The Best Sideboard Plan Against a Magic: the Gathering Combo Deck

Magic: the Gathering Combo decks are considered the third category of deck archetype strategies in the game. In the past, several combo pieces were banned due to their power level, and the consistency to win games instantly. One best example was the Splinter Twin deck.

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Why Losing is Important in Magic: the Gathering Gameplay

Losing in Magic: The Gathering games is frustrating, especially when it is a close match. Several reasons include the opponent top-decked a good card to finish the game, you have not enough mana or life to do a move to win, running out of creature threats, top-decking lands instead of spells, and much more. I can recall similar real-life scenarios in my gaming experience in various Magic: the Gathering tournaments.

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Magic: the Gathering Mail Day – Add’tl Boat Brew Compo & Judge Foils

For today’s Magic: the Gathering Mail Day video, I am showing you guys my recent purchase of the components for my Red-White Boat Brew project and that is from one of the MTG online stores on Shopee. I tried to check on the lowest cost of the card components, on the creature cards and specifically the Red-White filer lands.

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Throwback MTG Deck: Red-Green Echo Aggro

The Magic: the Gathering Red-Green Echo deck is a creature-based strategy that uses the “Echo” mechanic to generate value and maintain a steady stream of threats. The idea is to play creatures with the “Echo” ability, which usually have a low mana cost and decent power and toughness, and then pay the additional cost to keep them on the battlefield for an extra turn.

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The Benefits of Playing First in Magic: the Gathering game

Playing first in Magic: the Gathering is crucial especially if you are piloting an aggro deck as Red Deck Wins and Suicide Black. The term “aggro curve” is really important for the archetype to be consistent in the explosive one-two-three punch in their first three turns, and often catching opponents off-guard.

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