Magic: the Gathering Arena OTJ Standard Domain vs Mono-Red

The current top-tier Magic: the Gathering Standard format metagame goes with adjustments on the existing deck archetypes and with uses of the best cards from the recent Outlaws in Thunder Junction set. It also goes well that playtesting against these different decks would help in strategizing the gameplay and making the best way possible to win the matchup. 

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Outlaws of Thunder Junction Rakdos Anvil Deck Update

Brewing for the upcoming new Magic: the Gathering set has been my usual routine, especially with sets that got my interest or hype going. I felt the same when Outlaws of Thunder Junction was released. Seeing the “crime” mechanic has somewhat got me into a good think tank of what cards would synergize perfectly. The safe route though is to check out the existing decks and see any new cards that will fit into it. Hence, today’s blog post is about that.

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The Solar Flare Magic: the Gathering Deck in a Nutshell

“Solar Flare” was a control deck in Magic: the Gathering that was prominent during the Innistrad block (2011-2012 Standard format). The deck utilized a combination of powerful control elements, creature removal, and graveyard recursion and revolved around Blue, Black, and White colors.. The deck’s name is derived from the card “Sun Titan,” which could bring back other creatures from the graveyard when it entered the battlefield.

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Magic: the Gathering Built-Around-Mechanic Decks: Cycling

The deck name is Cyclone Surge, and it is a Magic: the Gathering deck built around the Cycling mechanic. Cycling is a versatile ability that allows you to pay a certain cost to discard a card from your hand and draw a new card. This deck focuses on exploiting the Cycling mechanic to create a fluid and adaptive playstyle, enabling you to dig through your deck quickly, find answers to various situations, and maintain a steady flow of resources.

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Extra Turns Deck is Making a Comeback in MOM Aftermath Standard

The MTG Blue Red (Izzet) Turns deck refers to a deck archetype in Magic: The Gathering that combines Blue and Red to create a strategy focused on taking extra turns and manipulating the game’s tempo. This archetype is commonly known as “Blue Red Turns” or “Time Warp” due to its reliance on cards that grant additional turns.

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