Worldwake Spoiler Update

Here’s the recent update of the upcoming Worldwake, Zendikar’s 2nd set. The spoiler season has been a little slow today as we have only revealed about 46 cards out of 145 cards in the set. Here they are:

White (8)

Name: Admonition Angel
Cost: 3WWW
Type: Creature – Angel
Pow/Tgh: 6/6
Rules Text: Flying
Landfall – Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.
Rarity: Mythic Rare
Set Number: #1/145
Name: Hada Freeblade
Cost: W
Type: Creature – Human Soldier Ally
Pow/Tgh: 0/1
Rules Text: Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
Rarity: Uncommon
Set Number: #7/145
Name: Join the Ranks
Cost: 3W
Type: Instant
Rules Text: Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
Rarity: Common
Set Number: #9/145
Name: Kitesail Apprentice
Cost: W
Type: Creature – Kor Soldier
Pow/Tgh: 1/1
Rules Text: As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Illus. Austin Hsu
Rarity: Common
Set Number: #10/145
Name: Kor Firewalker
Cost: WW
Type: Creature – Kor Soldier
Pow/Tgh: 2/2
Rules Text: Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Rarity: Uncommon
Name: Ruin Ghost
Cost: 1W
Type: Creature – Spirit
Pow/Tgh: 1/1
Rules Text: {W}, {T}: Exile target land you control, then return it to the battlefield under your control.
Flavor Text: “Haunting us, these different meanings and spectral beings. We’re fighting sleep with broken, rusted weaponry.”
Rarity: Uncommon
Set Number: #19/145
Name: Talus Paladin
Cost: 3W
Type: Creature – Human Knight Ally
Pow/Tgh: 2/3
Rules Text: Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Talus Paladin.
Rarity: Rare
Set Number: #21/145
Name: Terra Eternal
Cost: 2W
Type: Enchantment
Rules Text: All lands are indestructible.
Rarity: Rare
Set Number: #22/145

Blue (6)

Name: Halimar Excavator
Cost: 1U
Type: Creature – Human Wizard Ally
Pow/Tgh: 1/3
Rules Text: Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
Illus. Kev Walker
Rarity: Common
Set Number: #29/145
Name: Jace, the Mind Sculptor
Cost: 2UU
Type: Planeswalker – Jace
Pow/Tgh: 3
Rules Text: [+2]: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[-1]: Return target creature to its owner’s hand.
[-12]: Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
Illus. Jason Chan
Rarity: Mythic Rare
Set Number: #31/145
Name: Mysteries of the Deep
Cost: 4U
Type: Instant
Rules Text: Draw two cards.
Landfall – If you had a land enter the battlefield under your control this turn, draw three cards instead.
Illus. Veronique Meignaud
Rarity: Common
Set Number: #33/145
Name: Tideforce Elemental
Cost: 2U
Type: Creature – Elemental
Pow/Tgh: 2/1
Rules Text: {U}, {T}: You may tap or untap another target creature.
Landfall – Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Rarity: Uncommon
Name: Twitch
Cost: 2U
Type: Instant
Rules Text: Tap or untap target artifact, creature, or land.
Draw a card.
Rarity: Common
Name: Wind Zendikon
Cost: U
Type: Enchantment – Aura
Rules Text: Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
Rarity: Common
Set Number: #46/145

Black (9)

Name: Abyssal Persecutor
Cost: 2BB
Type: Creature – Demon
Pow/Tgh: 6/6
Rules Text: Flying, trample
You can’t win the game and your opponents can’t lose the game.
Rarity: Mythic Rare
Name: Anowon, the Ruin Sage
Cost: 3BB
Type: Legendary Creature – Vampire Shaman
Pow/Tgh: 4/3
Rules Text: At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Illus. Dan Scott
Rarity: Rare
Set Number: #49/145
Name: Death’s Shadow
Cost: B
Type: Creature – Avatar
Pow/Tgh: 13/13
Rules Text: Death’s Shadow gets -X/-X where X is your life total.
Rarity: Rare
Set Number: #57/145
Name: Kalastria Highborn
Cost: BB
Type: Creature – Vampire Shaman
Pow/Tgh: 2/2
Rules Text: Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Rarity: Rare
Name: Pulse Tracker
Cost: B
Type: Creature – Vampire Rogue
Pow/Tgh: 1/1
Rules Text: Whenever Pulse Tracker attacks, each opponent loses 1 life.
Rarity: Common
Name: Quest for the Nihil Stone
Cost: B
Type: Enchantment
Rules Text: Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent’s upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
Rarity: Rare
Set Number: #64/145
Name: Ruthless Cullblade
Cost: 1B
Type: Creature – Vampire Warrior
Pow/Tgh: 2/1
Rules Text: Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
Illus. rk Post
Rarity: Common
Set Number: #65/145
Name: Smother
Cost: 1B
Type: Instant
Rules Text: Destroy target creature with converted mana cost 3 or less. It can’t be regenerated.
Rarity: Uncommon
Name: Urge to Feed
Cost: BB
Type: Instant
Rules Text: Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Illus. Johann Bodin
Rarity: Uncommon
Set Number: #70/145

