The third set of Innistrad, code-named “Roll”, is now revealed as Avacyn Restored. This announcement was made at the mothership last Thursday, stating that this expansion will be a large set and considered separate when drafted. Quoting from the announcement page, Continue reading
Category Archives: Magic The Gathering
Two Standard Archetype Project Today

With the Standard rotation two months, I can say that people get bored of playing it with the current metagame. Even here in our local community, they get tired of seeing Solar Flare, Wolf Run Ramp, Red Burn, Tokens, etc. Maybe the partial cause is the addiction to EDH but still. I personally know that there are still a lot to explore in the current sets in Standard and I’m looking forward to innovate more in the format while waiting for Dark Ascension in February. Continue reading
Some Innistrad Block Decklists

While preparing for the Innistrad block portion of the Team tourney format for Iloilo Champs 2011, I’ve decided to browse the web for reference lists of the trending decks in the format. After a few clicks, I found a lot of the lists from recent Magic Online tournaments. Here are a few of what I’ve found: Continue reading
Magic: the Gathering Iloilo Championships 2011

Just sharing this announcement of the upcoming Magic event this month of December. It will be a two-day multi-format tournament and kind of a commencing event for the year. Iloilo Champs is already on its third year and we are all hoping of more events to held in the upcoming years. The complete Magic: the Gathering Iloilo Championships 2011 event info after this cut. Continue reading
Jeremy Neeman’s Esper Control at Worlds

Today, we look on a deck list that is a somewhat different take on the typical Solar Flare control. This deck was piloted by Jeremy Neeman on the Standard portion of the recently concluded Worlds Championships 2011. As we check on the list, you will certainly notice a few unusual card choices for the deck. Continue reading
Japan and Wolf Run Ramp Dominated Worlds

After four days, three formats of intense Magic competition in Worlds 2011, Jun’ya Iyanaga and Team Japan dominated the individual Worlds 2011 Champion and Team Worlds Champion respectively. Iyanaga’s Wolf Run Ramp version worked successfully with the aggro-expected Metagame popularized by the Token Town, UW Humans and Team Fireball’s innovative build of Tempered Steel Aggro. Continue reading