe.</p>
<p>As you may have noticed, we have ten kill cards for the demon. Bone Splinters seems to be an odd choice, but 4 Bloodghasts makes sure that you have fodder to play this sorcery.</p>
<p>Cards that would make it to the sideboard is meta-based but mine would probably include the following:</p>
<p>2 Deathmark<br />
2 Duress<br />
3 Earthquake<br />
4 Goblin Ruinblaster<br />
2 Thought Hemorrhage<br />
1 Malakir Bloodwitch<br />
1 Vampire Nighthawk</p>
<p>Feel free to test this deck and let me know of any suggestions or changes you might add. Thanks for reading! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>Rise of Eldrazi Prerelease Card</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/rise-of-eldrazi-prerelease-card.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rise-of-eldrazi-prerelease-card</link>
					<comments>https://deathmarked.info/magic-the-gathering-articles/rise-of-eldrazi-prerelease-card.html#comments</comments>
		
		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Wed, 24 Mar 2010 08:45:46 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Rise of Eldrazi]]></category>
		<category><![CDATA[Worldwake]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1201</guid>

					<description><![CDATA[For the recent rumor news for [ROE] or Rise of Eldrazi, strangeuniverse revealed today in the Rumor Mill a scanned pic of the Prerelease card for the set. Check it out below. The scan reveals a titanic Eldrazi, Emrakul, the &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/rise-of-eldrazi-prerelease-card.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<div id="fb-root"></div>
<p>For the recent rumor news for [ROE] or Rise of Eldrazi, strangeuniverse revealed today in the Rumor Mill a scanned pic of the Prerelease card for the set. Check it out below.</p>
<p><img decoding="async" alt="" src="http://deathmarked.info/wp-content/uploads/2010/03/emrakul-225x300.jpg" title="Emrakul, the Aeons Torn" class="aligncenter" width="400" height="533" /></p>
<p>The scan reveals a titanic Eldrazi, Emrakul, the Aeons Torn.</p>
<p><strong>Emrakul, the Aeons Torn</strong> 15<br />
(Mythic rare)<br />
Legendary Creature &#8211; Eldrazi<br />
Emrakul, the Aeons Torn can&#8217;t be countered.<br />
When you cast Emrakul, take an extra turn after this one.<br />
Flying, protection from colored spells, annihilator 6<br />
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.<br />
15/15</p>
<p>It looks too over costly at 15 mana but the benefits are just plain awesome. Now cards like Show and Tell and Elvish Piper has a new toy to play with.</p>
<p>Also, the Release card was spoiled which features the new mechanic Level up.</p>
<p><strong>Lord of Shatterskull Pass</strong>3R (Rare)<br />
Creature &#8211; Minotaur Shaman<br />
Level up 1R (Play only as sorcery)<br />
3/3 Level 1-5: 6/6<br />
Level 6+: 6/6, Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.</p>
<p>This mechanic reminds me of the Eventide card Figure of Destiny and I hope they would create a similar version in ROE.</p>
<p>Well, that&#8217;s about it with the latest ROE spoilers. Until the next post. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>Some Interesting Extended Decks in GP Oakland</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/some-interesting-extended-decks-in-gp-oakland.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=some-interesting-extended-decks-in-gp-oakland</link>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Mon, 15 Feb 2010 09:41:42 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Magic the Gathering]]></category>
		<category><![CDATA[Worldwake]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1139</guid>

					<description><![CDATA[The Mtg 2010 Season kicked off with Grand Prix Oakland last weekend, and as Day Two got to a close, we saw pros perform on the last remaining rounds to get to the top 8. Well, the final eight have &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/some-interesting-extended-decks-in-gp-oakland.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p>The Mtg 2010 Season kicked off with Grand Prix Oakland last weekend, and as Day Two got to a close, we saw pros perform on the last remaining rounds to get to the top 8. Well, the final eight have been decided as of the writing of this post. It features the best players and high-level pros of Magic with the names Conley Woods, Tomoharu Saito, and Adam Yurchick. The rest had big accomplishments in their playing career too.</p>



<span id="more-1139"></span>



<p>The Extended meta had shifted a bit with the addition of Worldwake and saw interesting decks emerging on the scene. Here are some of the cool decks that made Day Two (source: Wizards&#8217; official coverage).</p>