Red (8)

Name: Chain Reaction
Cost: 2RR
Type: Sorcery
Rules Text: Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Illus. Trevor Claxton
Rarity: Rare
Name: Comet Storm
Cost: XRR
Type: Instant
Rules Text: Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them.
Illus. Jung Park
Rarity: Mythic Rare
Name: Crusher Zendikon
Cost: 2R
Type: Enchantment – Aura
Rules Text: Enchant land
Enchanted land is a 4/2 red Beast with trample. It’s still a land.
When enchanted land is put into a graveyard, return that card to it’s owners hand.
Rarity: Common
Name: Cunning Sparkmage
Cost: 2R
Type: Creature – Human Shaman
Pow/Tgh: 0/1
Rules Text: Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.
Rarity: Uncommon
Name: Dragonmaster Outcast
Cost: R
Type: Creature – Human Shaman
Pow/Tgh: 1/1
Rules Text: At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
Rarity: Mythic Rare
Set Number: #81/145
Name: Ricochet Trap
Cost: 3R
Type: Instant – Trap
Rules Text: If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap’s mana cost.
Change the target of target spell with a single target.
Illus. Jaime Jones
Rarity: Uncommon
Set Number: #87/145
Name: Skitter of Lizards
Cost: R
Type: Creature – Lizard
Pow/Tgh: 1/1
Rules Text: Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Illus. Warren Mahy
Rarity: Common
Name: Stone Idol Trap
Cost: 5R
Type: Instant – Trap
Rules Text: Stone Idol Trap costs {1} less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
Rarity: Rare

Green (8)

Name: Bestial Menace
Cost: 3GG
Type: Sorcery
Rules Text: Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
Rarity: Uncommon
Set Number: #97/145
Name: Canopy Cover
Cost: 1G
Type: Enchantment – Aura
Rules Text: Enchant creature
Enchanted creature can’t be blocked except by creatures with flying and/or reach.
Enchanted creature can’t be the target of spells or abilities your opponents control.
Rarity: Uncommon
Set Number: #98/145
Name: Explore
Cost: 1G
Type: Sorcery
Rules Text: You may play an additional land this turn.
Draw a card.
Rarity: Common
Name: Harabaz Druid
Cost: 1G
Type: Creature – Human Druid Ally
Pow/Tgh: 0/1
Rules Text: {T}: Add X mana of any one color to your mana pool where X is the number of Allies you control.
Rarity: Rare
Name: Joraga Warcaller
Cost: G
Type: Creature – Elf Warrior
Pow/Tgh: 1/1
Rules Text: Multikicker {1}{G}
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
Rarity: Rare
Name: Leatherback Baloth
Cost: GGG
Type: Creature – Beast
Pow/Tgh: 4/5
Flavor Text: GEE GEE GEE, BABY BABY BABY
Illus. Chris Rahn
Rarity: Uncommon
Name: Omnath, Locus of Mana
Cost: 2G
Type: Legendary Creature – Elemental
Pow/Tgh: 1/1
Rules Text: Green mana doesn’t empty from your mana pool as phases and steps end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
Rarity: Mythic Rare
Name: Vastwood Zendikon
Cost: 4G
Type: Enchantment – Aura
Rules Text: Enchant land
Enchanted land is a 6/4 green Elemental creature. Its still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
Illus. Rob Alexander
Rarity: Common
Set Number: #117/145

Multicolor (1/2)

Name: Novablast Wurm
Cost: 3GGWW
Type: Creature – Wurm
Pow/Tgh: 7/7
Rules Text: Whenever Novablast Wurm attacks, destroy all other creatures.
Rarity: Mythic Rare
Set Number: #119/145

Colorless (1)

Name: Lodestone Golem
Cost: 4
Type: Artifact Creature – Golem
Pow/Tgh: 5/3
Rules Text: Nonartifact spells cost {1} more to cast.
Rarity: Rare
Set Number: #127/145

Land (5)

Name: Celestial Colonnade
Type: Land
Rules Text: Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
Rarity: Rare
Set Number: #133/145
Name: Dread Statuary
Type: Land
Rules Text: {T}: Add {1} to your mana pool
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It’s still a land.
Rarity: Uncommon
Set Number: #135/145
Name: Lavaclaw Reaches
Type: Land
Rules Text: Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 red and black Elemental creature with “{X}: This creature gets +X/+0 until end of turn.” It’s still a land.
Rarity: Rare
Set Number: #139/145
Name: Quicksand
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Rarity: Uncommon
Name: Raging Ravine
Type: Land
Rules Text: Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land.
Rarity: Rare

*source: MTGSalvation.com