Our deck feature for this week revolves around a specific Gatecrash creature, Crypt Ghast. This four-casting cost Spirit works on doubling your Swamp mana and in effect maximizes your powerful ‘X’ costed spells. First, here is a decklist:
4-color Ghast
Standard
Lands
1 Forest
1 Island
6 Swamp
1 Evolving Wilds
1 Dragonskull Summit
1 Mountain
4 Overgrown Tomb
2 Woodland Cemetery
4 Blood Crypt
4 Watery Grave
Creatures
4 Crypt Ghast
4 Evil Twin
1 Griselbrand
4 Thragtusk
Spells
3 Rakdos’s Return
2 Abrupt Decay
1 Murder
1 Far/Away
1 Staff of Nin
3 Mutilate
2 Bonfire of the Damned
4 Farseek
1 Dreadbore
2 Sign in Blood
2 Liliana of the Dark Realms
We all know there was a Crypt Ghast deck before when Gatecrash was released. We now take a look at its possibilities for the current Standard. The presented list splashes four colors, serving several purposes on the deck.
Ranking the colors, the important one is Green in which we have Farseek for mana fixing, spot removal Abrupt Decay and the ever popular Thragtusk. Second in the list is Red, wherein Bonfire of the Damned and Rakdos’s Return meets their purpose. We also have Dreadbore and Pillar of Flame to utilize in the sideboard.
The last splash color is Blue, wherein the plays can get tricky. Evil Twin is the best card choice which I think is well positioned for the meta. Its main purpose can be on copying your Crypt Ghasts for absolute mana boost. Second, it can be used to kill of Geist of St. Traft or Olivia. Third, since you have Thragtusk, why not make more or copy that of the opponent and kill it later.
The other card choices in the deck includes the usual spells that benefit from the Swamp land type, and I also added Liliana of the Dark Realms as sort of a mana ramp and fix card. Also, there are a few card draw spells just in case. The lone Griselbrand is of course your late game option and can become an early threat if the correct draw & plays are made.
The sideboard is not yet finalized as adjusting to current metagame feels like changing diapers. I might include a few hate cards like Curse of Death’s Hold and Pillar of Flame, and the rest will mostly be Black Green or Black Red. We shall see if the rise of Junk Aristocrats will continue and if the midrange decks will be equipped enough to handle them. We then adjust to that afterwards.
That’s about it for this deck tech for the week. Don’t forget to comment below your suggestion or other ideas for the deck.
Thanks for reading.