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<p><strong>Charmed, I&#8217;m Sure</strong> by Conley Woods<br>Grand Prix Oakland 2010<br><strong>Maindeck</strong><br>4 Vendilion Clique<br>4 Noble Hierarch<br>4 Aven Mindcensor<br>4 Tarmogoyf<br>1 Stoneforge Mystic</p>



<p>3 Jace, the Mind Sculptor<br>4 Mana Leak<br>4 Bant Charm<br>4 Path to Exile<br>2 Engineered Explosives<br>2 Cryptic Command<br>1 Umezawa&#8217;s Jitte</p>



<p>2 Treetop Village<br>4 Misty Rainforest<br>3 Verdant Catacombs<br>1 Arid Mesa<br>2 Breeding Pool<br>2 Hallowed Fountain<br>1 Temple Garden<br>2 Flooded Grove<br>1 Tolaria West<br>2 Island<br>2 Forest<br>1 Plains</p>



<p><strong>Sideboard</strong><br>4 Rhox War Monk<br>4 Samurai of the Pale Curtain<br>1 Engineered Explosives<br>4 Tormod&#8217;s Crypt<br>1 Crovax, Ascendant Hero<br>1 Umezawa&#8217;s Jitte</p>



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<p><strong>Brozek Deck Wins</strong> by Petr Brozek<br>Grand Prix Oakland 2010<br><strong>Maindeck</strong><br>1 Jotun Grunt<br>4 Goblin Guide<br>4 Steppe Lynx<br>4 Plated Geopede</p>



<p>4 Zektar Shrine Expedition<br>3 Path to Exile<br>4 Lightning Bolt<br>4 Lightning Helix<br>4 Searing Blaze<br>3 Shard Volley<br>2 Magma Jet</p>



<p>4 Arid Mesa<br>4 Scalding Tarn<br>4 Ghost Quarter<br>4 Flagstones of Trokair<br>3 Sacred Foundry<br>3 Mountain<br>1 Plains</p>



<p><strong>Sideboard</strong><br>2 Jotun Grunt<br>3 Damping Matrix<br>3 Smash to Smithereens<br>3 Volcanic Fallout<br>3 Refraction Trap<br>1 Oblivion Ring</p>



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<p><strong>Hypergenesis </strong>by Tomoharu Saito<br>Grand Prix Oakland 2010<br><strong>Maindeck</strong><br>4 Terastodon<br>4 Bogardan Hellkite<br>1 Sakashima the Impostor<br>4 Progenitus<br>4 Angel of Despair<br>4 Simian Spirit Guide</p>



<p>4 Violent Outburst<br>4 Ardent Plea<br>1 Demonic Dread<br>3 Oblivion Ring<br>3 Thirst for Knowledge<br>3 Hypergenesis</p>



<p>4 Reflecting Pool<br>4 Gemstone Mine<br>4 Tendo Ice Bridge<br>3 Forbidden Orchard<br>1 Gemstone Caverns<br>3 Fungal Reaches<br>1 Calciform Pools<br>1 Forest</p>



<p><strong>Sideboard</strong><br>2 Sakashima the Impostor<br>3 Ricochet Trap<br>4 Leyline of the Void<br>2 Shriekmaw<br>2 Ingot Chewer<br>2 Firespout</p>



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<p><strong>Garga-Geddon</strong> by Kevin Holmes<br>Grand Prix Oakland 2010<br><strong>Maindeck</strong><br>4 Vendilion Clique<br>4 Greater Gargadon<br>4 Riftwing Cloudskate</p>



<p>2 Jace, the Mind Sculptor<br>1 Ajani Vengeant<br>4 Thirst for Knowledge<br>3 Blood Moon<br>4 Violent Outburst<br>4 Ardent Plea<br>3 Restore Balance<br>3 Bant Charm<br>3 Firewild Borderpost<br>4 Fieldmist Borderpost<br>4 Wildfield Borderpost</p>



<p>4 Misty Rainforest<br>1 Forest<br>4 Scalding Tarn<br>1 Snow-Covered Mountain<br>1 Snow-Covered Island<br>1 Island<br>1 Hallowed Fountain</p>



