Magic: the Gathering Innistrad Crimson Vow Card Previews in a Batch

The Magic: the Gathering‘s upcoming set, Innistrad: Crimson Vow, will be released on November 19, and as of now, I had no idea yet if the stocks and products on Innistrad: Midnight Hunt has arrived at our local game store. I was excited to do some booster openings but just resorted for now on the deck building and Standard deck updates on my blog posts. Anyway, more card previews for today, and we start with the following batch. A lot of card strategies come into mind so let us put them into writing.

Let us start with this newest Izzet lackey, the Wandering Mind.

Wandering Mind
1UR
Creature – Horror
Flying
When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in random order.
2/1

More Izzet support cards are being previewed and one of them is this flying Horror creature. Leaned towards the Spells deck build, It can dig up your relevant spells such as the Epiphany and just plainly do a beatdown in the air or trade for random X/2s.

Glorious Sunrise
3GG
Enchantment
At the beginning of combat on your turn, choose one –
*Creature you control get +1/+1 and gain trample until end of turn.
*Target land gains “T: Add GGG” until the end of turn.
*Draw a card if you control a creature with power 3 or greater.
*You gain 3 life.

Mono-Green gets another utility Enchantment card which can be grabbed by Storm the Festival. What is more advantageous on this is not only the pump effect but also having options to draw a card or gain life depending on the situation needed. Facing the control matchup but running out of creature threats? Sure, draw a card. Lethal damage on your next turn? Gain 3 life.

Bloodvial Purveyor
2BB
Creature – Vampire
Flying, trample

Whenever an opponent casts a spell, that player creates a Blood token.
Whenever Bloodvial Purveyor attacks, it gets +1/+0 for each Blood token defending player controls.

Probably today’s most hype Vampire in the set, the power/toughness, and ability compared to its mana cost just basically zero drawbacks. It can fend off an opponent’s Goldspan Dragons and can survive a 5-damage spot removal. The attack trigger ability was announced by MaRo on a tweet that it will errata to “until end of turn.” This will probably fit on the end curve of the Vampires, or just plainly add it to a Mono-Black Aggro deck.

Headless Rider
2B
Creature – Zombie
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

I have mentioned in a previous blog post of Zombies Tribal deck in Standard getting support in the new set, and this is one of the recent ones. A Rotlung Reanimator for Zombies, basically keeps the aggro hits of the deck going replacing your nontoken Zombies killed in combat or spot removal to a 2/2 Zombie creature token.

Markov Purifier
1WB
Creature – Vampire Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay 2. If you do, draw a card.

Black White Clerics already exists in the Standard metagame and here comes a new card utility for it to use. I have noticed in several Arena gameplay matches streamed by Professional streamers that the Clerics deck has several instance that it ran out of gas, and Markov Purifier is an added card draw support with the lifegain as its main strategy.

Old Rutstein
1BG

Legendary Creature – Human Peasant
When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.

Gaining extra value from the top card of your library is literally making its ability ideal for any Golgari-based midrange deck build. Given that it is also a deck blocker early on, entering the battlefield already gets you the first value and it gets better if your deck build gains benefit on the cards on graveyards.

Falkenrath Forebear
2B

Flying
Creature-Vampire
Falkenrath Forebear can’t block.
Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.
B, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.

Another possible creature curve inclusion for the Vampires Tribal deck, going for three in the air continues the aggro if the opponents established a ground blocker. The bonus Blood tokens generated can be used later on for getting back to the battefield in an “undying” fashion. The Black’s Phoenix effect. That is if I get enough gas that I would not need to sacrifice these Blood tokens for card draws.

That is a wrap for now for the Innistrad: Crimson Vow card prevews. Stay tuned for Batch No. 2 as the new cards a being revealed in various sites in the interwebs.

Until the next blog post and thanks for reading.