In Magic: The Gathering, the “landwalk” keyword refers to an ability that allows a creature to be unblockable or have special interactions based on the type of land an opponent controls. Landwalk abilities make a creature difficult to block or grant advantage on it when facing opponents who control certain types of lands.
There are several types of landwalk abilities, each associated with a specific land type. Here are a few examples:
- Islandwalk: A creature with an islandwalk is unblockable when the defending player controls at least one Island. This means that if your opponent has an Island in play, your creature with islandwalk can’t be blocked by their creatures without additional effects or abilities.
- Swampwalk: A creature with swampwalk is unblockable when the defending player controls at least one Swamp. Similarly to islandwalk, if your opponent controls a Swamp, your creature with swampwalk can’t be blocked by their creatures without additional effects.
- Forestwalk: A creature with forestwalk is unblockable when the defending player controls at least one Forest. It bypasses the opponent’s creatures when attacking, provided that there’s a Forest in play on their side.
- Mountainwalk: A creature with mountainwalk is unblockable when the defending player controls at least one Mountain. It allows the creature to sneak past the opponent’s creatures without being blocked if they have a Mountain on their side.
- Plainswalk: A creature with plainswalk is unblockable when the defending player controls at least one Plains. It enables the creature to avoid being blocked by the opponent’s creatures if they have Plains on their side.
It’s important to note that landwalk abilities only affect blocking. They don’t grant any additional benefits or interactions when attacking or using other abilities. Additionally, landwalk abilities are dependent on the type of land controlled by the defending player, so their effectiveness can vary depending on the opponent’s deck and the lands they have in play.