
The major tournament last weekend, SCG Tour Online – Satellite #3 @ Star City Games, garnered 205 players and the Top 8 finishers were a mix of aggro, midrange, and control decks. One of the decks that I will Continue reading

The major tournament last weekend, SCG Tour Online – Satellite #3 @ Star City Games, garnered 205 players and the Top 8 finishers were a mix of aggro, midrange, and control decks. One of the decks that I will Continue reading

The Ultimatums are game enders in the current builds of Midrange decks in the Standard format. The cost, however, of these unfair spells is the mana-cost and colors to cast them. To do so, the deck should Continue reading

Local game stores are usually the venue for beginners of the game and for those who would like to try their recent Standard deck brews. I myself usually have my experiment decks piloted during FNMs where the fun of Magic: the Gathering Continue reading

One of the tribal decks that gained support in Zendikar Rising is the Rogue deck, like literally a tribal Rogue creature-type kind of deck. For today’s Standard deck tech feature, we this deck build of the Continue reading

For today’s Standard deck feature in Theros Beyond Death metagame, we have a version of a control deck that just does its main functions and these are: gain ahead in board presence, disrupt opponents’ game plan Continue reading

It is time again for another deck feature for Standard post-Theros Beyond Death. It was the set’s Prerelease last weekend and if you have participated in one, I am pretty sure you have enjoyed playing the cards’ interactions, Continue reading