As would expect the recent Magic: the Gathering Kamigawa: Neon Dynasty set to have an impact in the Standard format, we had never gauged it to be that successful in defining the metagame. One of the main reasons why is what I am sharing today via a deck tech archetype. Yeah, we know Izzet, Mono-White, Black, and Green Aggro are still doing great as by the recent tournaments.
One of the Magic: the Gathering Standard decks archetypes under the Izzet colors, in which I am hopeful to be on the Top Tier category, is the Delver deck. The reprint of such a card made me reminisce its first Innistrad days, wherein it was a powerhouse build. It is the same way I am observing the tournament results for its recent build version in the current Standard format.
The Magic: the Gathering control decks continue to thrive in the Standard format and most are armed with the Alrund’s Epiphany combo, which I hope soon that Wizards will answer to nerf it or a somewhat similar solution.
The Throne of Eldraine mechanic, Adventure, is still not out of flavor in the Theros Beyond Death Standard metagame. The deck which is composed of 90% cards from the set, is proving to be a top-tier deck in the recent major Magic: the Gathering tournaments. It looks to be built around the card Lucky Clover but that is actually what makes the deck gain additional card value aside from its creatures with the Adventure ability.
Here below is a decklist that finished with 10 wins in the recent Mythic Point Challenge – Ikoria Tournament and was piloted by Brian Braun-duin:
Maindeck 4 Breeding Pool 6 Forest 4 Island 2 Mountain 3 Steam Vents 4 Stomping Ground 2 Temple of Abandon 1 Temple of Epiphany 1 Temple of Mystery
It is the first Day of this weekend’s SCG Standard Open at Syracuse, New York and we have another wave of Standard decks at our disposal and which were featured on the round-by-round matchups streamed online. Unfortunately, upon checking their page, they have not listed the top decks yet aside from the deck tech on Simic Ramp by Eli Kassis. Kassis finished at 7-2 on Day 1 and here below is his decklist.
Lands (24) 10 Forest 6 Island 4 Breeding Pool 4 Hinterland Harbor
Sideboard 1 Navigator’s Compass 1 Sentinel Totem 2 Sorcerous Spyglass 1 Treasure Map 1 Meteor Golem 3 Thrashing Brontodon 3 Negate 1 God-Pharaoh’s Statue 1 Helm of the Host 1 The Immortal Sun
Here are some of the deck archetypes spotted while I was checking on the Twitch stream coverage of the current Starcity Games Standard Open at Syracuse.
Jeskai Superfriends Grixis Control Simic Ramp Esper Control Mono Red Aggro
I will follow up this post with some Top 8 deck lists tomorrow as the event continues with the second day and Top 8 playoffs. Stay tuned.
In today’s post, we start with my attempt to create a deck based on the card from the Ravnica Allegiance named Awaken the Erstwhile. This is a five-mana Sorcery that discards players’ hands and turns them into 2/2 Black Zombies. This card is sort of very interesting in terms of flavor and would take some Magical Christmasland scenarios to pull it off. Here below is its card image:
Upon checking on the Reddit discussions, there were a lot of suggestions posted. Deck archetype such as a discarder deck with Raiders’ Wake or ramping mana into Awaken plus Crafty Cutpurse and even the one with a Divine Visitation. One strategy that I have seen to be viable is the Experimental Frenzy/Treasure Map route wherein you still have your top cards on the deck as your pseudo-hand while building your unusable actual hand into a huge Awakening later on. I just have to find the right cards to include to be able to consistently pull off the main card strategy. The colors I have considered are Grixis or Black Blue and Red and here below is the initial decklist.
Grixis Awakening version 1.0
Creatures 4 Riverwise Augur
Instants and Sorceries 3 Anticipate 4 Awaken the Erstwhile 3 Cast Down 3 Golden Demise 2 Ritual of Soot 3 Thought Erasure
Artifacts and Enchantments 4 Treasure Map 4 Experimental Frenzy 4 Raiders’ Wake 2 Search for Azcanta
Total non-land: 36, Lands: 24
Let us discuss the card choices.
Awaken the Erstwhile, Treasure Map, Experimental Frenzy, Raiders’ Wake – These are the main combo components which the deck revolves around. The map fixes your draws while also ramping you to an early casting of Awaken the Erstwhile. Experimental Frenzy is your post-awakening card advantage while Raiders’ Wake is basically the one that will deal most of the damage on opponents. The only issue here is the opponent might be playing all of the top-decked cards after the hand was discarded.
Cast Down, Golden Demise, Ritual of Soot, Thought Erasure – These are the board and hand control. The demise works well on one-side removal once it ascended which can easily be achieved with the Zombies created from the Awakening and the Treasure Tokens.
Riverwise Augur, Anticipate, Search for Azcanta – This filters the draws to pull off the turn 4 Raiders’ Wake into turn 5 Awaken the Erstwhile as much as possible. Riverwise Augur’s Brainstorm ability gets the cards needed and you won’t discard back into the top of the deck, that which you can arrange to use later on or with the Experimental Frenzy in play.
Overall, the deck looks clunky with the four and five mana costs and chaining spells with the frenzy is near to impossible. Nevertheless, the important thing is to pull off the main cards combo while being consistent as a regular midrange deck.
This is again open for comments and suggestions so you just please post them in the comment box below. I’d like to hear your line of play on this card.