MTG Arena Standard BO1 Deck Tech: Gruul Smash

What is Magic: the Gathering Red-Green Gruul’s deck main theme? To smash with huge, hasty creatures to end opponents as soon as possible. Placing it into the paper, a deck with creatures that get pumped with their Landfall ability. Sure they are fast to kill but how are they resilient to spot removal? They are not. They are easily picked off even by Shock or a ping effect. The deck needs to evolve and here we have an updated list with ETB (Enters the Battlefield) abilities while maintaining a fatty power/toughness.

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Ragnarok M 2.0 – My 5th MVP/Mini Boss Card Roll

I must have thought that after a few Nolan card rolls in Ragnarok Online M 2.0, my misfortune would run out. Also in reference to a few years already of playing this mobile game. I was hopeful of course, but then realized that it is purely on luck, by chance. That means rolling an MVP Boss card is of a lower percentage of getting than that of a Mini-Boss card. Anyhow, here below is the video of my 5th MVP/Mini-Boss Nolan Card Roll.

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Ragnarok X: Hunter to Sniper Job Change Quest

I was finally able to reach Job Level 50 on my Hunter character in Ragnarok X: The Next Generation game. It was a tedious & long grind especially since choosing the ideal spots was difficult to sustain, but here we are now. Doing the job change class quest to the Sniper job ain’t going to be easy though, and is expected compared to the ones I’ve done way back to the old Ragnarok Online PC game in 2003.

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Standard Deck Idea for Magic Arena BO1

The Magic: the Gathering Standard Best of 1 Format in Magic Arena is one of my preferred modes because of the lack of card components in my original account’s card pool. The advantage is if you win, the opponent has no chance to get back with the sideboarded games. That is also the drawback if you get to face a deck that has more edge than your build. Anywho, I can say that this is the best mode to grind fast your rank if you get to build the best deck fitted for the BO1 gameplay.

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Magic: the Gathering Standard AFR Dark Gruul Aggro Deck

What fascinates me when building Magic: the Gathering Standard decks is the color splashing that they do to be efficient in countering other metagame decks. Adding a third color goes beyond the traditional build with the minimal drawback of not getting the right lands for example. In today’s Standard AFR deck feature, we have a Gruul Aggro list that went “dark” by having access to Black’s strong spot removals. Not to mention the main deck Valki, God of Lies.

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