There’s something quietly electric about the weeks leading up to a tournament: the kind that builds not from noise, but from anticipation. Back in the early 2000s, when the Iloilo Magic: The Gathering community gathered monthly, preparation wasn’t rushed or improvised. It was deliberate. With weeks between events, every player had time to study, tweak, and rethink their decks.
The split card Flying Kick // Double Jump shows promising flexibility in Magic: The Gathering Commander formats, offering players both offensive and interactive options in a single card slot. Its red half, Flying Kick, allows a creature you control to deal damage equal to its power to an opposing creature, making it a situational but effective removal spell in decks that can consistently field high-power threats. This makes it especially appealing in creature-heavy builds that want to turn combat strength into utility.
When I build a Magic: The Gathering deck, choosing my creatures is never random—it’s one of the most deliberate parts of my process. Creatures aren’t just bodies on the board; they define how my deck wins, stabilizes, and interacts with my opponent. Whether I’m aiming for aggression, control, or synergy, I start by asking myself what role my creatures need to play within the overall game plan.
Reinvesting old cards into the Premodern format can be a rewarding way for Magic: The Gathering players to rediscover the value of their collections. Premodern is a fan-created Magic: The Gathering format that allows cards from sets released between 1995 and 2003, roughly spanning from Fourth Edition through Scourge.
In Magic: The Gathering, the slang term “hardcasting” describes casting a spell by paying its full printed mana cost instead of using alternative methods or cost reductions. This term often appears when a card is normally played through “cheating” mechanisms like reanimation, cost reduction, or special abilities.
For today’s throwback Magic: The Gathering deck, I stumbled upon this build while browsing the article “Decktech from Worlds ’94” on the Old School MTG blog. This deck was a standout in the competitive scene during the 1994 Magic: The Gathering World Championship, and it was played by none other than Mark Rosewater.