As a long-time Aggro player in Magic: the Gathering TCG, identifying an ideal deck build for this archetype starts with an untapped land and an efficient one-drop creature. I would wish for 3/3 power and toughness but a 2/2 would suffice, given that it would have extra abilities like haste and additional damage effects.
Determining the “best” aggro curve in Magic: The Gathering can depend on various factors including the specific format you’re playing, the current metagame, and your deck’s strategy and synergies. However, in general, an effective aggro curve tends to have a good distribution of creatures with low mana costs to put pressure on opponents early in the game.
Here’s a rough outline of what a typical aggro curve might look like:
1-drops: These are your cheapest creatures, often with low power and toughness but can quickly apply pressure. Examples include Goblin Guide, Monastery Swiftspear, and Wild Nacatl.
2-drops: These creatures are slightly larger and more impactful than your 1-drops, allowing you to maintain pressure in the early game. Examples include Tarmogoyf, Keldon Marauders, and Burning-Tree Emissary.
3-drops: These creatures provide additional power and utility to keep your aggression going into the mid-game. Examples include Goblin Rabblemaster, Preacher of the Schism, and Raffine, Scheming Seer.
4-drops and higher: While aggro decks typically want to end the game quickly, having a few higher-cost creatures with significant impact can help close out games or provide resilience against control decks. Examples include Hazoret the Fervent, Sheoldred, the Apocalypse, and Aclazotz, Deepest Betrayal.
It’s important to note that the exact curve and creature choices may vary depending on the specific deck archetype, color identity, and format you’re playing.
Additionally, the optimal curve may shift over time as new cards are released and the metagame evolves. Experimentation and tuning based on your local or online meta are key to finding the best aggro curve for your deck.