Green Stompy Options in Core Set 2020

Brewing can be complicated and basically mana color-based building. We can conclude that the easiest to brew are the mono-colors, up to the difficulty level of a three-color deck. Of course, most Tier 1 archetypes in the current meta are at a common three-color builds because of various dual land support.

Today we talk about the strategy of just turning your creatures sideways and bashing the opponent with them. We will look on the card options in the Magic 2020 Coreset and see if they can be a new addition in the main deck or another sideboard option. Here below are the Green notables from the set.

Howling Giant – How about a giant with his wolf buddies? A 5/5 body is already a good threat and beater but having an additional value of two more creatures, it looks like the card can win on its own especially in Top deck scenarios.

Nightpack Ambusher – this is probably my favorite Green creature of the set. Being able to flash in to block small critters and can produce an army on its own, the Simic flash deck is surely its home. I saw its power in the limited format during the prerelease yesterday and just having 3/3 wolf token each turn can just overwhelm opponents in the late game.

Shared Summons – A one-half of the Tooth and Nail card. if you are planning a Green Stompy deck build with a few one-ofs at your disposal then maybe you can also add this card.

Vivien, Arkbow Ranger – The newest version of Vivien in the four casting cost slot and can be easily cast a turn earlier with an elf or druid. Its +1 ability pumps a few of your mana dudes and protects them from effects like that of the Chainwhirler damage. Its minus 3 ability lets a creature you control deals damage equal to its power to target creature or planeswalker. It is better on the curve casting a fatty creature after playing Vivien on the previous turn and activating her ‘fight’ for an efficient damage and most likely kill off an opposing creature or walker.

Voracious Hydra – An efficient mana dump in the late game and can be a good four or five drop depending on your mana availability. It also has bonus fight etb effect to deal with small critters and later on can trade with bigger ones if needed.

Wakeroot Elemental – Being able to create 5/5 creatures out of your lands is just pure card advantage in itself. The issue here though is how to protect this dude as it is an obvious removal target once it enters the battlefield. Maybe having a copy or two of Veil of Summer main deck can solve this.

To conclude, going with a Mono Green deck in this current metagame is still viable and reasonable. Core Set 2020 has offered new tools for the archetype including that one card that hoses Blue counter spell decks, Shifting Ceratops. It is just how you adjust the build and the sideboard to be that efficient against specific matchups.

That is a wrap, until the next blog post.