Fast, Silent, Deadly: The Precision of Dimir Tempo in Today’s Standard Meta

The Dimir Tempo deck in Standard is all about playing cheap, efficient threats backed by disruption to keep opponents off balance. The goal isn’t to overwhelm with raw power but to squeeze every ounce of value out of tempo plays—deploying an early threat like a cheap flyer or evasive creature, then protecting it while disrupting the opponent’s game plan. Unlike full-on control decks, Dimir Tempo doesn’t want the game to drag on forever; instead, it aims to close the door quickly once it gains an early lead.

Continue reading

Unearthing the Machine: Selesnya Gearhulk’s Rise in Standard Post-Pro Tour FF

Alright, planeswalkers and deck-slingers, let’s talk about the unsung hero that just showed up at the Pro Tour Final Fantasy: the Selesnya Gearhulk deck. While everyone was brewing up the latest Izzet Prowess or perfecting their Domain Overlords, a few brave souls brought the green-white machine to the big stage.

Continue reading

Unleashing Fire: The Return of Dragons Deck in Standard

The release of Tarkir: Dragonstorm set has assured us that Dragons are really back in the Standard format metagame. The Dragons deck in Standard is built around powerful flying creatures that hit hard and take over games once they hit the board. It typically uses early ramp or support spells to accelerate its mana, letting it play high-cost threats ahead of schedule. Other versions use board control and counterspells, which I will share a deck tech for in a bit.

Continue reading