<p><strong>Sideboard</strong><br>2 Firespout<br>2 Volcanic Fallout<br>2 Boom // Bust<br>3 Damping Matrix<br>1 Kor Firewalker<br>1 Circle of Protection: Red<br>2 Ingot Chewer</p>



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<p><strong>Vamp-Pox </strong>by Aaron Hareleman<br>Grand Prix Oakland 2010<br><strong>Maindeck</strong><br>3 Bloodghast<br>4 Gatekeeper of Malakir<br>4 Dark Confidant<br>3 Vampire Nighthawk</p>



<p>4 Thoughtseize<br>4 Smallpox<br>4 Umezawa&#8217;s Jitte<br>4 Smother<br>3 Bitterblossom<br>2 Duress<br>2 Chrome Mox</p>



<p>3 Urborg, Tomb of Yawgmoth<br>4 Mutavault<br>9 Swamp<br>2 Verdant Catacombs<br>3 Marsh Flats<br>2 Ghost Quarter</p>



<p><strong>Sideboard</strong><br>3 Leyline of the Void<br>4 Deathmark<br>2 Damnation<br>4 Extirpate<br>2 Dark Blast</p>



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<p><strong>Zoo</strong> by Patrick Cox<br>Grand Prix Oakland 2010<br><strong>Maindeck</strong><br>4 Wild Nacatl<br>4 Kird Ape<br>4 Loam Lion<br>4 Tarmogoyf<br>3 Qasali Pridemage<br>3 Knight of the Reliquary<br>2 Ranger of Eos</p>



<p>4 Lightning Bolt<br>4 Path to Exile<br>4 Lightning Helix<br>2 Bant Charm</p>



<p>1 Verdant Catacombs<br>4 Arid Mesa<br>4 Scalding Tarn<br>4 Misty Rainforest<br>1 Hallowed Fountain<br>1 Steam Vents<br>2 Temple Garden<br>1 Stomping Ground<br>1 Sacred Foundry<br>1 Forest<br>1 Plains<br>1 Treetop Village</p>



<p><strong>Sideboard</strong><br>3 Negate<br>4 Meddling Mage<br>2 Umezawa&#8217;s Jitte<br>1 Ghost Quarter<br>2 Bant Charm<br>2 Damping Matrix<br>1 Ranger of Eos</p>



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</div>


<p><strong>Living End</strong> by Travis Woo<br>Grand Prix Oakland 2010<br><strong>Maindeck</strong><br>4 Jungle Weaver<br>4 Monstrous Carabid<br>4 Valley Rannet<br>4 Street Wraith<br>4 Fulminator Mage<br>4 Deadshot Minotaur<br>4 Ingot Chewer</p>



<p>2 Night of Souls&#8217; Betrayal<br>3 Living End<br>4 Violent Outburst<br>4 Demonic Dread</p>



<p>3 Mountain<br>3 Swamp<br>2 Forest<br>4 Verdant Catacombs<br>2 Scalding Tarn<br>2 Arid Mesa<br>1 Overgrown Tomb<br>1 Blood Crypt<br>1 Stomping Ground</p>



<p><strong>Sideboard</strong><br>4 Shriekmaw<br>3 Thought Hemorrhage<br>1 Yixlid Jailer<br>3 Maelstrom Pulse<br>3 Kitchen Finks<br>1 Night of Souls&#8217; Betrayal</p>



<p>Which of these decks will emerge as winner of Grand Prix Oakland? Stay tuned at the official coverage. Until next post. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<item>
		<title>My Notable Worldwake Cards</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/my-notable-worldwake-cards.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=my-notable-worldwake-cards</link>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 16:39:50 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[mtg]]></category>
		<category><![CDATA[Worldwake]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1133</guid>

