BR Goblins in M10 Version 2

Here’s the updated version of the Black Red Goblins that I’ve created post M10 Standard. Dragon Fodder acts like Time Spiral’s Mogg War Marshall, producing tokens to benefit the Goblin lords’ passive ability. I’ve also added Redcap and 2 Fallout to deal with token decks.

Maindeck
Lands
8 [ALA] Mountain
4 [SHM] Mountain
4 [M10] Dragonskull Summit
4 [SHM] Graven Cairns
4 [LRW] Auntie’s Hovel

Creatures
2 [LRW] Wort, Boggart Auntie
3 [M10] Siege-Gang Commander
4 [M10] Goblin Chieftain
4 [LRW] Squeaking Pie Sneak
3 [SHM] Murderous Redcap
4 [CFX] Goblin Outlander
4 [LRW] Mad Auntie

Spells
4 [ALA] Dragon Fodder
2 [CFX] Volcanic Fallout
3 [M10] Lightning Bolt
3 [M10] Doom Blade

Sideboard
SB: 4 [M10] Deathmark
SB: 2 [EVE] Chaotic Backlash
SB: 4 [LRW] Thoughtseize
SB: 2 [ARB] Thought Hemorrhage
SB: 3 [ALA] Infest

The sideboard is concentrated on beating white token decks, and the Thoughtseizes and Thought Hemorrhage for control and combo decks.

An ideal play would be:
Turn 2 – Dragon Fodder
Turn 3 – Chieftain
Turn 4 – Another Fodder or Pie Sneak *haste-beating action*

Let me know what you think.

Black Red Goblins in Magic 2010

The arrival of the Magic 2010 core set and the rotation of Tenth Edition in Standard shaped up the current metagame and introduced us to new strategies in deck building. This also meant the return of Lorwyn favorite tribal decks and one of which is the goblins or boggarts in the Lorwyn world. M10 introduced new cards to tune up the deck. Here are some of the choices.

Lightning Bolt – everybody’s favorite burn spell is back. I’m sure this one will get a spot in the deck.

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