
The printing of the God Mogis in Born of the Gods got me an idea of the potential of Rakdos Midrange in the Standard metagame. I’ve recalled that I’ve played before a Demon and Dragons deck (one that was short from top 8’ing PT Theros) and this time, we will Continue reading
Tag Archives: deck techs
Born of the Gods Standard: Junk Reanimator

Here is a deck archetype that I am planning to reintroduce once Born of the Gods becomes legal in Standard. Its strategy is a reminiscence of the deck that once dominated Standard at the time of Thragtusk & Restoration Angel. The deck I am referring to is Continue reading
Born of the Gods Standard: Gruul Monsters

With the new set Born of the Gods going legal in Standard in the next two weeks, let us explore what possible deck upgrades it has to offer. One archetype in particular that I see will benefit from the set are the Red Green decks or popularly known by the Ravnica Guild, Gruul. Continue reading
Standard Deck Tech: Dimir Mill

With Born of the Gods to be released in less than a month, we seem to just become stagnant and wait for the card previews for us to create more deck archetypes. What I will say though is that we should never stop developing ideas, strategies and card interactions Continue reading
Standard Deck Tech: Esper Humans

It is a New Year and another year for Magic: the Gathering that we are all to enjoy. That also means that we have new deck archetypes to explore in Standard, even three months after Theros was released. The deck today that I’ll go into detail about is the Esper Midrange from Grand Prix Shizuoka. Though going midrange shines in the late game, it is typically weak against aggressive decks. My version for the deck goes more on an Orzhov Humans approach.
Continue readingStandard Deck Tech: UUr Devotion

I’ve read upon a deck idea from the MtGUK site (Manaleak.com) pertaining to the use of Purphoros, God of the Forge in Mono Blue Devotion deck. This splash makes your critters deadlier even before attacking because of the bonus two damage with coming-into-play trigger. Continue reading