Orzhov Tempo in Standard: Small Creatures, Big Results

The Magic: the Gathering Orzhov Aggro has emerged as one of the most compelling archetypes in the current Standard metagame, and it snagged a strong #2 finish in a recent MTGO League event. Let us discuss further how this deck build can become a good choice in the current Standard full of Vivi and Mono-Red decks.

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Fast, Silent, Deadly: The Precision of Dimir Tempo in Today’s Standard Meta

The Dimir Tempo deck in Standard is all about playing cheap, efficient threats backed by disruption to keep opponents off balance. The goal isn’t to overwhelm with raw power but to squeeze every ounce of value out of tempo plays—deploying an early threat like a cheap flyer or evasive creature, then protecting it while disrupting the opponent’s game plan. Unlike full-on control decks, Dimir Tempo doesn’t want the game to drag on forever; instead, it aims to close the door quickly once it gains an early lead.

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Pick Two Draft—Will It Work for Competitive Magic: The Gathering Limited?

As Magic: the Gathering players, we’re always adapting to new mechanics, but Pick Two Draft from the upcoming Marvel’s Spider-Man set has raised more eyebrows than usual. Unlike traditional Limited, where you select one card per pack, this format has you pick two cards at a time.

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How to Spot the Perfect Splash for Gruul Aggro Decks

The Magic: the Gathering Gruul Aggro thrives on speed and relentless pressure, but even the fiercest red-green builds sometimes need a little extra edge. That’s where splashing a third color comes in, adding tools that cover weaknesses or give the deck unexpected reach. The challenge lies in knowing which cards are worth the risk without sacrificing consistency.

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Why Golgari Dredge Is Pauper’s Most Relentless Graveyard Engine

The Pauper Golgari Dredge, being one of the most popular deck archetypes in the format, is built around abusing the graveyard as a resource, treating it as an extension of the hand. The game plan revolves around filling the graveyard quickly with self-mill effects like Satyr Wayfinder and Malevolent Rumble, then turning that pile of cards into direct value.

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