BFZ Standard Deck Tech: Mardu Myth Control

Mardu-Myth-Control
I build this decklist yesterday but forgot to post on this blog. I came upon a reference from the Channel Fireball website that focus an aggressive strategy on this particular card named Myth Realized. My version is of the Mardu colors (Red White and Black) and the goal is to control the opponent’s board and hand while adding counters to the enchantment. Below is the first version of the deck:

Mardu Myth Control by Mark Ian Alloso
Standard

Creatures
2 Dragonmaster Outcast

Spells
1 Ultimate Price
1 Roast
3 Painful Truths
2 Silkwrap
2 Radiant Flames
2 Languish
4 Myth Realized
1 Murderous Cut
1 Utter End
2 Transgress the Mind
4 Crackling Doom
3 Duress

3 Gideon, Ally of Zendikar
2 Ob Nixilis Reignited
1 Sorin, Solemn Visitor

Lands
3 Shambling Vent
4 Caves of Koilos
2 Battlefield Forge
4 Bloodstained Mire
2 Smoldering Marsh
2 Mountain
3 Swamp
4 Nomad Outpost
2 Plains

The maindeck Duress and Transgress the Mind protects your enchantment from possible removals like Dromoka’s Command and Utter End as well as discarding their essential threats. Your late game plan aside from attacking with a large Monk Avatar is either overwhelm the board with Gideon’s tokens and that of the Dragonmaster Outcast’s Dragons.

I would appreciate any deck suggestions on my current list. You can post them on the comment box below.

Until the next post.