ZNR Card Preview: Inscription of Insight

The Zendikar Rising card spoilers are being updated daily and with Reddit thread as my main source, I will try to cover and discuss as many cards as possible given with the least period to review its possible uses in the Standard format.

For today, we have a Blue Sorcery spell which is I think will be part of the color cycle of “Inscriptions” in the set. Check out Inscription of Insight.

The card has three options when casting and you get the chance to use all of them when you pay the Kicker cost. Bouncing creatures and card draws are really good card advantage in itself. The problem here though is that it is of a Sorcery speed, which contradicts what the color Blue’s main strategy is.

It is great that you get an Illusion creature but at the cost tapping out on your fourth turn opens up for removal or answer from your opponent. Ideally, you would play this on your sixth turn onwards with open mana for your counterspells. The problem though is getting to that six mana and beyond, as the chances of missing land drops are still present.

Anyhow, having this in a Blue-White Control might get a fit as most of the card components are for the late game plan. It is common for the deck to tap out for big threats and planeswalkers so I think a copy or two in the deck can suffice. The next possible deck is still under the Control bracket with the Dimir colors. This version is more on the discard and creature removal route with little to no counters in the main deck. The late-game plan revolves on planeswalkers such as Ashiok, Nightmare Muse, and Shark Typhoon as its win condition.

Overall, Inscription of Insight can be a crucial late-game card in these control decks. By card price value, it ain’t that much and probably starts with an average of 2 dollars on pre-order.

Until the next blog post.