					<description><![CDATA[The previous weekend was the worldwide release party of the recent Magic: The Gathering expansion, Worldwake, which was also the expansion set of Zendikar. As players talk about the powerful cards of the set (I’m referring to the new Jace &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/my-notable-worldwake-cards.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<div id="fb-root"></div>
<p>The previous weekend was the worldwide release party of the recent Magic: The Gathering expansion, Worldwake, which was also the expansion set of Zendikar. As players talk about the powerful cards of the set (I’m referring to the new Jace and the demon Abyssal Persecutor) which can be a possible inclusion in the current Standard, I think I can say that Worldwake isn’t that impressive like Zendikar. There are a number of playable cards though, waiting to be discovered and abused. Let’s take a look at the candidates.<span id="more-1133"></span></p>
<p><em>Admonition Angel</em> – the six casting flying 6/6 body of this mythic rare is impressive enough, plus the Oblivion Ring effect for every landfall makes it a walking or rather flying removal.</p>
<p><em>Join the Ranks</em> – the Allies were surely smiling upon seeing this card. It can make multiple triggers with Allies on the battlefield plus you can do it in an instant which is good when combined with combat tricks.</p>
<p><img loading="lazy" decoding="async" class="alignright size-full wp-image-1135" title="wwk-mashalls-anthem" src="http://deathmarked.info/wp-content/uploads/2010/02/wwk-mashalls-anthem.jpg" alt="wwk-mashalls-anthem" width="200" height="279" /><em>Marshal&#8217;s Anthem</em> – this and Iona would perfectly make a good Esper color control-reanimation deck (also with Rise from the Grave). The bonus +1/+1 makes your Martial Coup more effective.</p>
<p><em>Perimeter Captain</em> – this probably is a good sideboard against Boros and RDW, stopping their hoards and gaining you life in the process.</p>
<p><em>Calcite Snapper</em> – Blue control decks’ new toy. Act as both offense and defense and the shroud makes it a very impressive card for a common.</p>
<p><em>Vapor Snare</em> – Mind Control with consistent Landfall per turn. In addition, the one blue mana makes it splashable in other decks. I think this will get a slot in the sideboards.</p>
<p><em>Wind Zendikon</em> – an early flying beater that gives you clock while setting up your counters in your control decks.</p>
<p><em>Death&#8217;s Shadow</em> – I had a feeling this will be an insane critter if combined with the good cards. My initial build would be a deck built around Ad Nauseam.</p>
<p><em>Nemesis Trap</em> – hard casting this trap is not a big deal as compared to its awesome ability. I’d give it a slot or two in my black red or mono black agro deck.</p>
<p><em>Kazuul, Tyrant of the Cliffs</em> – good removal bait or probably it will give a halt to most agro decks, specifically mono green Elves. I’ve played against this card last night and he alone can even stop the aggressiveness of my Jund deck.</p>
<p><em>Slavering Nulls</em> – if you are building a black red agro deck, I suggest you make use of these Goblins.</p>
<p><em>Avenger of Zendikar</em> – I failed to see its potential on the first time but upon looking at it again, I can say that it is the new version of Rude Awakening.</p>
<p><em>Bestial Menace</em> – Eldrazi Monument decks got another toy with this card. Possibly we will have a four-ofs of these in a mono green version.</p>
<p><em>Dread Statuary</em> – aside from the friendly color manlands, this artifact man land has greater advantage because it does not come into play tapped, and the 4/2 body makes it an excellent beater.</p>
<p>Cards I didn’t mentioned here are probably upgrades of specific decks in Standard. For example, Urge to Feed for Vampires, Hada Freeblade for the Allies, Searing Blaze for RDW and Joraga Warcaller for Elves. Although not all might see play in Standard, they may have a chance in Zendikar block. I hope you can brew a good deck for each one of them. See you on my next post. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>Worldwake Spoiler Update</title>
		<link>https://deathmarked.info/magic-the-gathering-articles/worldwake-spoiler-update.html?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=worldwake-spoiler-update</link>
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		<dc:creator><![CDATA[Mark Ian Alloso]]></dc:creator>
		<pubDate>Thu, 21 Jan 2010 10:49:11 +0000</pubDate>
				<category><![CDATA[Magic The Gathering]]></category>
		<category><![CDATA[Magic the Gathering]]></category>
		<category><![CDATA[Worldwake]]></category>
		<guid isPermaLink="false">http://deathmarked.info/?p=1117</guid>

