
Kokusho, the Evening Star is an iconic Magic: The Gathering card largely due to its powerful and evocative design, as well as its place in the early 2000s competitive Standard and casual scenes.
Continue readingKokusho, the Evening Star is an iconic Magic: The Gathering card largely due to its powerful and evocative design, as well as its place in the early 2000s competitive Standard and casual scenes.
Continue readingThe release of Tarkir: Dragonstorm set has assured us that Dragons are really back in the Standard format metagame. The Dragons deck in Standard is built around powerful flying creatures that hit hard and take over games once they hit the board. It typically uses early ramp or support spells to accelerate its mana, letting it play high-cost threats ahead of schedule. Other versions use board control and counterspells, which I will share a deck tech for in a bit.
Continue readingSpotting potential Uncommon cards in a new Magic: The Gathering (MTG) set before it’s fully released is both an art and a science. Over the years of preview seasons and pre-releases, I’ve noticed some common patterns that hint at which cards are likely to have potential even at the Uncommon rarity.
Continue readingRed Aggro thrives on speed, pushing damage early and closing games fast. But when a midrange deck drops a lifelink creature, the race gets complicated. Suddenly, all that early pressure gets erased in one swing, and the red deck risks running out of steam. Still, the matchup isn’t unwinnable. With smart play, targeted removal, and the right tech, red aggro can stay ahead of the curve and burn through even the most resilient midrange opponents.
Continue readingPauper is one of the best formats for new Magic: The Gathering players because it offers a low-cost, high-skill introduction to the game’s core mechanics. I can attest to this based on what we did in our local MTG Iloilo community years back.
Continue readingIn Magic: The Gathering, card draw is one of the most important mechanics for maintaining consistency and gaining an advantage over opponents. A card draw spell or effect lets a player replace itself and often go further, pulling extra resources into the hand. This ensures a steady flow of options, helping players avoid “top-decking”—relying on just the next card drawn each turn.
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