The schedule for this week’s Ragnarok X: The Next Generation KVM battle started Tuesday night and so I was able to join our guild party. The problem is we lacked a High-priest or event just a Priest for support and it really mattered during our matches. It became relevant as we relied only on our food buffs and PVP potions to recover from the damage dealt by the opposing guilds.
Continue readingMagic: the Gathering Arena Iloilo Saturday Tourney Summary
Last Saturday we saw finally an activity in our local Magic: the Gathering Iloilo community. That is because we were finally able to hold our tournament via the Magic Arena platform. I sense the local players were very eager to play Magic again but because of the several weeks of ECQ here in Iloilo City, even the Adventures in the Forgotten Realms Prerelease was moved to a later date.
Continue readingRagnarok M 2.0 War of Crystals (August 15, 2021)
In the Ragnarok M 2.0 – War of Crystals Event every Sunday, the first part of securing the MVP area is very crucial for every participating guild. That is because every four MVP killed secures one crystal gain for the guild. If given that the four guilds are very competitive, it will most likely rely to the MVP kills right after each guild securing at least one Crystal tower that is easy for them to defend.
Continue readingMTG Arena Standard BO1 5-Color Reanimator Deck Is an Old-School Feel
In my experience in the past while playing Magic: the Gathering Standard format, one of the impactful gameplays is how people cheat huge and devastating creatures into play/battlefield. Also, a bonus is that those creatures get to have enter-the-battlefield effects which makes them worthy even if you were able to destroy them on the spot. Having those costly mana costs is no problem as they only use reanimation spells to get them online and just plainly win from there. I can say that it is one of the pillars of the Magic: the GAthering gameplay as Wizards still continue to print newer versions of these reanimate spells.
Continue readingMTG Arena Standard BO1 Mono-White Magecraft Deck
The Magic: the Gathering strategy of having only one creature that can kill opponents out of nowhere exists in the Standard metagame. The deck archetype is Mono-White Magecraft. The term as introduced from the Strixhaven set is a stronger version of Prowess and it also benefits from each copy version of the spell.
Continue readingMTG Arena Standard BO1 Deck Tech: Gruul Smash
What is Magic: the Gathering Red-Green Gruul’s deck main theme? To smash with huge, hasty creatures to end opponents as soon as possible. Placing it into the paper, a deck with creatures that get pumped with their Landfall ability. Sure they are fast to kill but how are they resilient to spot removal? They are not. They are easily picked off even by Shock or a ping effect. The deck needs to evolve and here we have an updated list with ETB (Enters the Battlefield) abilities while maintaining a fatty power/toughness.
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