					<description><![CDATA[Here&#8217;s the recent update of the upcoming Worldwake, Zendikar&#8217;s 2nd set. The spoiler season has been a little slow today as we have only revealed about 46 cards out of 145 cards in the set. Here they are: White (8) &#8230; <a href="https://deathmarked.info/magic-the-gathering-articles/worldwake-spoiler-update.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<div id="fb-root"></div>
<p>Here&#8217;s the recent update of the upcoming Worldwake, Zendikar&#8217;s 2nd set. The spoiler season has been a little slow today as we have only revealed about 46 cards out of 145 cards in the set. Here they are:</p>
<h3>White (8)</h3>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td width="100"><a name="3836"></a><strong>Name:</strong></td>
<td><strong>Admonition Angel</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>3WWW</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Angel</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>6/6</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Flying<br />
<em>Landfall</em> &#8211; Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.<br />
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners&#8217; control.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Mythic Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#1/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3853"></a><strong>Name:</strong></td>
<td><strong>Hada Freeblade</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>W</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Human Soldier Ally</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>0/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#7/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3829"></a><strong>Name:</strong></td>
<td><strong>Join the Ranks</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>3W</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Instant</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Put two 1/1 white Soldier Ally creature tokens onto the battlefield.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#9/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3822"></a><strong>Name:</strong></td>
<td><strong>Kitesail Apprentice</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>W</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Kor Soldier</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>1/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Austin Hsu</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#10/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3835"></a><strong>Name:</strong></td>
<td><strong>Kor Firewalker</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>WW</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Kor Soldier</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>2/2</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Protection from red<br />
Whenever a player casts a red spell, you may gain 1 life.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3842"></a><strong>Name:</strong></td>
<td><strong>Ruin Ghost</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>1W</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Spirit</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>1/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>{W}, {T}: Exile target land you control, then return it to the battlefield under your control.</td>
</tr>
<tr>
<td width="100">Flavor Text:</td>
<td>&#8220;Haunting us, these different meanings and spectral beings. We&#8217;re fighting sleep with broken, rusted weaponry.&#8221;</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#19/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3841"></a><strong>Name:</strong></td>
<td><strong>Talus Paladin</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>3W</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Human Knight Ally</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>2/3</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Talus Paladin.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#21/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3859"></a><strong>Name:</strong></td>
<td><strong>Terra Eternal</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>2W</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Enchantment</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>All lands are indestructible.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#22/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
</tbody>
</table>
<p><span id="more-1117"></span></p>
<h3>Blue (6)</h3>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td width="100"><a name="3823"></a><strong>Name:</strong></td>
<td><strong>Halimar Excavator</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>1U</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Human Wizard Ally</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>1/3</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Kev Walker</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#29/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3819"></a><strong>Name:</strong></td>
<td><strong>Jace, the Mind Sculptor</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>2UU</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Planeswalker &#8211; Jace</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>3</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>[+2]: Look at the top card of target player&#8217;s library. You may put that card on the bottom of that player&#8217;s library.<br />
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.<br />
[-1]: Return target creature to its owner&#8217;s hand.<br />
[-12]: Exile all cards from target player&#8217;s library, then that player shuffles his or her hand into his or her library.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Jason Chan</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Mythic Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#31/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3826"></a><strong>Name:</strong></td>
<td><strong>Mysteries of the Deep</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>4U</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Instant</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Draw two cards.<br />
<em>Landfall</em> &#8211; If you had a land enter the battlefield under your control this turn, draw three cards instead.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Veronique Meignaud</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#33/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3848"></a><strong>Name:</strong></td>
<td><strong>Tideforce Elemental</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>2U</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Elemental</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>2/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>{U}, {T}: You may tap or untap another target creature.<br />
<em>Landfall</em> &#8211; Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3860"></a><strong>Name:</strong></td>
<td><strong>Twitch</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>2U</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Instant</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Tap or untap target artifact, creature, or land.<br />
Draw a card.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3832"></a><strong>Name:</strong></td>
<td><strong>Wind Zendikon</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>U</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Enchantment &#8211; Aura</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Enchant land<br />
Enchanted land is a 2/2 blue Elemental creature with flying. Itâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s still a land.<br />
