Kamigawa: Neon Dynasty Best Green Cards for Standard

With the Kamigawa: Neon Dynasty full card spoilers already published in various Magic: the Gathering websites, we now check on which of the cards can become a candidate in the Standard format. This is in the terms of usability, adaptability, and variance in the setup of the deck build. I am starting with Green as it is one of the deck’s colors where I was successful in my record as a professional Magic: the Gathering player.

I see the Magic: the Gathering set’s mechanics fit well in an interesting way, not only with Green but also with other colors, but we will stick with that one for now. The newest Boseiju land is an auto-inclusion for the categories mentioned so I would not delve further into discussing it.

Let us begin, shall we?

First up is Careful Cultivation.

Casting Auras on your dudes is one way to get them modified, and this card is a good choice to add to the list. When you have nothing to do on your second turn, you can just Channel at end of turn of your opponent, to create a mana dude and then you can use it to ramp to a Chariot or Oddity for example.

It’s Channel ability is a ramp spell which may be costly at three-mana but given that it will relevant in the late game as a 6/5 Trampler then it gets my merit.

So two 4/5s for five mana, not bad right? You can have one of them Vigilance so it can still block for defense and the other one with Trample so it can get past chump blockers. Aside from mass removal spells, this is hard to deal with if you are also an aggro deck.

Kura, the Boundless Sky
A Mythic Dragon Spirit will surely get into my list, though its only drawback is it is a 4/4 only. To be able to replace itself with an X/X Spirit that gets bigger for each land you control and played is by itself a finisher in the late game. Also, the ability in searching for Channel lands is an added bonus.

Another instant Green ‘removal’ spell that can also deal with Planeswalkers is automatically considered in Green or Gruul Aggro decks. It sure is situational but you just need to beef up your team for it to be effective which is just natural for Green.

This is more of a sideboard card against control decks as it can at times return two of your best creatures, given that one of them has an enchantment subtype.

Shigeki, Jukai Visionary
This Legendary Snake’s channel ability is a good late-game mana sink that fits in Gruul or Bant Ramp deck build strategy. At a two-drop, it can fend off random 2/1s & 1/1s as well as let you ramp and get to choose the right land from the top four cards of your library.

Spring-Leaf Avenger
While it is unusual for Green on the Ninjutsu ability, having this in an aggro would not hurt. You get a chance to deal six damage and return an enchantment or creature from your yard for only four mana costs.

Jugan Defends the Temple
This is an interesting Green Mythic Saga that does a lot of things. Having one mana dude at first is okay, getting two of your best creatures +1/+1 counters each is better. Having a 2/2 Flyer with a good mana sink in the late game looks to be fine though it is a win more ability & depending on what other creatures you have added to your list.

Last but not least is Weaver of Harmony.

It is a built-around lord for enchantment creatures in which the set is predominantly having. You can build it on Green-White as it looks to be more supported than the other color combinations. If you’d risk enough for mana fixing, a three-colors deck build would also be fine.

This is a wrap for now, in the next few days I will discuss the other of my favorite colors, Red and Black so just stay tuned for those. Also, I might be posting some Standard deck techs on this blog and on my Youtube channel within the week. Thanks for reading.