
The split card Flying Kick // Double Jump shows promising flexibility in Magic: The Gathering Commander formats, offering players both offensive and interactive options in a single card slot. Its red half, Flying Kick, allows a creature you control to deal damage equal to its power to an opposing creature, making it a situational but effective removal spell in decks that can consistently field high-power threats. This makes it especially appealing in creature-heavy builds that want to turn combat strength into utility.
Continue reading