When enchanted land is put into a graveyard, return that card to its ownerâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s hand.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#46/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
</tbody>
</table>
<h3>Black (9)</h3>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td width="100"><a name="3854"></a><strong>Name:</strong></td>
<td><strong>Abyssal Persecutor</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>2BB</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Demon</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>6/6</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Flying, trample<br />
You can&#8217;t win the game and your opponents can&#8217;t lose the game.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Mythic Rare</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3855"></a><strong>Name:</strong></td>
<td><strong>Anowon, the Ruin Sage</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>3BB</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Legendary Creature &#8211; Vampire Shaman</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>4/3</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>At the beginning of your upkeep, each player sacrifices a non-Vampire creature.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Dan Scott</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#49/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3857"></a><strong>Name:</strong></td>
<td><strong>Death&#8217;s Shadow</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>B</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Avatar</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>13/13</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Death&#8217;s Shadow gets -X/-X where X is your life total.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#57/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3834"></a><strong>Name:</strong></td>
<td><strong>Kalastria Highborn</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>BB</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Vampire Shaman</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>2/2</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3851"></a><strong>Name:</strong></td>
<td><strong>Pulse Tracker</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>B</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Vampire Rogue</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>1/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Whenever Pulse Tracker attacks, each opponent loses 1 life.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3831"></a><strong>Name:</strong></td>
<td><strong>Quest for the Nihil Stone</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>B</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Enchantment</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.<br />
At the beginning of each opponent&#8217;s upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#64/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3824"></a><strong>Name:</strong></td>
<td><strong>Ruthless Cullblade</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>1B</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Vampire Warrior</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>2/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>rk Post</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#65/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3816"></a><strong>Name:</strong></td>
<td><strong>Smother</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>1B</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Instant</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Destroy target creature with converted mana cost 3 or less. It can&#8217;t be regenerated.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3856"></a><strong>Name:</strong></td>
<td><strong>Urge to Feed</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>BB</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Instant</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Johann Bodin</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#70/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
</tbody>
</table>
<h3>Red (8)</h3>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td width="100"><a name="3839"></a><strong>Name:</strong></td>
<td><strong>Chain Reaction</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>2RR</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Sorcery</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Trevor Claxton</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3820"></a><strong>Name:</strong></td>
<td><strong>Comet Storm</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>XRR</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Instant</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Multikicker {1} <em>(You may pay an additional {1} any number of times as you cast this spell.)</em><br />
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Jung Park</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Mythic Rare</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3858"></a><strong>Name:</strong></td>
<td><strong>Crusher Zendikon</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>2R</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Enchantment &#8211; Aura</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Enchant land<br />
Enchanted land is a 4/2 red Beast with trample. It&#8217;s still a land.<br />
When enchanted land is put into a graveyard, return that card to it&#8217;s owners hand.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3845"></a><strong>Name:</strong></td>
<td><strong>Cunning Sparkmage</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>2R</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Human Shaman</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>0/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Haste<br />
{T}: Cunning Sparkmage deals 1 damage to target creature or player.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3838"></a><strong>Name:</strong></td>
<td><strong>Dragonmaster Outcast</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>R</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Human Shaman</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>1/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Mythic Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#81/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3844"></a><strong>Name:</strong></td>
<td><strong>Ricochet Trap</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>3R</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Instant &#8211; Trap</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trapâ€<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />s mana cost.<br />
Change the target of target spell with a single target.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Jaime Jones</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#87/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3825"></a><strong>Name:</strong></td>
<td><strong>Skitter of Lizards</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>R</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Lizard</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>1/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Multikicker {1}{R} <em>(You may pay an additional {1}{R} any number of times as you cast this spell.)</em><br />
Haste<br />
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Warren Mahy</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3846"></a><strong>Name:</strong></td>
<td><strong>Stone Idol Trap</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>5R</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Instant &#8211; Trap</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Stone Idol Trap costs {1} less to cast for each attacking creature.<br />
