The Efficient Ways of Collecting and Investing in Magic: the Gathering Cards

During my early days of playing Magic: the Gathering TCG, I had my budget only for spending to buy the necessary card components for my decks. It was really limited at that time so I only chose the cheapest price if possible. Later when I learned about the TCG market and the potential of some cards in financial value, I became wary of the cards that I traded or invested in early on and checked if its worth the price. 

Continue reading

Magic: the Gathering Arena OTJ Standard Domain vs Mono-Red

The current top-tier Magic: the Gathering Standard format metagame goes with adjustments on the existing deck archetypes and with uses of the best cards from the recent Outlaws in Thunder Junction set. It also goes well that playtesting against these different decks would help in strategizing the gameplay and making the best way possible to win the matchup. 

Continue reading

How a Diverse MTG Card Pool Makes it Innovative to Build Decks

How a Diverse MTG Card Pool Makes it Innovative to Build Decks

A diverse Magic: The Gathering card pool provides players with a plethora of options when it comes to building decks, offering a rich tapestry of strategies, themes, and synergies to explore. Extending the Standard format is a good example of this as more new sets enter the format, the deck-building coverage gets more diverse having the players explore more possibilities of deck ideas and strategies. 

Continue reading

How Magic: the Gathering Aggro Decks can Act the Control Role in Sideboarded Games

Magic: The Gathering aggro decks, typically known for their aggressive playstyle and focus on quick victories, can at times surprise opponents by adopting a control role in sideboarded games. While aggro decks excel at putting early pressure on opponents, they can also leverage their sideboard to transition into a more controlling strategy when facing certain matchups. This transformation often involves swapping out some of the deck’s more aggressive creatures but not good for the late game along with the burn or pump spells for cards that provide disruption, card advantage, and resilience against opposing strategies. 

Continue reading