When opening a random booster pack in Magic: the Gathering trading card game, the chances of getting a good card depend on several factors such as the rarity of the card, the number of cards in the set, and the specific distribution of cards within the pack.
Typically, booster packs will contain a mix of common, uncommon, and rare cards, with some packs containing even rarer “foil” or “holo” versions of the cards. The odds of getting a specific card will depend on its rarity within the set. For example, if a set contains 100 cards, and there are 10 rare cards in the set, the odds of getting a specific rare card in a single booster pack are 1 in 10 or 10%.
However, it’s important to note that the odds of getting a good card are not guaranteed even if the card is rare. Additionally, the value of a card can vary based on factors such as its popularity in the current meta-game, its condition, and its desirability among collectors.
Overall, while the chances of getting a good card from a booster pack can be calculated based on the specific set and pack, it is ultimately a game of chance and luck.
I am always been trying my luck with the booster pack openings in every live sell posted on Facebook. Here is a recent one from the store Forge Hobby North Point with a bunch of Phyrexia: All will be One set booster packs opened live. Check out the video below.