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
</tbody>
</table>
<h3>Green (8)</h3>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td width="100"><a name="3837"></a><strong>Name:</strong></td>
<td><strong>Bestial Menace</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>3GG</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Sorcery</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#97/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3830"></a><strong>Name:</strong></td>
<td><strong>Canopy Cover</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>1G</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Enchantment &#8211; Aura</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Enchant creature<br />
Enchanted creature can&#8217;t be blocked except by creatures with flying and/or reach.<br />
Enchanted creature can&#8217;t be the target of spells or abilities your opponents control.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#98/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3861"></a><strong>Name:</strong></td>
<td><strong>Explore</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>1G</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Sorcery</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>You may play an additional land this turn.<br />
Draw a card.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3847"></a><strong>Name:</strong></td>
<td><strong>Harabaz Druid</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>1G</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Human Druid Ally</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>0/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>{T}: Add X mana of any one color to your mana pool where X is the number of Allies you control.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3821"></a><strong>Name:</strong></td>
<td><strong>Joraga Warcaller</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>G</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Elf Warrior</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>1/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Multikicker {1}{G}<br />
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.<br />
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3817"></a><strong>Name:</strong></td>
<td><strong>Leatherback Baloth</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>GGG</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Beast</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>4/5</td>
</tr>
<tr>
<td width="100">Flavor Text:</td>
<td>GEE GEE GEE, BABY BABY BABY</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Chris Rahn</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3850"></a><strong>Name:</strong></td>
<td><strong>Omnath, Locus of Mana</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>2G</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Legendary Creature &#8211; Elemental</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>1/1</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Green mana doesn&#8217;t empty from your mana pool as phases and steps end.<br />
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Mythic Rare</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3827"></a><strong>Name:</strong></td>
<td><strong>Vastwood Zendikon</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>4G</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Enchantment &#8211; Aura</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Enchant land<br />
Enchanted land is a 6/4 green Elemental creature. Its still a land.<br />
When enchanted land is put into a graveyard, return that card to its owner&#8217;s hand.</td>
</tr>
<tr>
<td width="100">Illus.</td>
<td>Rob Alexander</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Common</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#117/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
</tbody>
</table>
<h3>Multicolor (1/2)</h3>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td width="100"><a name="3852"></a><strong>Name:</strong></td>
<td><strong>Novablast Wurm</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>3GGWW</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Creature &#8211; Wurm</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>7/7</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Whenever Novablast Wurm attacks, destroy all other creatures.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Mythic Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#119/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
</tbody>
</table>
<h3>Colorless (1)</h3>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td width="100"><a name="3843"></a><strong>Name:</strong></td>
<td><strong>Lodestone Golem</strong></td>
</tr>
<tr>
<td width="100">Cost:</td>
<td>4</td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Artifact Creature &#8211; Golem</td>
</tr>
<tr>
<td width="100">Pow/Tgh:</td>
<td>5/3</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Nonartifact spells cost {1} more to cast.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#127/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
</tbody>
</table>
<h3>Land (5)</h3>
<table border="0" cellspacing="0" cellpadding="2">
<tbody>
<tr>
<td width="100"><a name="3818"></a><strong>Name:</strong></td>
<td><strong>Celestial Colonnade</strong></td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Land</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Celestial Colonnade enters the battlefield tapped.<br />
{T}: Add {W} or {U} to your mana pool.<br />
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It&#8217;s still a land.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#133/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3833"></a><strong>Name:</strong></td>
<td><strong>Dread Statuary</strong></td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Land</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>{T}: Add {1} to your mana pool<br />
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It&#8217;s still a land.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#135/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3840"></a><strong>Name:</strong></td>
<td><strong>Lavaclaw Reaches</strong></td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Land</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Lavaclaw Reaches enters the battlefield tapped.<br />
{T}: Add {B} or {R} to your mana pool.<br />
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 red and black Elemental creature with &#8220;{X}: This creature gets +X/+0 until end of turn.&#8221; It&#8217;s still a land.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
<tr>
<td width="100">Set Number:</td>
<td>#139/145</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3828"></a><strong>Name:</strong></td>
<td><strong>Quicksand</strong></td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Land</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>{T}: Add {1} to your mana pool.<br />
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Uncommon</td>
</tr>
<tr>
<td colspan="2"></td>
</tr>
<tr>
<td width="100"><a name="3849"></a><strong>Name:</strong></td>
<td><strong>Raging Ravine</strong></td>
</tr>
<tr>
<td width="100">Type:</td>
<td>Land</td>
</tr>
<tr>
<td width="100">Rules Text:</td>
<td>Raging Ravine enters the battlefield tapped.<br />
{T}: Add {R} or {G} to your mana pool.<br />
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with &#8220;Whenever this creature attacks, put a +1/+1 counter on it.&#8221; It&#8217;s still a land.</td>
</tr>
<tr>
<td width="100">Rarity:</td>
<td>Rare</td>
</tr>
</tbody>
</table>
<p><em>*source: MTGSalvation.com </em></p>
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